29 lines
544 B
C#
29 lines
544 B
C#
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using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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public class OnTriggerPot : MonoBehaviour
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{
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[SerializeField]
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string loeffelTag;
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[SerializeField]
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GameObject stirringSound;
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private void OnTriggerEnter(Collider other)
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{
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if (other.tag == loeffelTag)
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{
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stirringSound.SetActive(true);
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}
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}
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private void OnTriggerExit(Collider other)
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{
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if (other.tag == loeffelTag)
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{
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stirringSound.SetActive(false);
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}
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}
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}
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