UP-Viagg-io/Viagg-io/Assets/Packages/XR Device Simulator/Scripts/XRDeviceSimulatorHandsUI.cs

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2024-06-05 16:23:48 +02:00
using System;
using System.Collections.Generic;
using UnityEngine.InputSystem;
using UnityEngine.UI;
using UnityEngine.XR.Interaction.Toolkit.Inputs.Simulation;
namespace UnityEngine.XR.Interaction.Toolkit.Samples.DeviceSimulator
{
[RequireComponent(typeof(XRDeviceSimulatorUI))]
class XRDeviceSimulatorHandsUI : MonoBehaviour
{
[Serializable]
class HandExpressionUI
{
[SerializeField]
Sprite m_Sprite;
[SerializeField]
Image m_ButtonImage;
[SerializeField]
Image m_Icon;
[SerializeField]
Text m_BindText;
[SerializeField]
Text m_TitleText;
InputAction m_Action;
public Sprite sprite
{
get => m_Sprite;
set => m_Sprite = value;
}
public void Initialize(InputAction action, string name, Sprite icon)
{
m_Action = action;
m_BindText.text = m_Action.controls[0].displayName;
m_TitleText.text = $"[{name}]";
if (icon != null)
m_Sprite = icon;
}
public void UpdateButtonVisuals(bool active, XRDeviceSimulatorUI uiManager)
{
UpdateButtonActive(active);
Color color = active ? uiManager.enabledColor : uiManager.disabledColor;
m_BindText.color = color;
m_TitleText.color = color;
m_Icon.color = color;
m_Icon.transform.localScale = Vector3.one;
m_Icon.sprite = uiManager.GetInputIcon(m_Action?.controls[0]);
}
public void SetButtonColor(Color color)
{
m_ButtonImage.color = color;
}
public void UpdateButtonActive(bool active)
{
m_BindText.gameObject.SetActive(active);
m_TitleText.gameObject.SetActive(active);
m_Icon.gameObject.SetActive(active);
}
}
[Header("General")]
[SerializeField]
Image m_HandImage;
[SerializeField]
Sprite m_HandDefaultSprite;
[SerializeField]
List<HandExpressionUI> m_Expressions = new List<HandExpressionUI>();
XRDeviceSimulatorUI m_MainUIManager;
HandExpressionUI m_ActiveExpression;
protected void Awake()
{
m_MainUIManager = GetComponent<XRDeviceSimulatorUI>();
}
internal void Initialize(XRDeviceSimulator simulator)
{
for (var index = 0; index < simulator.simulatedHandExpressions.Count; ++index)
{
var simulatedExpression = simulator.simulatedHandExpressions[index];
if (index >= m_Expressions.Count)
{
Debug.LogWarning("The Device Simulator has more expressions than the UI can display.", this);
}
else
{
m_Expressions[index].Initialize(simulatedExpression.toggleAction, simulatedExpression.name, simulatedExpression.icon);
}
}
m_HandImage.color = m_MainUIManager.disabledDeviceColor;
}
internal void SetActive(bool active, XRDeviceSimulator simulator)
{
foreach (var expression in m_Expressions)
{
expression.UpdateButtonVisuals(active, m_MainUIManager);
}
if (active)
{
foreach (var expression in m_Expressions)
{
var isActiveExpression = m_ActiveExpression == expression;
expression.SetButtonColor(isActiveExpression ? m_MainUIManager.selectedColor : m_MainUIManager.buttonColor);
}
m_HandImage.color = m_MainUIManager.deviceColor;
}
else
{
var disabledSelectedColor = m_MainUIManager.selectedColor;
disabledSelectedColor.a = 0.5f;
foreach (var expression in m_Expressions)
{
var isActiveExpression = m_ActiveExpression == expression;
expression.SetButtonColor(isActiveExpression ? disabledSelectedColor : m_MainUIManager.disabledButtonColor);
expression.UpdateButtonActive(isActiveExpression);
}
m_HandImage.color = m_MainUIManager.disabledDeviceColor;
}
}
internal void ToggleExpression(XRDeviceSimulator.SimulatedHandExpression simulatedExpression, XRDeviceSimulator simulator)
{
// The index of the hand expression corresponds 1:1 with the index of the UI button
var index = simulator.simulatedHandExpressions.IndexOf(simulatedExpression);
if (index >= m_Expressions.Count)
{
Debug.LogWarning("The Device Simulator has more expressions than the UI can display.", this);
}
else if (index < 0)
{
Debug.LogError($"The Device Simulator tried to toggle {simulatedExpression.name} but it was not found in the list of simulated hand expressions, the UI can not be updated.", this);
}
else
{
ToggleExpression(m_Expressions[index]);
}
}
void ToggleExpression(HandExpressionUI expression)
{
if (m_ActiveExpression == expression)
{
SetExpressionActiveStatus(false, expression);
m_ActiveExpression = null;
m_HandImage.sprite = m_HandDefaultSprite;
}
else
{
if (m_ActiveExpression != null)
SetExpressionActiveStatus(false, m_ActiveExpression);
SetExpressionActiveStatus(true, expression);
m_ActiveExpression = expression;
}
}
void SetExpressionActiveStatus(bool isActive, HandExpressionUI expression)
{
expression.SetButtonColor(isActive ? m_MainUIManager.selectedColor : m_MainUIManager.buttonColor);
if (isActive)
m_HandImage.sprite = expression.sprite;
}
}
}