UP-Viagg-io/Viagg-io/Assets/Packages/AVProVideo/Extensions/Timeline/MediaPlayerControlAsset.cs

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// You need to define AVPRO_PACKAGE_TIMELINE manually to use this script
// We could set up the asmdef to reference the package, but the package doesn't
// existing in Unity 2017 etc, and it throws an error due to missing reference
//#define AVPRO_PACKAGE_TIMELINE
#if (UNITY_2018_1_OR_NEWER && AVPRO_PACKAGE_TIMELINE)
using UnityEngine;
using UnityEngine.Playables;
using UnityEngine.Timeline;
using System.Collections.Generic;
//-----------------------------------------------------------------------------
// Copyright 2020-2021 RenderHeads Ltd. All rights reserved.
//-----------------------------------------------------------------------------
namespace RenderHeads.Media.AVProVideo.Playables
{
[System.Serializable]
public class MediaPlayerControlAsset : PlayableAsset
{
public Object binding { get; set; }
//public ExposedReference<MediaPlayer> mediaPlayer;
public MediaReference mediaReference;
[Range(0f, 1f)]
public float audioVolume = 1f;
public double startTime = -1.0;
public bool pauseOnEnd = true;
public override Playable CreatePlayable (PlayableGraph graph, GameObject owner)
{
var playable = ScriptPlayable<MediaPlayerControlBehaviour>.Create(graph);
var behaviour = playable.GetBehaviour();
//behaviour.mediaPlayer = mediaPlayer.Resolve(graph.GetResolver());
behaviour.audioVolume = audioVolume;
behaviour.pauseOnEnd = pauseOnEnd;
behaviour.startTime = startTime;
behaviour.mediaReference = mediaReference;
behaviour.mediaPlayer = (MediaPlayer)binding;
return playable;
}
}
}
#endif