337 lines
11 KiB
C#
337 lines
11 KiB
C#
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//============= Copyright (c) Ludic GmbH, All rights reserved. ==============
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//
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// Purpose: Part of the My Behaviour Tree Controller Code
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//
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//=============================================================================
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using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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using UnityEngine.Video;
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using UnityEngine.UI;
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using MyBT;
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#if UNITY_EDITOR
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using UnityEditor;
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[CustomEditor(typeof(NamedVideoPlayer))]
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public class NamedVideoPlayerInspector : ComponentHandlerInspector {
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}
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#endif
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[System.Serializable]
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public class NamedVideoPlayer : ComponentHandler {
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public override string TypeLabel () {
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return "VideoPlayer";
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}
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public override string ContentLabel() {
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UpdateComponent();
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return videoPlayerComponent.clip.name;
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}
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public override void UpdateComponent() {
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base.UpdateComponent();
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videoPlayerComponent = GetComponent<VideoPlayer>();
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}
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public VideoPlayer videoPlayerComponent;
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public override string titleText {
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get {
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return "Run Video, Show/Hide, FadeIn/FadeOut";
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}
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}
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public override string[][] helpText {
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get {
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return new string[][] {
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new string[] {"Run", null, $"BTC.Run(\"{roomId}\", \"{gameObject.name}\")"},
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new string[] {"Show", null, $"BTC.Show(\"{roomId}\", \"{gameObject.name}\")"},
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new string[] {"Hide", null, $"BTC.Hide(\"{roomId}\", \"{gameObject.name}\")"},
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new string[] {"FadeIn", null, $"BTC.FadeIn(\"{roomId}\", \"{gameObject.name}\")"},
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new string[] {"FadeOut", null, $"BTC.FadeOut(\"{roomId}\", \"{gameObject.name}\")"},
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};
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}
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}
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public override void Run(MyBT.NodeState nodeState) {
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Task.log = $"isPrepared: {videoPlayerComponent.isPrepared} isPlaying:{videoPlayerComponent.isPlaying}";
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// whan aborting
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if (nodeState == NodeState.Aborting) {
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videoPlayerComponent.Stop();
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return;
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}
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// at start
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if (nodeState == NodeState.FirstRun) {
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// reset event trigger
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videoPlayerComponent.Play();
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return;
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}
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// during runtime
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if (nodeState == NodeState.Running) {
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if (videoPlayerComponent.isPrepared) {
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if (!videoPlayerComponent.isPlaying) {
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Task.SetSucceeded();
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return;
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}
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}
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}
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}
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// public override void Set(NodeState nodeState, string key, string value) {
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// if (nodeState == NodeState.FirstRun) {
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// if (key == "text") {
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// text.text = value;
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// Task.SetSucceeded();
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// return;
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// }
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// }
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// Task.SetFailed();
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// }
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#region both values setting
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public override void SetAlpha(float alpha) {
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if (videoPlayerComponent != null) {
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videoPlayerComponent.targetCameraAlpha = 1 - alpha;
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}
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}
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public override float GetAlpha() {
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if (videoPlayerComponent != null) {
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return 1-videoPlayerComponent.targetCameraAlpha;
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}
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return 0;
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}
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#endregion
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enum VideoState {
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Undefined,
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Initialize,
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FadeIn,
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Playing,
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FadeOut,
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Stopping
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}
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// public void PlayVideo(NodeState nodeState) { // , bool waitUntilFinished
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// switch (nodeState) {
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// case NodeState.FirstRun: // equals isStarting
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// // Debug.Log("PlayVideo: starting " + roomId + " " + videoName + " " + Time.frameCount);
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// // Task.data = VideoState.Initialize;
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// videoPlayerComponent.Play();
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// break;
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// case NodeState.Running:
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// if (videoPlayerComponent.isPrepared) {
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// if (!videoPlayerComponent.isPlaying) {
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// Task.SetSucceeded();
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// return;
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// }
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// }
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// break;
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// case NodeState.Aborting:
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// videoPlayerComponent.Stop();
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// // Debug.Log("PlayVideo: aborting " + roomId + " " + videoName + " " + Time.frameCount);
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// // Task.data = VideoState.Stopping;
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// break;
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// }
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// if (Input.GetKeyDown(KeyCode.Backspace)) {
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// // Debug.Log("PlayVideo: skipping " + roomId + " " + videoName + " " + Time.frameCount);
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// Task.data = VideoState.Stopping;
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// }
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// Task.log = "" + Task.data.ToString();
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// switch ((VideoState)Task.data) {
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// case VideoState.Initialize:
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// // Debug.Log("VideoState.Initialize " + Time.frameCount);
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// // HideNow();
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// //Task.data = VideoState.FadeIn;
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// videoPlayerComponent.Prepare();
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// videoPlayerComponent.StepForward();
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// //player.video.frame = 1;
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// if (videoPlayerComponent.isPrepared) {
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// Debug.Log("isPrepared");
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// Task.data = VideoState.FadeIn;
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// // FadeInStart();
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// }
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// break;
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// case VideoState.FadeIn:
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// // Debug.Log("VideoState.FadeIn " + Time.frameCount);
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// if (isVisible) {
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// // Debug.Log("PlaybackStart " + Time.time);
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// ShowNow();
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// videoPlayerComponent.Play();
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// Task.data = VideoState.Playing;
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// }
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// break;
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// case VideoState.Playing:
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// // Debug.Log("VideoState.Playing " + Time.frameCount);
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// // video has stopped playing
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// if (!videoPlayerComponent.isPlaying && videoPlayerComponent.isPrepared) {
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// //player.video.Stop();
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// ShowNow();
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// FadeOutStart();
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// // switch to fade out
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// Task.data = VideoState.FadeOut;
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// }
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// break;
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// case VideoState.FadeOut:
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// // Debug.Log("VideoState.FadeOut " + Time.frameCount);
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// if (isHidden) {
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// HideNow();
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// Task.data = VideoState.Undefined;
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// // Debug.Log("PlayVideo: finished " + roomId + " " + videoName);
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// Task.SetSucceeded();
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// }
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// break;
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// case VideoState.Stopping:
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// case VideoState.Undefined:
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// // Debug.Log("VideoState.Stopping/Undefined " + Time.frameCount);
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// HideNow();
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// videoPlayerComponent.Stop();
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// Task.data = VideoState.Undefined;
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// Task.SetSucceeded();
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// break;
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// }
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// }
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// public void IsFinished(NodeState nodeState) {
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// // on start, play
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// Task.log = "playing=" + videoPlayerComponent.isPlaying + " isPrepared=" + videoPlayerComponent.isPrepared;
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// if (Task.isStarting) {
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// Debug.Log("WaitVideoFinished.isStarting : waiting for video to finish=" + name);
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// }
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// else {
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// //if (!player.video.isPrepared) {
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// // // not even prepared
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// // return;
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// //}
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// // if stopped playing
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// if (!videoPlayerComponent.isPlaying) {
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// FadeOutStart();
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// Task.SetSucceeded();
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// }
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// }
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// }
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// public override void Abort(NodeState nodeState) {
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// // on start, play
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// Task.log = "playing=" + videoPlayerComponent.isPlaying + " isPrepared=" + videoPlayerComponent.isPrepared;
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// if (nodeState == NodeState.FirstRun) {
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// Debug.Log("AbortVideo.isStarting : waiting for video to finish=" + name);
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// FadeOutStart();
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// videoPlayerComponent.Stop();
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// Task.SetSucceeded();
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// }
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// }
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// public float sourceAlpha;
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// public float targetAlpha;
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// public float timeSum;
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// public float timeScale = 0.3f;
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// private float visibleAlpha = Color.white.a;
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// private float hiddenAlpha = Color.clear.a;
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// public override void Update() {
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// base.Update();
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// if (timeSum < timeScale) {
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// timeSum += Time.deltaTime;
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// objectAlpha = Mathf.Lerp(sourceAlpha, targetAlpha, timeSum / timeScale);
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// };
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// }
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// public void FadeInStart() {
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// sourceAlpha = objectAlpha;
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// targetAlpha = visibleAlpha;
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// // actually should be -1, but because of an error with the first frame, we need more time
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// timeSum = -3*Time.deltaTime;
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// }
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// public void FadeOutStart() {
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// sourceAlpha = objectAlpha;
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// targetAlpha = hiddenAlpha;
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// // actually should be -1, but because of an error with the first frame, we need more time
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// timeSum = -3*Time.deltaTime;
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// }
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// public void ShowNow() {
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// sourceAlpha = Color.white.a;
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// targetAlpha = Color.white.a;
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// timeSum = 1;
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// objectAlpha = targetAlpha;
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// }
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// public void HideNow() {
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// sourceAlpha = Color.clear.a;
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// targetAlpha = Color.clear.a;
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// timeSum = 1;
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// objectAlpha = targetAlpha;
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// }
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// public bool isHidden {
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// get {
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// return (objectAlpha == hiddenAlpha);
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// }
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// }
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// public bool isVisible {
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// get {
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// return (objectAlpha == visibleAlpha);
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// }
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// }
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// public override void Update() {
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// base.Update();
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// }
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// public float objectAlpha {
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// get {
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// if (useRenderer) {
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// return renderer.sharedMaterial.color.a;
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// }
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// else if (useRawImage) {
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// return rawImage.color.a;
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// }
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// else {
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// return videoPlayerComponent.targetCameraAlpha;
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// }
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// }
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// set {
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// // Debug.Log("NamedVideoPlayer.objectAlpha: "+value);
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// if (useRenderer) {
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// renderer.sharedMaterial.color = new Color(
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// renderer.sharedMaterial.color.r,
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// renderer.sharedMaterial.color.g,
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// renderer.sharedMaterial.color.b,
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// value
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// );
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// }
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// else if (useRawImage) {
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// // clear texture when full alpha because of first frame errors (doenst fix it tough)
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// if (value == 0) {
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// rawImage.texture = null;
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// }
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// else {
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// rawImage.texture = videoPlayerComponent.targetTexture;
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// }
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// rawImage.color = new Color(
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// rawImage.color.r,
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// rawImage.color.g,
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// rawImage.color.b,
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// value
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// );
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// }
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// else {
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// videoPlayerComponent.targetCameraAlpha = value;
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// }
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// }
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// }
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}
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