26 lines
639 B
C#
26 lines
639 B
C#
|
using System.Collections;
|
||
|
using System.Collections.Generic;
|
||
|
using UnityEngine;
|
||
|
using UnityEngine.SceneManagement;
|
||
|
|
||
|
public class LoadScene : MonoBehaviour
|
||
|
{
|
||
|
public LoadSceneMode loadSceneMode = LoadSceneMode.Single;
|
||
|
|
||
|
public void OnClickLoadScene(string sceneName)
|
||
|
{
|
||
|
StartCoroutine(LoadYourAsyncScene(sceneName));
|
||
|
}
|
||
|
|
||
|
IEnumerator LoadYourAsyncScene(string sceneName)
|
||
|
{
|
||
|
AsyncOperation asyncLoad = SceneManager.LoadSceneAsync(sceneName, loadSceneMode);
|
||
|
|
||
|
// Wait until the asynchronous scene fully loads
|
||
|
while (!asyncLoad.isDone)
|
||
|
{
|
||
|
yield return null;
|
||
|
}
|
||
|
}
|
||
|
}
|