62 lines
2.3 KiB
C#
62 lines
2.3 KiB
C#
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/************************************************************************************
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Depthkit Unity SDK License v1
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Copyright 2016-2024 Simile Inc dba Scatter. All Rights reserved.
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Licensed under the the Simile Inc dba Scatter ("Scatter")
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Software Development Kit License Agreement (the "License");
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you may not use this SDK except in compliance with the License,
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which is provided at the time of installation or download,
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or which otherwise accompanies this software in either electronic or hard copy form.
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You may obtain a copy of the License at http://www.depthkit.tv/license-agreement-v1
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Unless required by applicable law or agreed to in writing,
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the SDK distributed under the License is distributed on an "AS IS" BASIS,
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WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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See the License for the specific language governing permissions and limitations under the License.
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************************************************************************************/
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namespace Depthkit
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{
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public delegate void ClipPlayerEventHandler();
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/// <summary>
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/// Class that contains events a given player could potentially emit for listening. </summary>
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[System.Serializable]
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public class PlayerEvents
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{
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public event ClipPlayerEventHandler playbackStarted;
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public event ClipPlayerEventHandler playbackPaused;
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public event ClipPlayerEventHandler playbackStopped;
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public event ClipPlayerEventHandler loadingStarted;
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public event ClipPlayerEventHandler loadingFinished;
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public virtual void OnClipPlaybackStarted()
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{
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if(playbackStarted != null) { playbackStarted(); }
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}
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public virtual void OnClipPlaybackPaused()
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{
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if(playbackPaused != null) { playbackPaused(); }
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}
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public virtual void OnClipPlaybackStopped()
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{
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if(playbackStopped != null) { playbackStopped(); }
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}
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public virtual void OnClipLoadingStarted()
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{
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if(loadingStarted != null) { loadingStarted(); }
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}
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public virtual void OnClipLoadingFinished()
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{
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if(loadingFinished != null) { loadingFinished(); }
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}
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}
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}
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