110 lines
3.8 KiB
C#
110 lines
3.8 KiB
C#
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using UnityEngine.Events;
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using System.Collections.Generic;
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//-----------------------------------------------------------------------------
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// Copyright 2015-2021 RenderHeads Ltd. All rights reserved.
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//-----------------------------------------------------------------------------
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namespace RenderHeads.Media.AVProVideo
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{
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[System.Serializable]
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public class MediaPlayerLoadEvent : UnityEvent<string> {}
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[System.Serializable]
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public class MediaPlayerEvent : UnityEvent<MediaPlayer, MediaPlayerEvent.EventType, ErrorCode>
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{
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public enum EventType
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{
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MetaDataReady, // Triggered when meta data(width, duration etc) is available
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ReadyToPlay, // Triggered when the video is loaded and ready to play
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Started, // Triggered when the playback starts
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FirstFrameReady, // Triggered when the first frame has been rendered
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FinishedPlaying, // Triggered when a non-looping video has finished playing
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Closing, // Triggered when the media is closed
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Error, // Triggered when an error occurs
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SubtitleChange, // Triggered when the subtitles change
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Stalled, // Triggered when media is stalled (eg. when lost connection to media stream)
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Unstalled, // Triggered when media is resumed form a stalled state (eg. when lost connection is re-established)
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ResolutionChanged, // Triggered when the resolution of the video has changed (including the load) Useful for adaptive streams
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StartedSeeking, // Triggered when seeking begins
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FinishedSeeking, // Triggered when seeking has finished
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StartedBuffering, // Triggered when buffering begins
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FinishedBuffering, // Triggered when buffering has finished
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PropertiesChanged, // Triggered when any properties (eg stereo packing are changed) - this has to be triggered manually
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PlaylistItemChanged,// Triggered when the new item is played in the playlist
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PlaylistFinished, // Triggered when the playlist reaches the end
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TextTracksChanged, // Triggered when the text tracks are added or removed
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Paused, // Triggered when the player is paused
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Unpaused, // Triggered when the player resumes playing
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// TODO:
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//StartLoop, // Triggered when the video starts and is in loop mode
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//EndLoop, // Triggered when the video ends and is in loop mode
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//NewFrame // Trigger when a new video frame is available
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TextCueChanged = SubtitleChange, // Triggered when the text to display changes
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}
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private List<UnityAction<MediaPlayer, MediaPlayerEvent.EventType, ErrorCode>> _listeners = new List<UnityAction<MediaPlayer, EventType, ErrorCode>>(4);
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public bool HasListeners()
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{
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return (_listeners.Count > 0) || (GetPersistentEventCount() > 0);
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}
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new public void AddListener(UnityAction<MediaPlayer, MediaPlayerEvent.EventType, ErrorCode> call)
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{
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if (!_listeners.Contains(call))
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{
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_listeners.Add(call);
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base.AddListener(call);
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}
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}
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new public void RemoveListener(UnityAction<MediaPlayer, MediaPlayerEvent.EventType, ErrorCode> call)
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{
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int index = _listeners.IndexOf(call);
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if (index >= 0)
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{
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_listeners.RemoveAt(index);
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base.RemoveListener(call);
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}
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}
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new public void RemoveAllListeners()
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{
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_listeners.Clear();
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base.RemoveAllListeners();
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}
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}
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#if false
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public interface IMediaEvents
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{
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void AddEventListener(UnityAction<MediaPlayer, MediaPlayerEvent.EventType, ErrorCode> call);
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void RemoveListener(UnityAction<MediaPlayer, MediaPlayerEvent.EventType, ErrorCode> call);
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void RemoveAllEventListeners();
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}
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public partial class BaseMediaPlayer
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{
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void AddEventListener(UnityAction<MediaPlayer, MediaPlayerEvent.EventType, ErrorCode> call)
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{
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}
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void RemoveListener(UnityAction<MediaPlayer, MediaPlayerEvent.EventType, ErrorCode> call)
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{
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}
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void RemoveAllEventListeners()
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{
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}
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private MediaPlayerEvent _eventHandler;
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}
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#endif
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}
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