56 lines
1.5 KiB
C#
56 lines
1.5 KiB
C#
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using UnityEngine.UI;
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namespace UnityEngine.XR.Interaction.Toolkit.Samples.Hands
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{
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/// <summary>
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/// Toggles between two graphic objects based on the state of a toggle.
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/// </summary>
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[RequireComponent(typeof(Toggle))]
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public class ToggleGraphicToggler : MonoBehaviour
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{
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[SerializeField]
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[Tooltip("Graphic object representing the toggle on position.")]
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Graphic m_ToggleOnGraphic;
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[SerializeField]
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[Tooltip("Graphic object representing the toggle off position.")]
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Graphic m_ToggleOffGraphic;
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Toggle m_TargetToggle;
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/// <summary>
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/// See <see cref="MonoBehaviour"/>.
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/// </summary>
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void Awake()
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{
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m_TargetToggle = GetComponent<Toggle>();
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}
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/// <summary>
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/// See <see cref="MonoBehaviour"/>.
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/// </summary>
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void OnEnable()
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{
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m_TargetToggle.onValueChanged.AddListener(OnToggleValueChanged);
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}
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/// <summary>
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/// See <see cref="MonoBehaviour"/>.
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/// </summary>
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void OnDisable()
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{
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m_TargetToggle.onValueChanged.RemoveListener(OnToggleValueChanged);
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}
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void OnToggleValueChanged(bool isOn)
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{
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if (isOn)
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m_TargetToggle.targetGraphic = m_ToggleOnGraphic;
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else
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m_TargetToggle.targetGraphic = m_ToggleOffGraphic;
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m_ToggleOnGraphic.gameObject.SetActive(isOn);
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}
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}
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}
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