45 lines
2.0 KiB
C#
45 lines
2.0 KiB
C#
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/************************************************************************************
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Depthkit Unity SDK License v1
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Copyright 2016-2024 Simile Inc dba Scatter. All Rights reserved.
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Licensed under the the Simile Inc dba Scatter ("Scatter")
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Software Development Kit License Agreement (the "License");
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you may not use this SDK except in compliance with the License,
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which is provided at the time of installation or download,
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or which otherwise accompanies this software in either electronic or hard copy form.
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You may obtain a copy of the License at http://www.depthkit.tv/license-agreement-v1
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Unless required by applicable law or agreed to in writing,
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the SDK distributed under the License is distributed on an "AS IS" BASIS,
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WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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See the License for the specific language governing permissions and limitations under the License.
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************************************************************************************/
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using UnityEngine;
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using UnityEditor;
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namespace Depthkit {
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public class StudioShaderGraphMenu
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{
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[MenuItem ("Assets/Create/Shader/Depthkit/Studio Look - Shader Graph")]
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static void CreateDepthkitStudioSRPLookShaderGraph(MenuCommand menuCommand)
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{
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string filename;
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if(Selection.assetGUIDs.Length > 0)
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{
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string clickedAssetGuid = Selection.assetGUIDs[0];
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string clickedPath = AssetDatabase.GUIDToAssetPath(clickedAssetGuid);
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filename = Depthkit.Util.GetNextFileName(clickedPath + "/MyStudioLook", ".shadergraph");
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}
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else
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{
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filename = Depthkit.Util.GetNextFileName("Assets/MyStudioLook", ".shadergraph");
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}
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AssetDatabase.CopyAsset("Packages/nyc.scatter.depthkit.studio.shadergraph/Runtime/Resources/Shaders/Depthkit Studio Photo Look Unlit.shadergraph", filename);
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}
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}
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}
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