77 lines
2.0 KiB
Markdown
77 lines
2.0 KiB
Markdown
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## Changelog
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### 0.14.3
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* Fix bug where certain fields were not serializing after GUI changes
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### 0.14.2
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* Update SDK license agreement
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### 0.14.1
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* Fixed an issue where Built-in RP Looks were not rendering in Unity 2022.3.19
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### 0.14.0
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* Updated to Unity 2022.3
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* Better handling of clip reconstruction settings when setting a new metadata asset
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### 0.13.4
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* Updated assembly definitions.
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### 0.13.3
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* Fixes a runtime error when disabling and re-enabling a component that uses a Mask Generator
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* Fixes an issue on Quest 2 where certain compute shaders would fail to link
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### 0.13.2
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* Bug fixes
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### 0.13.1
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* Bug fixes
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### 0.13.0
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* Support new 0.5.0 metadata version with preconfigured texture blending and depth bias compensation settings
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### 0.12.2
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* Bug fixes
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### 0.12.1
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* Minor UI updates
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### 0.12.0
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* Updated to Unity 2020.3
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* Improved edge masking usability and performance.
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* Added edge dithering to soften clipped edges.
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### 0.11.1
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* Updated BiRP Photo Look shader to use light probes by default.
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* Exposed Disable Main Directional Shadows toggle in BiRP Photo Look shader.
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### 0.11.0
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* Apply depth bias to depth everywhere depth is sampled.
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### 0.10.2
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* Allow BiRP looks to use shadows from all light types.
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### 0.10.1
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* If OpenVR is detected, force single pass instanced stereo rendering mode. A hack to work around OpenVR not reporting to XRSettings.
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### 0.10.0
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* Allow BiRP light probes
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* Pause video or data generation on invisible
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* AVPro 2
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* Sync collider and triangle mesh to clip bounds
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### 0.9.0
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* Lifecycle fixes
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* Allow changing video player from API
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### 0.8.0
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* Improved GPU resource management and execution order
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* Added support for material property blocks
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* Bug fixes
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### 0.6.0
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* Removed depthkit info from depthkit clip and added depthkit icon to all depthkit components
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* Added Edge Smoothing Scale to **Core Mesh Source** Component
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* Reorganized utils files into Utils folder
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### 0.5.1
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* removed Unity Video Player's component menu
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