55 lines
862 B
C#
55 lines
862 B
C#
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using System;
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using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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public class UnityDevSetLocalPosition : MonoBehaviour
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{
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#region Inspector Properties
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[Header("Config Values")]
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[SerializeField]
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private Vector3 unityDevLocalPosition;
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#endregion
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#region Public Properties
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#endregion
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#region Private Properties
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#endregion
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#region Framework Functions
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void Awake()
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{
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this.setLocalPosition();
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}
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#endregion
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#region Events
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#endregion
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#region Public Functions
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#endregion
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#region Private Functions
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private void setLocalPosition()
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{
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if (Application.isEditor)
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{
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this.transform.localPosition = this.unityDevLocalPosition;
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}
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}
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#endregion
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}
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