40 lines
726 B
C#
40 lines
726 B
C#
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using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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using UnityEngine.Events;
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using UnityEngine.InputSystem;
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public class OnButtonPress : MonoBehaviour
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{
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[Tooltip("Actions to check")]
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public InputAction action = null;
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// When the button is pressed
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public UnityEvent OnPress = new UnityEvent();
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private void Awake()
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{
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action.started += Pressed;
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}
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private void OnDestroy()
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{
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action.started -= Pressed;
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}
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private void OnEnable()
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{
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action.Enable();
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}
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private void OnDisable()
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{
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action.Disable();
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}
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private void Pressed(InputAction.CallbackContext context)
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{
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OnPress.Invoke();
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}
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}
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