14 lines
525 B
HLSL
14 lines
525 B
HLSL
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#ifndef DEPTHKIT_STUDIOSAMPLETRIANGLEBUFFER_HLSL_INCLUDE
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#define DEPTHKIT_STUDIOSAMPLETRIANGLEBUFFER_HLSL_INCLUDE
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#define DK_CORE_PACKED_TRIANGLE
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#include "Packages/nyc.scatter.depthkit.core/Runtime/Resources/Shaders/Includes/SampleCoreTriangles.cginc"
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void DepthkitStudioSampleTriangleBuffer_float(in float2 triangleUV, out float3 position, out float3 normal)
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{
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Vertex vert = dkSampleTriangleBuffer((uint)triangleUV.x, (uint)triangleUV.y);
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position = vert.position;
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normal = vert.normal;
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}
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#endif
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