72 lines
1.8 KiB
Plaintext
72 lines
1.8 KiB
Plaintext
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Shader "AVProVideo/Lit/Transparent Diffuse (texture+color+fog+packed alpha)"
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{
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Properties
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{
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_Color("Main Color", Color) = (1,1,1,1)
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_MainTex("Base (RGB)", 2D) = "black" {}
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_ChromaTex("Chroma", 2D) = "black" {}
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[KeywordEnum(None, Top_Bottom, Left_Right)] AlphaPack("Alpha Pack", Float) = 0
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[Toggle(APPLY_GAMMA)] _ApplyGamma("Apply Gamma", Float) = 0
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[Toggle(USE_YPCBCR)] _UseYpCbCr("Use YpCbCr", Float) = 0
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}
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SubShader
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{
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Tags { "Queue"="Transparent" "IgnoreProjector"="True" "RenderType"="Transparent" }
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LOD 200
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ZWrite Off
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Blend SrcAlpha OneMinusSrcAlpha
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Cull Off
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CGPROGRAM
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#pragma surface surf Lambert vertex:VertexFunction alpha
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// TODO: replace use multi_compile_local instead (Unity 2019.1 feature)
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#pragma multi_compile ALPHAPACK_NONE ALPHAPACK_TOP_BOTTOM ALPHAPACK_LEFT_RIGHT
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#pragma multi_compile __ APPLY_GAMMA
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#pragma multi_compile __ USE_YPCBCR
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#include "AVProVideo.cginc"
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uniform sampler2D _MainTex;
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uniform float4 _MainTex_ST;
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uniform float4 _MainTex_TexelSize;
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#if USE_YPCBCR
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uniform sampler2D _ChromaTex;
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uniform float4x4 _YpCbCrTransform;
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#endif
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uniform fixed4 _Color;
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struct Input
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{
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float4 texcoords;
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};
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void VertexFunction(inout appdata_full v, out Input o)
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{
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UNITY_INITIALIZE_OUTPUT(Input, o);
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o.texcoords = OffsetAlphaPackingUV(_MainTex_TexelSize.xy, v.texcoord, _MainTex_ST.y < 0.0);
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}
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void surf(Input IN, inout SurfaceOutput o)
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{
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fixed4 col;
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#if USE_YPCBCR
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col = SampleYpCbCr(_MainTex, _ChromaTex, IN.texcoords.xy, _YpCbCrTransform);
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#else
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col = SampleRGBA(_MainTex, IN.texcoords.xy);
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#endif
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#if ALPHAPACK_TOP_BOTTOM | ALPHAPACK_LEFT_RIGHT
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col.a = SamplePackedAlpha(_MainTex, IN.texcoords.zw);
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#endif
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col *= _Color;
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o.Albedo = col.rgb;
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o.Alpha = col.a;
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}
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ENDCG
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}
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Fallback "Legacy Shaders/Transparent/VertexLit"
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}
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