53 lines
1.2 KiB
C#
53 lines
1.2 KiB
C#
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//============= Copyright (c) Ludic GmbH, All rights reserved. ==============
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//
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// Purpose: Part of the My Behaviour Tree Code
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//
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//=============================================================================
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using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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namespace MyBT {
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[System.Serializable]
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public class TokenList : IEnumerator, IEnumerable {
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[SerializeField]
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List<Token> array = new List<Token>();
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public Token this[int param] {
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get {
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if (param < array.Count)
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return array[param];
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return null;
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}
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set { array[param] = value; }
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}
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public int Count {
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get {
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return array.Count;
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}
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}
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public void Add(Token t) {
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array.Add(t);
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}
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public IEnumerator GetEnumerator() {
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return (IEnumerator)this;
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}
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int position = -1;
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public bool MoveNext() {
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position++;
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return (position < array.Count);
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}
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public void Reset() {
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position = -1;
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}
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public object Current {
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get { return array[position]; }
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}
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}
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}
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