BTC testing
parent
6df34681b3
commit
13eacfaca7
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@ -104,6 +104,10 @@ MonoBehaviour:
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m_PrefilterDBufferMRT1: 1
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m_PrefilterDBufferMRT1: 1
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m_PrefilterDBufferMRT2: 1
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m_PrefilterDBufferMRT2: 1
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m_PrefilterDBufferMRT3: 1
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m_PrefilterDBufferMRT3: 1
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m_PrefilterSoftShadowsQualityLow: 1
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m_PrefilterSoftShadowsQualityMedium: 0
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m_PrefilterSoftShadowsQualityHigh: 1
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m_PrefilterSoftShadows: 1
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m_PrefilterScreenCoord: 1
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m_PrefilterScreenCoord: 1
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m_PrefilterNativeRenderPass: 1
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m_PrefilterNativeRenderPass: 1
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m_ShaderVariantLogLevel: 0
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@ -104,6 +104,10 @@ MonoBehaviour:
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m_PrefilterDBufferMRT1: 1
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m_PrefilterDBufferMRT1: 1
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m_PrefilterDBufferMRT2: 1
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m_PrefilterDBufferMRT2: 1
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m_PrefilterDBufferMRT3: 1
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m_PrefilterDBufferMRT3: 1
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m_PrefilterSoftShadowsQualityLow: 1
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m_PrefilterSoftShadowsQualityHigh: 1
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@ -13,4 +13,5 @@ MonoBehaviour:
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m_Name: XRDeviceSimulatorSettings
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m_Name: XRDeviceSimulatorSettings
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m_EditorClassIdentifier:
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m_EditorClassIdentifier:
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m_AutomaticallyInstantiateInEditorOnly: 1
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@ -0,0 +1,45 @@
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Tree("Root") {
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Composite(Sequence) {
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Composite (Marathon) {
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RunTree("Fading_Text")
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RunTree("Fading_Bush")
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}
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BTC.Show("GO.Canvas")
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Composite(Race) {
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Composite(Sequence) {
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// Blue Cube
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BTC.GetKeyDown("Tab")
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BTC.Show("GO.STATIC.-152100")
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}
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Composite(Sequence) {
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// Yellow Cube
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BTC.GetKeyDown("Return")
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BTC.Show("GO.STATIC")
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}
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}
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BTC.Wait(5)
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RunTree("Reset")
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}
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}
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Tree("Fading_Text") {
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Composite (Sequence) {
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BTC.FadeOut("TextMeshPro.Canvas")
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BTC.FadeIn("TextMeshPro.Canvas")
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}
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}
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Tree("Fading_Bush") {
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Composite (Sequence) {
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BTC.FadeIn("Renderer.STATIC.bushBaked")
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}
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}
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Tree("Reset") {
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Composite(Marathon) {
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BTC.Hide("GO.Canvas")
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BTC.Hide("GO.STATIC.-152100")
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BTC.Hide("GO.STATIC")
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BTC.FadeOut("Renderer.STATIC.bushBaked")
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}
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}
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@ -0,0 +1,7 @@
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|
@ -11,7 +11,7 @@ using UnityEngine.Video;
|
||||||
using MyBT;
|
using MyBT;
|
||||||
|
|
||||||
#if DEPTHKIT_AVAILABLE
|
#if DEPTHKIT_AVAILABLE
|
||||||
using static Depthkit.Depthkit_Clip;
|
using static Depthkit.Clip;
|
||||||
#endif
|
#endif
|
||||||
|
|
||||||
#if UNITY_EDITOR
|
#if UNITY_EDITOR
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||||||
|
@ -30,19 +30,19 @@ public class NamedDepthkitPlayer : ComponentHandler {
|
||||||
|
|
||||||
public override string ContentLabel() {
|
public override string ContentLabel() {
|
||||||
UpdateComponent();
|
UpdateComponent();
|
||||||
string filename = depthkitClip._metaDataFilePath;
|
string filename = depthkitClip.metadataFilePath;
|
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if (depthkitClip._metaDataSourceType == MetadataSourceType.TextAsset) {
|
if (depthkitClip.metadataSourceType == MetadataSourceType.TextAsset) {
|
||||||
filename = depthkitClip._metaDataFile.name;
|
filename = depthkitClip.metadataFile.name;
|
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}
|
}
|
||||||
return filename;
|
return filename;
|
||||||
}
|
}
|
||||||
|
|
||||||
public override void UpdateComponent() {
|
public override void UpdateComponent() {
|
||||||
base.UpdateComponent();
|
base.UpdateComponent();
|
||||||
depthkitClip = GetComponent<Depthkit.Depthkit_Clip>();
|
depthkitClip = GetComponent<Depthkit.Clip>();
|
||||||
}
|
}
|
||||||
|
|
||||||
public Depthkit.Depthkit_Clip depthkitClip;
|
public Depthkit.Clip depthkitClip;
|
||||||
|
|
||||||
public override string titleText {
|
public override string titleText {
|
||||||
get {
|
get {
|
||||||
|
@ -68,7 +68,7 @@ public class NamedDepthkitPlayer : ComponentHandler {
|
||||||
// depthkitClip.Player.Load();
|
// depthkitClip.Player.Load();
|
||||||
//GetComponent<RenderHeads.Media.AVProVideo.MediaPlayer>().Rewind(true);
|
//GetComponent<RenderHeads.Media.AVProVideo.MediaPlayer>().Rewind(true);
|
||||||
//depthkitClip.Player.StartVideoLoad();
|
//depthkitClip.Player.StartVideoLoad();
|
||||||
StartCoroutine(depthkitClip.Player.LoadAndPlay());
|
StartCoroutine(depthkitClip.player.LoadAndPlay());
|
||||||
//GetComponent<RenderHeads.Media.AVProVideo.MediaPlayer>().Rewind(false);
|
//GetComponent<RenderHeads.Media.AVProVideo.MediaPlayer>().Rewind(false);
|
||||||
//Debug.Log("NamedDepthkitPlayer.FirstRun: Load "+Time.frameCount);
|
//Debug.Log("NamedDepthkitPlayer.FirstRun: Load "+Time.frameCount);
|
||||||
// goto case NodeState.Running;
|
// goto case NodeState.Running;
|
||||||
|
@ -84,10 +84,10 @@ public class NamedDepthkitPlayer : ComponentHandler {
|
||||||
// GetComponent<RenderHeads.Media.AVProVideo.MediaPlayer>().Play();
|
// GetComponent<RenderHeads.Media.AVProVideo.MediaPlayer>().Play();
|
||||||
// //GetComponent<RenderHeads.Media.AVProVideo.MediaPlayer>().Rewind(false);
|
// //GetComponent<RenderHeads.Media.AVProVideo.MediaPlayer>().Rewind(false);
|
||||||
//}
|
//}
|
||||||
bool isLoaded = (depthkitClip.Player.GetDuration() != 0);
|
bool isLoaded = (depthkitClip.player.GetDuration() != 0);
|
||||||
bool isFinishedPlaying = (depthkitClip.Player.GetCurrentTime() >= depthkitClip.Player.GetDuration() - 0.3f);
|
bool isFinishedPlaying = (depthkitClip.player.GetCurrentTime() >= depthkitClip.player.GetDuration() - 0.3f);
|
||||||
if (isLoaded && !depthkitClip.Player.IsPlaying()) {
|
if (isLoaded && !depthkitClip.player.IsPlaying()) {
|
||||||
depthkitClip.Player.Play();
|
depthkitClip.player.Play();
|
||||||
}
|
}
|
||||||
//Debug.Log($"[BTC] NamedDepthkitPlayer.Running: Running: {depthkitClip.Player.IsPlaying()} {isLoaded} {isFinishedPlaying} {Time.frameCount} {depthkitClip.Player.GetCurrentTime()} {depthkitClip.Player.GetDuration()}");
|
//Debug.Log($"[BTC] NamedDepthkitPlayer.Running: Running: {depthkitClip.Player.IsPlaying()} {isLoaded} {isFinishedPlaying} {Time.frameCount} {depthkitClip.Player.GetCurrentTime()} {depthkitClip.Player.GetDuration()}");
|
||||||
// on desktop
|
// on desktop
|
||||||
|
@ -106,7 +106,7 @@ public class NamedDepthkitPlayer : ComponentHandler {
|
||||||
//if (GetComponent<RenderHeads.Media.AVProVideo.MediaPlayer>()) {
|
//if (GetComponent<RenderHeads.Media.AVProVideo.MediaPlayer>()) {
|
||||||
// GetComponent<RenderHeads.Media.AVProVideo.MediaPlayer>().Stop();
|
// GetComponent<RenderHeads.Media.AVProVideo.MediaPlayer>().Stop();
|
||||||
//}
|
//}
|
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depthkitClip.Player.Stop();
|
depthkitClip.player.Stop();
|
||||||
// if (depthkitClip.Player.IsPlayerSetup()) {
|
// if (depthkitClip.Player.IsPlayerSetup()) {
|
||||||
// Debug.Log("stopping");
|
// Debug.Log("stopping");
|
||||||
// depthkitClip.Player.Stop();
|
// depthkitClip.Player.Stop();
|
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|
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@ -0,0 +1,15 @@
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File diff suppressed because it is too large
Load Diff
326
Viagg-io/Assets/TextMesh Pro/Resources/Fonts & Materials/LiberationSans SDF.asset
Executable file → Normal file
326
Viagg-io/Assets/TextMesh Pro/Resources/Fonts & Materials/LiberationSans SDF.asset
Executable file → Normal file
File diff suppressed because one or more lines are too long
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@ -13,6 +13,8 @@
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"com.unity.xr.management": "4.4.0",
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"com.unity.xr.oculus": "4.1.2",
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"nyc.scatter.depthkit.core": "file:/Users/nadineganz/Documents/viaggio/Depthkit/Depthkit_Expansion_Package_Phase10_021524/depthkit.core",
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"com.unity.modules.androidjni": "1.0.0",
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@ -436,6 +436,21 @@
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@ -138,6 +140,8 @@ PlayerSettings:
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@ -148,6 +152,7 @@ PlayerSettings:
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Android: USE_INPUT_SYSTEM_POSE_CONTROL;USE_INPUT_SYSTEM_POSE_CONTROL;UNITY_POST_PROCESSING_STACK_V2
|
Android: USE_INPUT_SYSTEM_POSE_CONTROL;USE_INPUT_SYSTEM_POSE_CONTROL;UNITY_POST_PROCESSING_STACK_V2;OCULUSVR_AVAILABLE;DEPTHKIT_AVAILABLE;TMPRO_AVAILABLE
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CloudRendering: UNITY_POST_PROCESSING_STACK_V2
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CloudRendering: UNITY_POST_PROCESSING_STACK_V2
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EmbeddedLinux: UNITY_POST_PROCESSING_STACK_V2
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EmbeddedLinux: UNITY_POST_PROCESSING_STACK_V2
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GameCoreXboxOne: UNITY_POST_PROCESSING_STACK_V2
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GameCoreXboxOne: UNITY_POST_PROCESSING_STACK_V2
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@ -824,7 +828,7 @@ PlayerSettings:
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PS4: UNITY_POST_PROCESSING_STACK_V2
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PS4: UNITY_POST_PROCESSING_STACK_V2
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PS5: UNITY_POST_PROCESSING_STACK_V2
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PS5: UNITY_POST_PROCESSING_STACK_V2
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Stadia: UNITY_POST_PROCESSING_STACK_V2
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Stadia: UNITY_POST_PROCESSING_STACK_V2
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Standalone: USE_INPUT_SYSTEM_POSE_CONTROL;USE_INPUT_SYSTEM_POSE_CONTROL;UNITY_POST_PROCESSING_STACK_V2
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WebGL: UNITY_POST_PROCESSING_STACK_V2
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WebGL: UNITY_POST_PROCESSING_STACK_V2
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Windows Store Apps: USE_INPUT_SYSTEM_POSE_CONTROL;USE_INPUT_SYSTEM_POSE_CONTROL;UNITY_POST_PROCESSING_STACK_V2
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Windows Store Apps: USE_INPUT_SYSTEM_POSE_CONTROL;USE_INPUT_SYSTEM_POSE_CONTROL;UNITY_POST_PROCESSING_STACK_V2
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||||||
XboxOne: UNITY_POST_PROCESSING_STACK_V2
|
XboxOne: UNITY_POST_PROCESSING_STACK_V2
|
||||||
|
|
Loading…
Reference in New Issue