UP-Viagg-io/Viagg-io/Assets/Packages/Graphy - Ultimate Stats Mon.../Runtime/GraphyDebugger.cs

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/* ---------------------------------------
* Author: Martin Pane (martintayx@gmail.com) (@martinTayx)
* Contributors: https://github.com/Tayx94/graphy/graphs/contributors
* Project: Graphy - Ultimate Stats Monitor
* Date: 23-Dec-17
* Studio: Tayx
*
* Git repo: https://github.com/Tayx94/graphy
*
* This project is released under the MIT license.
* Attribution is not required, but it is always welcomed!
* -------------------------------------*/
using System;
using UnityEngine;
using UnityEngine.Events;
using Debug = UnityEngine.Debug;
using System.Collections.Generic;
using System.Linq;
using Tayx.Graphy.Audio;
using Tayx.Graphy.Fps;
using Tayx.Graphy.Ram;
using Tayx.Graphy.Utils;
namespace Tayx.Graphy
{
/// <summary>
/// Main class to access the Graphy Debugger API.
/// </summary>
public class GraphyDebugger : G_Singleton<GraphyDebugger>
{
protected GraphyDebugger()
{
}
#region Enums -> Public
public enum DebugVariable
{
Fps,
Fps_Min,
Fps_Max,
Fps_Avg,
Ram_Allocated,
Ram_Reserved,
Ram_Mono,
Audio_DB
}
public enum DebugComparer
{
Less_than,
Equals_or_less_than,
Equals,
Equals_or_greater_than,
Greater_than
}
public enum ConditionEvaluation
{
All_conditions_must_be_met,
Only_one_condition_has_to_be_met,
}
public enum MessageType
{
Log,
Warning,
Error
}
#endregion
#region Structs -> Public
[System.Serializable]
public struct DebugCondition
{
[Tooltip( "Variable to compare against" )]
public DebugVariable Variable;
[Tooltip( "Comparer operator to use" )]
public DebugComparer Comparer;
[Tooltip( "Value to compare against the chosen variable" )]
public float Value;
}
#endregion
#region Helper Classes
[System.Serializable]
public class DebugPacket
{
[Tooltip( "If false, it won't be checked" )]
public bool Active = true;
[Tooltip( "Optional Id. It's used to get or remove DebugPackets in runtime" )]
public int Id;
[Tooltip( "If true, once the actions are executed, this DebugPacket will delete itself" )]
public bool ExecuteOnce = true;
[Tooltip( "Time to wait before checking if conditions are met (use this to avoid low fps drops triggering the conditions when loading the game)" )]
public float InitSleepTime = 2;
[Tooltip( "Time to wait before checking if conditions are met again (once they have already been met and if ExecuteOnce is false)" )]
public float ExecuteSleepTime = 2;
public ConditionEvaluation ConditionEvaluation = ConditionEvaluation.All_conditions_must_be_met;
[Tooltip( "List of conditions that will be checked each frame" )]
public List<DebugCondition> DebugConditions = new List<DebugCondition>();
// Actions on conditions met
public MessageType MessageType;
[Multiline] public string Message = string.Empty;
public bool TakeScreenshot = false;
public string ScreenshotFileName = "Graphy_Screenshot";
[Tooltip( "If true, it pauses the editor" )]
public bool DebugBreak = false;
public UnityEvent UnityEvents;
public List<System.Action> Callbacks = new List<System.Action>();
private bool canBeChecked = false;
private bool executed = false;
private float timePassed = 0;
public bool Check => canBeChecked;
public void Update()
{
if( !canBeChecked )
{
timePassed += Time.deltaTime;
if( (executed && timePassed >= ExecuteSleepTime)
|| (!executed && timePassed >= InitSleepTime) )
{
canBeChecked = true;
timePassed = 0;
}
}
}
public void Executed()
{
canBeChecked = false;
executed = true;
}
}
#endregion
#region Variables -> Serialized Private
[SerializeField] private List<DebugPacket> m_debugPackets = new List<DebugPacket>();
#endregion
#region Variables -> Private
private G_FpsMonitor m_fpsMonitor = null;
private G_RamMonitor m_ramMonitor = null;
private G_AudioMonitor m_audioMonitor = null;
#endregion
#region Methods -> Unity Callbacks
private void Start()
{
m_fpsMonitor = GetComponentInChildren<G_FpsMonitor>();
m_ramMonitor = GetComponentInChildren<G_RamMonitor>();
m_audioMonitor = GetComponentInChildren<G_AudioMonitor>();
}
private void Update()
{
CheckDebugPackets();
}
#endregion
#region Methods -> Public
/// <summary>
/// Add a new DebugPacket.
/// </summary>
public void AddNewDebugPacket( DebugPacket newDebugPacket )
{
m_debugPackets?.Add( newDebugPacket );
}
/// <summary>
/// Add a new DebugPacket.
/// </summary>
public void AddNewDebugPacket
(
int newId,
DebugCondition newDebugCondition,
MessageType newMessageType,
string newMessage,
bool newDebugBreak,
System.Action newCallback
)
{
DebugPacket newDebugPacket = new DebugPacket();
newDebugPacket.Id = newId;
newDebugPacket.DebugConditions.Add( newDebugCondition );
newDebugPacket.MessageType = newMessageType;
newDebugPacket.Message = newMessage;
newDebugPacket.DebugBreak = newDebugBreak;
newDebugPacket.Callbacks.Add( newCallback );
AddNewDebugPacket( newDebugPacket );
}
/// <summary>
/// Add a new DebugPacket.
/// </summary>
public void AddNewDebugPacket
(
int newId,
List<DebugCondition> newDebugConditions,
MessageType newMessageType,
string newMessage,
bool newDebugBreak,
System.Action newCallback
)
{
DebugPacket newDebugPacket = new DebugPacket();
newDebugPacket.Id = newId;
newDebugPacket.DebugConditions = newDebugConditions;
newDebugPacket.MessageType = newMessageType;
newDebugPacket.Message = newMessage;
newDebugPacket.DebugBreak = newDebugBreak;
newDebugPacket.Callbacks.Add( newCallback );
AddNewDebugPacket( newDebugPacket );
}
/// <summary>
/// Add a new DebugPacket.
/// </summary>
public void AddNewDebugPacket
(
int newId,
DebugCondition newDebugCondition,
MessageType newMessageType,
string newMessage,
bool newDebugBreak,
List<System.Action> newCallbacks
)
{
DebugPacket newDebugPacket = new DebugPacket();
newDebugPacket.Id = newId;
newDebugPacket.DebugConditions.Add( newDebugCondition );
newDebugPacket.MessageType = newMessageType;
newDebugPacket.Message = newMessage;
newDebugPacket.DebugBreak = newDebugBreak;
newDebugPacket.Callbacks = newCallbacks;
AddNewDebugPacket( newDebugPacket );
}
/// <summary>
/// Add a new DebugPacket.
/// </summary>
public void AddNewDebugPacket
(
int newId,
List<DebugCondition> newDebugConditions,
MessageType newMessageType,
string newMessage,
bool newDebugBreak,
List<System.Action> newCallbacks
)
{
DebugPacket newDebugPacket = new DebugPacket();
newDebugPacket.Id = newId;
newDebugPacket.DebugConditions = newDebugConditions;
newDebugPacket.MessageType = newMessageType;
newDebugPacket.Message = newMessage;
newDebugPacket.DebugBreak = newDebugBreak;
newDebugPacket.Callbacks = newCallbacks;
AddNewDebugPacket( newDebugPacket );
}
/// <summary>
/// Returns the first Packet with the specified ID in the DebugPacket list.
/// </summary>
/// <param name="packetId"></param>
/// <returns></returns>
public DebugPacket GetFirstDebugPacketWithId( int packetId )
{
return m_debugPackets.First( x => x.Id == packetId );
}
/// <summary>
/// Returns a list with all the Packets with the specified ID in the DebugPacket list.
/// </summary>
/// <param name="packetId"></param>
/// <returns></returns>
public List<DebugPacket> GetAllDebugPacketsWithId( int packetId )
{
return m_debugPackets.FindAll( x => x.Id == packetId );
}
/// <summary>
/// Removes the first Packet with the specified ID in the DebugPacket list.
/// </summary>
/// <param name="packetId"></param>
/// <returns></returns>
public void RemoveFirstDebugPacketWithId( int packetId )
{
if( m_debugPackets != null && GetFirstDebugPacketWithId( packetId ) != null )
{
m_debugPackets.Remove( GetFirstDebugPacketWithId( packetId ) );
}
}
/// <summary>
/// Removes all the Packets with the specified ID in the DebugPacket list.
/// </summary>
/// <param name="packetId"></param>
/// <returns></returns>
public void RemoveAllDebugPacketsWithId( int packetId )
{
if( m_debugPackets != null )
{
m_debugPackets.RemoveAll( x => x.Id == packetId );
}
}
/// <summary>
/// Add an Action callback to the first Packet with the specified ID in the DebugPacket list.
/// </summary>
/// <param name="callback"></param>
/// <param name="id"></param>
public void AddCallbackToFirstDebugPacketWithId( System.Action callback, int id )
{
if( GetFirstDebugPacketWithId( id ) != null )
{
GetFirstDebugPacketWithId( id ).Callbacks.Add( callback );
}
}
/// <summary>
/// Add an Action callback to all the Packets with the specified ID in the DebugPacket list.
/// </summary>
/// <param name="callback"></param>
/// <param name="id"></param>
public void AddCallbackToAllDebugPacketWithId( System.Action callback, int id )
{
if( GetAllDebugPacketsWithId( id ) != null )
{
foreach( var debugPacket in GetAllDebugPacketsWithId( id ) )
{
if( callback != null )
{
debugPacket.Callbacks.Add( callback );
}
}
}
}
#endregion
#region Methods -> Private
/// <summary>
/// Checks all the Debug Packets to see if they have to be executed.
/// </summary>
private void CheckDebugPackets()
{
if( m_debugPackets == null )
{
return;
}
for( int i = 0; i < m_debugPackets.Count; i++ )
{
DebugPacket packet = m_debugPackets[ i ];
if( packet != null && packet.Active )
{
packet.Update();
if( packet.Check )
{
switch( packet.ConditionEvaluation )
{
case ConditionEvaluation.All_conditions_must_be_met:
int count = 0;
foreach( var packetDebugCondition in packet.DebugConditions )
{
if( CheckIfConditionIsMet( packetDebugCondition ) )
{
count++;
}
}
if( count >= packet.DebugConditions.Count )
{
ExecuteOperationsInDebugPacket( packet );
if( packet.ExecuteOnce )
{
m_debugPackets[ i ] = null;
}
}
break;
case ConditionEvaluation.Only_one_condition_has_to_be_met:
foreach( var packetDebugCondition in packet.DebugConditions )
{
if( CheckIfConditionIsMet( packetDebugCondition ) )
{
ExecuteOperationsInDebugPacket( packet );
if( packet.ExecuteOnce )
{
m_debugPackets[ i ] = null;
}
break;
}
}
break;
}
}
}
}
m_debugPackets.RemoveAll( ( packet ) => packet == null );
}
/// <summary>
/// Returns true if a condition is met.
/// </summary>
/// <param name="debugCondition"></param>
/// <returns></returns>
private bool CheckIfConditionIsMet( DebugCondition debugCondition )
{
switch( debugCondition.Comparer )
{
case DebugComparer.Less_than:
return GetRequestedValueFromDebugVariable( debugCondition.Variable ) < debugCondition.Value;
case DebugComparer.Equals_or_less_than:
return GetRequestedValueFromDebugVariable( debugCondition.Variable ) <= debugCondition.Value;
case DebugComparer.Equals:
return Mathf.Approximately( GetRequestedValueFromDebugVariable( debugCondition.Variable ),
debugCondition.Value );
case DebugComparer.Equals_or_greater_than:
return GetRequestedValueFromDebugVariable( debugCondition.Variable ) >= debugCondition.Value;
case DebugComparer.Greater_than:
return GetRequestedValueFromDebugVariable( debugCondition.Variable ) > debugCondition.Value;
default:
return false;
}
}
/// <summary>
/// Obtains the requested value from the specified variable.
/// </summary>
/// <param name="debugVariable"></param>
/// <returns></returns>
private float GetRequestedValueFromDebugVariable( DebugVariable debugVariable )
{
switch( debugVariable )
{
case DebugVariable.Fps:
return m_fpsMonitor != null ? m_fpsMonitor.CurrentFPS : 0;
case DebugVariable.Fps_Min:
return m_fpsMonitor != null ? m_fpsMonitor.OnePercentFPS : 0;
case DebugVariable.Fps_Max:
return m_fpsMonitor != null ? m_fpsMonitor.Zero1PercentFps : 0;
case DebugVariable.Fps_Avg:
return m_fpsMonitor != null ? m_fpsMonitor.AverageFPS : 0;
case DebugVariable.Ram_Allocated:
return m_ramMonitor != null ? m_ramMonitor.AllocatedRam : 0;
case DebugVariable.Ram_Reserved:
return m_ramMonitor != null ? m_ramMonitor.AllocatedRam : 0;
case DebugVariable.Ram_Mono:
return m_ramMonitor != null ? m_ramMonitor.AllocatedRam : 0;
case DebugVariable.Audio_DB:
return m_audioMonitor != null ? m_audioMonitor.MaxDB : 0;
default:
return 0;
}
}
/// <summary>
/// Executes the operations in the DebugPacket specified.
/// </summary>
/// <param name="debugPacket"></param>
private void ExecuteOperationsInDebugPacket( DebugPacket debugPacket )
{
if( debugPacket != null )
{
if( debugPacket.DebugBreak )
{
Debug.Break();
}
if( debugPacket.Message != "" )
{
string message = "[Graphy] (" + System.DateTime.Now + "): " + debugPacket.Message;
switch( debugPacket.MessageType )
{
case MessageType.Log:
Debug.Log( message );
break;
case MessageType.Warning:
Debug.LogWarning( message );
break;
case MessageType.Error:
Debug.LogError( message );
break;
}
}
if( debugPacket.TakeScreenshot )
{
string path = debugPacket.ScreenshotFileName + "_" + System.DateTime.Now + ".png";
path = path.Replace( "/", "-" ).Replace( " ", "_" ).Replace( ":", "-" );
ScreenCapture.CaptureScreenshot( path );
}
debugPacket.UnityEvents?.Invoke();
foreach( Action callback in debugPacket.Callbacks )
{
callback?.Invoke();
}
debugPacket.Executed();
}
}
#endregion
}
}