UP-Viagg-io/Viagg-io/Assets/Packages/AVProVideo/Extensions/Timeline/MediaPlayerControlMixerBeha...

52 lines
1.7 KiB
C#
Raw Normal View History

// You need to define AVPRO_PACKAGE_TIMELINE manually to use this script
// We could set up the asmdef to reference the package, but the package doesn't
// existing in Unity 2017 etc, and it throws an error due to missing reference
//#define AVPRO_PACKAGE_TIMELINE
#if (UNITY_2018_1_OR_NEWER && AVPRO_PACKAGE_TIMELINE)
using UnityEngine;
using UnityEngine.Playables;
using UnityEngine.Timeline;
using System.Collections.Generic;
//-----------------------------------------------------------------------------
// Copyright 2020-2021 RenderHeads Ltd. All rights reserved.
//-----------------------------------------------------------------------------
namespace RenderHeads.Media.AVProVideo.Playables
{
public class MediaPlayerControlMixerBehaviour : PlayableBehaviour
{
public float audioVolume = 1f;
public string videoPath = null;
public override void ProcessFrame(Playable playable, FrameData info, object playerData)
{
MediaPlayer mediaPlayer = playerData as MediaPlayer;
float finalVolume = 0f;
if (!mediaPlayer)
return;
int inputCount = playable.GetInputCount(); //get the number of all clips on this track
for (int i = 0; i < inputCount; i++)
{
float inputWeight = playable.GetInputWeight(i);
ScriptPlayable<MediaPlayerControlBehaviour> inputPlayable = (ScriptPlayable<MediaPlayerControlBehaviour>)playable.GetInput(i);
MediaPlayerControlBehaviour input = inputPlayable.GetBehaviour();
// Use the above variables to process each frame of this playable.
finalVolume += input.audioVolume * inputWeight;
}
if (mediaPlayer != null)
{
mediaPlayer.AudioVolume = finalVolume;
if (mediaPlayer.Control != null)
{
mediaPlayer.Control.SetVolume(finalVolume);
}
}
}
}
}
#endif