diff --git a/Viagg-io/Assets/BehaviourTrees/1.0-SBB.bt.txt b/Viagg-io/Assets/BehaviourTrees/1.0-SBB.bt.txt
index 6bde517e..aa1a373a 100644
--- a/Viagg-io/Assets/BehaviourTrees/1.0-SBB.bt.txt
+++ b/Viagg-io/Assets/BehaviourTrees/1.0-SBB.bt.txt
@@ -39,54 +39,72 @@ Tree("10_SBB_Zugabteil_Intro") {
Composite(Selector) {
Composite(Sequence) {
BTC.NoStoriesVisited()
- BTC.Show("Depthkit.VIDEOS.Exposition0Zugabte")
- BTC.Run("Depthkit.VIDEOS.Exposition0Zugabte")
- BTC.SynthesizeText("Wir begrüssen dich auf unserer Reise in die Sprache und Kultur der italienischsprachigen Schweiz.")
- BTC.SpeechOutputEnded()
+ Composite(Race) {
+ Composite(Sequence) {
+ BTC.Run("NamedEventTrigger.HANDMENU.SkipChapterButton")
- BTC.SynthesizeText("Bitte bleib während des ganzen Ausflugs sitzen. Die Steuerung erfolgt über die Sprache und über das Smartphone, das du in der rechten Hand hältst.")
- BTC.SpeechOutputEnded()
+ Composite(Marathon) {
+ BTC.Hide("Depthkit.VIDEOS.Exposition4Zugabte")
+ BTC.Hide("Depthkit.VIDEOS.Exposition2Zugabte")
+ BTC.Hide("Depthkit.VIDEOS.Exposition3Zugabte")
+ BTC.Hide("Depthkit.VIDEOS.Exposition1Zugabte")
+ BTC.Hide("Depthkit.VIDEOS.Exposition0Zugabte")
+ }
+ }
- BTC.SynthesizeText("Solltest du dich unwohl fühlen, dann schliesse die Augen und lege die VR-Brille ab.")
- BTC.SpeechOutputEnded()
- BTC.SynthesizeText("Francesca begleitet dich bei deinen Abenteuern in die italienischsprachige Schweiz. Dabei bestimmst du, wohin deine Reise geht, indem du auf Italienisch antwortest, selbst Fragen stellst oder Entscheide triffst. Wenn Du nicht weiterweisst, dann schau auf dein Smartphone. Damit kannst Du an manchen Orten übrigens auch fotografieren.")
- BTC.SpeechOutputEnded()
+ Composite(Sequence) {
+ BTC.Show("Depthkit.VIDEOS.Exposition0Zugabte")
+ BTC.Run("Depthkit.VIDEOS.Exposition0Zugabte")
- BTC.SetVoiceName("de-DE-KatjaNeural")
- BTC.Run("StudioEventEmitter.STATIC.SBBAlert")
- BTC.SynthesizeText("Nächster Halt Bellinzona, Richtung Biasca, Gleis 2, Locarno, Gleis 3, Mendrisio, Gleis 4. Gute Reise!")
- BTC.SpeechOutputEnded()
+ BTC.SynthesizeText("Wir begrüssen dich auf unserer Reise in die Sprache und Kultur der italienischsprachigen Schweiz.")
+ BTC.SpeechOutputEnded()
- BTC.SetVoiceName("de-DE-SeraphinaMultilingualNeural")
- BTC.SynthesizeText("In wenigen Minuten treffen wir in Bellinzona ein.")
- BTC.SpeechOutputEnded()
+ BTC.SynthesizeText("Bitte bleib während des ganzen Ausflugs sitzen. Die Steuerung erfolgt über die Sprache und über das Smartphone, das du in der rechten Hand hältst.")
+ BTC.SpeechOutputEnded()
- BTC.SetSpeechRecognitionLanguage("it-IT")
- BTC.SetVoiceName("it-IT-FabiolaNeural")
- BTC.SynthesizeText("Tra pochi minuti arriveremo a Bellinzona. Il treno per Biasca è in partenza dal binario 2, quello per Locarno dal binario 3 e per Mendrisio dal binario 4. Buon viaggio!")
- BTC.SpeechOutputEnded()
+ BTC.SynthesizeText("Solltest du dich unwohl fühlen, dann schliesse die Augen und lege die VR-Brille ab.")
+ BTC.SpeechOutputEnded()
- // --- Zugabteil - Exposition ---
- BTC.Hide("Depthkit.VIDEOS.Exposition0Zugabte")
- BTC.Show("Depthkit.VIDEOS.Exposition1Zugabte")
- BTC.Run("Depthkit.VIDEOS.Exposition1Zugabte")
+ BTC.SynthesizeText("Francesca begleitet dich bei deinen Abenteuern in die italienischsprachige Schweiz. Dabei bestimmst du, wohin deine Reise geht, indem du auf Italienisch antwortest, selbst Fragen stellst oder Entscheide triffst. Wenn Du nicht weiterweisst, dann schau auf dein Smartphone. Damit kannst Du an manchen Orten übrigens auch fotografieren.")
+ BTC.SpeechOutputEnded()
- BTC.Hide("Depthkit.VIDEOS.Exposition1Zugabte")
- BTC.Show("Depthkit.VIDEOS.Exposition2Zugabte")
- BTC.Run("Depthkit.VIDEOS.Exposition2Zugabte")
+ BTC.SetVoiceName("de-DE-KatjaNeural")
+ BTC.Run("StudioEventEmitter.STATIC.SBBAlert")
+ BTC.SynthesizeText("Nächster Halt Bellinzona, Richtung Biasca, Gleis 2, Locarno, Gleis 3, Mendrisio, Gleis 4. Gute Reise!")
+ BTC.SpeechOutputEnded()
- BTC.Hide("Depthkit.VIDEOS.Exposition2Zugabte")
- BTC.Show("Depthkit.VIDEOS.Exposition3Zugabte")
- BTC.Run("Depthkit.VIDEOS.Exposition3Zugabte")
+ BTC.SetVoiceName("de-DE-SeraphinaMultilingualNeural")
+ BTC.SynthesizeText("In wenigen Minuten treffen wir in Bellinzona ein.")
+ BTC.SpeechOutputEnded()
- BTC.Hide("Depthkit.VIDEOS.Exposition3Zugabte")
- BTC.Show("Depthkit.VIDEOS.Exposition4Zugabte")
- BTC.Run("Depthkit.VIDEOS.Exposition4Zugabte")
+ BTC.SetSpeechRecognitionLanguage("it-IT")
+ BTC.SetVoiceName("it-IT-FabiolaNeural")
+ BTC.SynthesizeText("Tra pochi minuti arriveremo a Bellinzona. Il treno per Biasca è in partenza dal binario 2, quello per Locarno dal binario 3 e per Mendrisio dal binario 4. Buon viaggio!")
+ BTC.SpeechOutputEnded()
- BTC.Hide("Depthkit.VIDEOS.Exposition4Zugabte")
- //BTC.Run("AudioSource.AUDIO.Exposition5Zugabte")
+ // --- Zugabteil - Exposition ---
+ BTC.Hide("Depthkit.VIDEOS.Exposition0Zugabte")
+ BTC.Show("Depthkit.VIDEOS.Exposition1Zugabte")
+ BTC.Run("Depthkit.VIDEOS.Exposition1Zugabte")
+
+ BTC.Hide("Depthkit.VIDEOS.Exposition1Zugabte")
+ BTC.Show("Depthkit.VIDEOS.Exposition2Zugabte")
+ BTC.Run("Depthkit.VIDEOS.Exposition2Zugabte")
+
+ BTC.Hide("Depthkit.VIDEOS.Exposition2Zugabte")
+ BTC.Show("Depthkit.VIDEOS.Exposition3Zugabte")
+ BTC.Run("Depthkit.VIDEOS.Exposition3Zugabte")
+
+ BTC.Hide("Depthkit.VIDEOS.Exposition3Zugabte")
+ BTC.Show("Depthkit.VIDEOS.Exposition4Zugabte")
+ BTC.Run("Depthkit.VIDEOS.Exposition4Zugabte")
+
+ BTC.Hide("Depthkit.VIDEOS.Exposition4Zugabte")
+ //BTC.Run("AudioSource.AUDIO.Exposition5Zugabte")
+ }
+ }
RunTree("10_SBB_Zugabteil_Szenenwahl_Selection")
}
diff --git a/Viagg-io/Assets/Samples/XR Hands/1.3.0.meta b/Viagg-io/Assets/HandShapes.meta
similarity index 77%
rename from Viagg-io/Assets/Samples/XR Hands/1.3.0.meta
rename to Viagg-io/Assets/HandShapes.meta
index 642cc6c3..8e2ad57e 100644
--- a/Viagg-io/Assets/Samples/XR Hands/1.3.0.meta
+++ b/Viagg-io/Assets/HandShapes.meta
@@ -1,5 +1,5 @@
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new file mode 100644
index 00000000..a9c63486
--- /dev/null
+++ b/Viagg-io/Assets/HandShapes/SkipChapterPose.asset
@@ -0,0 +1,28 @@
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diff --git a/Viagg-io/Assets/HandShapes/SkipChapterPose.asset.meta b/Viagg-io/Assets/HandShapes/SkipChapterPose.asset.meta
new file mode 100644
index 00000000..67371b5f
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@@ -0,0 +1,8 @@
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diff --git a/Viagg-io/Assets/HandShapes/SkipChapterShape.asset b/Viagg-io/Assets/HandShapes/SkipChapterShape.asset
new file mode 100644
index 00000000..b47b1933
--- /dev/null
+++ b/Viagg-io/Assets/HandShapes/SkipChapterShape.asset
@@ -0,0 +1,50 @@
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diff --git a/Viagg-io/Assets/HandShapes/SkipChapterShape.asset.meta b/Viagg-io/Assets/HandShapes/SkipChapterShape.asset.meta
new file mode 100644
index 00000000..ddfd0979
--- /dev/null
+++ b/Viagg-io/Assets/HandShapes/SkipChapterShape.asset.meta
@@ -0,0 +1,8 @@
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diff --git a/Viagg-io/Assets/Packages/MyBT/BTC/Handlers/NamedStereoscopicSlideshow.cs b/Viagg-io/Assets/Packages/MyBT/BTC/Handlers/NamedStereoscopicSlideshow.cs
index e0ca7490..d69ca07f 100644
--- a/Viagg-io/Assets/Packages/MyBT/BTC/Handlers/NamedStereoscopicSlideshow.cs
+++ b/Viagg-io/Assets/Packages/MyBT/BTC/Handlers/NamedStereoscopicSlideshow.cs
@@ -71,7 +71,6 @@ public class NamedStereoscopicSlideshow : ComponentHandler {
break;
case NodeState.Aborting:
- photoTransition.Reset();
_timeLeft = totalTime;
break;
}
diff --git a/Viagg-io/Assets/Prefabs/UI/HandGestureDetection.prefab b/Viagg-io/Assets/Prefabs/UI/HandGestureDetection.prefab
new file mode 100644
index 00000000..8917c778
--- /dev/null
+++ b/Viagg-io/Assets/Prefabs/UI/HandGestureDetection.prefab
@@ -0,0 +1,178 @@
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diff --git a/Viagg-io/Assets/Prefabs/UI/HandGestureDetection.prefab.meta b/Viagg-io/Assets/Prefabs/UI/HandGestureDetection.prefab.meta
new file mode 100644
index 00000000..9f9ecfe6
--- /dev/null
+++ b/Viagg-io/Assets/Prefabs/UI/HandGestureDetection.prefab.meta
@@ -0,0 +1,7 @@
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diff --git a/Viagg-io/Assets/Prefabs/UI/_HANDMENU.prefab b/Viagg-io/Assets/Prefabs/UI/_HANDMENU.prefab
index b1b0dc44..4900446b 100644
--- a/Viagg-io/Assets/Prefabs/UI/_HANDMENU.prefab
+++ b/Viagg-io/Assets/Prefabs/UI/_HANDMENU.prefab
@@ -146,7 +146,7 @@ GameObject:
- component: {fileID: 5173265794982869292}
- component: {fileID: 886443357406479236}
m_Layer: 9
- m_Name: GO.HANDMENU.SpeechOptions
+ m_Name: GO.HANDMENU.SpeechOptions_1098534
m_TagString: Untagged
m_Icon: {fileID: 0}
m_NavMeshLayer: 0
@@ -187,7 +187,7 @@ MonoBehaviour:
handlers:
- {fileID: 886443357406479236}
roomId: HANDMENU
- uniqueId:
+ uniqueId: 1098534
--- !u!114 &886443357406479236
MonoBehaviour:
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@@ -220,7 +220,7 @@ GameObject:
- component: {fileID: 1728074381097661315}
- component: {fileID: 5864796476378244402}
m_Layer: 9
- m_Name: GO.HANDMENU.SpeechButton_345986
+ m_Name: GO.HANDMENU.SpeechButton_1098332
m_TagString: Untagged
m_Icon: {fileID: 0}
m_NavMeshLayer: 0
@@ -369,7 +369,7 @@ MonoBehaviour:
handlers:
- {fileID: 5864796476378244402}
roomId: HANDMENU
- uniqueId: 345986
+ uniqueId: 1098332
--- !u!114 &5864796476378244402
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@@ -402,7 +402,7 @@ GameObject:
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- component: {fileID: 5329492480982599062}
m_Layer: 9
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+ m_Name: NamedEventTrigger.HANDMENU.Option1Button_1098240
m_TagString: Untagged
m_Icon: {fileID: 0}
m_NavMeshLayer: 0
@@ -521,7 +521,7 @@ MonoBehaviour:
handlers:
- {fileID: 5329492480982599062}
roomId: HANDMENU
- uniqueId: 345908
+ uniqueId: 1098240
--- !u!114 &5329492480982599062
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@@ -684,7 +684,7 @@ GameObject:
- component: {fileID: 8915473895132193941}
- component: {fileID: 5131142393743762101}
m_Layer: 9
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+ m_Name: TextMeshPro.HANDMENU.Option1Button_1098726
m_TagString: Untagged
m_Icon: {fileID: 0}
m_NavMeshLayer: 0
@@ -821,7 +821,7 @@ MonoBehaviour:
handlers:
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roomId: HANDMENU
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+ uniqueId: 1098726
--- !u!114 &5131142393743762101
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@@ -1882,7 +1882,7 @@ GameObject:
- component: {fileID: 7842760327751594417}
- component: {fileID: 145716044316846140}
m_Layer: 9
- m_Name: TextMeshPro.HANDMENU.Option2Button_346292
+ m_Name: TextMeshPro.HANDMENU.Option2Button_1098672
m_TagString: Untagged
m_Icon: {fileID: 0}
m_NavMeshLayer: 0
@@ -2019,7 +2019,7 @@ MonoBehaviour:
handlers:
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roomId: HANDMENU
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+ uniqueId: 1098672
--- !u!114 &145716044316846140
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@@ -2545,7 +2545,7 @@ GameObject:
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m_Layer: 9
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+ m_Name: GO.HANDMENU.Option1Button_1098412
m_TagString: Untagged
m_Icon: {fileID: 0}
m_NavMeshLayer: 0
@@ -2586,7 +2586,7 @@ MonoBehaviour:
handlers:
- {fileID: 3034346200053839326}
roomId: HANDMENU
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diff --git a/Viagg-io/Assets/Samples/XR Hands/1.5.0/Gestures/Debug Tools/Prefabs/State UI.prefab.meta b/Viagg-io/Assets/Samples/XR Hands/1.5.0/Gestures/Debug Tools/Prefabs/State UI.prefab.meta
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diff --git a/Viagg-io/Assets/Samples/XR Hands/1.5.0/Gestures/Debug Tools/Scripts.meta b/Viagg-io/Assets/Samples/XR Hands/1.5.0/Gestures/Debug Tools/Scripts.meta
new file mode 100644
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diff --git a/Viagg-io/Assets/Samples/XR Hands/1.5.0/Gestures/Debug Tools/Scripts/XRAllFingerShapesDebugUI.cs b/Viagg-io/Assets/Samples/XR Hands/1.5.0/Gestures/Debug Tools/Scripts/XRAllFingerShapesDebugUI.cs
new file mode 100644
index 00000000..0c969c33
--- /dev/null
+++ b/Viagg-io/Assets/Samples/XR Hands/1.5.0/Gestures/Debug Tools/Scripts/XRAllFingerShapesDebugUI.cs
@@ -0,0 +1,102 @@
+using System.Collections.Generic;
+using UnityEngine.XR.Hands.Gestures;
+
+namespace UnityEngine.XR.Hands.Samples.Gestures.DebugTools
+{
+ ///
+ /// Controls the debug UI for finger state values by setting that values in each .
+ ///
+ public class XRAllFingerShapesDebugUI : MonoBehaviour
+ {
+ [SerializeField]
+ [Tooltip("The handedness to get the finger states for.")]
+ Handedness m_Handedness;
+
+ [SerializeField]
+ [Tooltip("The five debugs graphs for each finger in the order of Thumb to Little.")]
+ XRFingerShapeDebugUI[] m_XRFingerShapeDebugGraphs = new XRFingerShapeDebugUI[5];
+
+ XRFingerShape[] m_XRFingerShapes;
+
+ static List s_SubsystemsReuse = new List();
+
+ ///
+ /// The graphs for each finger, indexed by .
+ ///
+ public XRFingerShapeDebugUI[] xrFingerShapeDebugGraphs => m_XRFingerShapeDebugGraphs;
+
+ void Start()
+ {
+ if (m_Handedness == Handedness.Invalid)
+ {
+ Debug.LogWarning($"The Handedness property of { GetType() } is set to Invalid and will default to Right.", this);
+ m_Handedness = Handedness.Right;
+ }
+
+ m_XRFingerShapes = new XRFingerShape[(int)XRHandFingerID.Little - (int)XRHandFingerID.Thumb + 1];
+ UpdateFingerNames();
+ }
+
+ void UpdateFingerNames()
+ {
+ for (var i = 0; i < m_XRFingerShapeDebugGraphs.Length; i++)
+ m_XRFingerShapeDebugGraphs[i].SetFingerName(((XRHandFingerID)i).ToString());
+ }
+
+ void Update()
+ {
+ var subsystem = TryGetSubsystem();
+ if (subsystem == null)
+ return;
+
+ var hand = m_Handedness == Handedness.Left ? subsystem.leftHand : subsystem.rightHand;
+ for (var fingerIndex = (int)XRHandFingerID.Thumb;
+ fingerIndex <= (int)XRHandFingerID.Little;
+ ++fingerIndex)
+ {
+ m_XRFingerShapes[fingerIndex] = hand.CalculateFingerShape(
+ (XRHandFingerID)fingerIndex, XRFingerShapeTypes.All);
+ UpdateFingerShapeUIs(fingerIndex);
+ }
+ }
+
+ void UpdateFingerShapeUIs(int fingerIndex)
+ {
+ var graph = m_XRFingerShapeDebugGraphs[fingerIndex];
+ var shapes = m_XRFingerShapes[fingerIndex];
+ for (var i = 0; i < m_XRFingerShapeDebugGraphs.Length; i++)
+ {
+ if (shapes.TryGetFullCurl(out var fullCurl))
+ graph.SetFingerShape((int)XRFingerShapeType.FullCurl, fullCurl);
+ else
+ graph.HideFingerShape((int)XRFingerShapeType.FullCurl);
+
+ if (shapes.TryGetBaseCurl(out var baseCurl))
+ graph.SetFingerShape((int)XRFingerShapeType.BaseCurl, baseCurl);
+ else
+ graph.HideFingerShape((int)XRFingerShapeType.BaseCurl);
+
+ if (shapes.TryGetTipCurl(out var tipCurl))
+ graph.SetFingerShape((int)XRFingerShapeType.TipCurl, tipCurl);
+ else
+ graph.HideFingerShape((int)XRFingerShapeType.TipCurl);
+
+ if (shapes.TryGetPinch(out var pinch))
+ graph.SetFingerShape((int)XRFingerShapeType.Pinch, pinch);
+ else
+ graph.HideFingerShape((int)XRFingerShapeType.Pinch);
+
+ if (shapes.TryGetSpread(out var spread))
+ graph.SetFingerShape((int)XRFingerShapeType.Spread, spread);
+ else
+ graph.HideFingerShape((int)XRFingerShapeType.Spread);
+ }
+ }
+
+ static XRHandSubsystem TryGetSubsystem()
+ {
+ SubsystemManager.GetSubsystems(s_SubsystemsReuse);
+ return s_SubsystemsReuse.Count > 0 ? s_SubsystemsReuse[0] : null;
+ }
+ }
+}
diff --git a/Viagg-io/Assets/Samples/XR Hands/1.5.0/Gestures/Debug Tools/Scripts/XRAllFingerShapesDebugUI.cs.meta b/Viagg-io/Assets/Samples/XR Hands/1.5.0/Gestures/Debug Tools/Scripts/XRAllFingerShapesDebugUI.cs.meta
new file mode 100644
index 00000000..90bd397e
--- /dev/null
+++ b/Viagg-io/Assets/Samples/XR Hands/1.5.0/Gestures/Debug Tools/Scripts/XRAllFingerShapesDebugUI.cs.meta
@@ -0,0 +1,3 @@
+fileFormatVersion: 2
+guid: 2ff34dc1f6664bb981a9c41141706430
+timeCreated: 1682999315
\ No newline at end of file
diff --git a/Viagg-io/Assets/Samples/XR Hands/1.5.0/Gestures/Debug Tools/Scripts/XRFingerShapeDebugBar.cs b/Viagg-io/Assets/Samples/XR Hands/1.5.0/Gestures/Debug Tools/Scripts/XRFingerShapeDebugBar.cs
new file mode 100644
index 00000000..63d186e8
--- /dev/null
+++ b/Viagg-io/Assets/Samples/XR Hands/1.5.0/Gestures/Debug Tools/Scripts/XRFingerShapeDebugBar.cs
@@ -0,0 +1,285 @@
+using System;
+using TMPro;
+using UnityEngine.UI;
+
+namespace UnityEngine.XR.Hands.Samples.Gestures.DebugTools
+{
+ ///
+ /// Controls the debug UI for a single that shows the value and optionally a target
+ /// and range on the UI controlled.
+ ///
+ public class XRFingerShapeDebugBar : MonoBehaviour
+ {
+ const string k_InRangeText = "In range";
+ const string k_OutOfRangeText = "Out of range";
+ const string k_NoTargetSetText = "No Target Set";
+
+ [SerializeField]
+ [Tooltip("The container that determines the width of the max length bar, and holds the target and range indicators.")]
+ RectTransform m_BarContainer;
+
+ [SerializeField]
+ [Tooltip("The bar that displays the value by being scaled in its local x axis from 0 to 1.")]
+ Transform m_ValueBar;
+
+ [SerializeField]
+ [Tooltip("The target indicator that displays the target value by being positioned in its anchored x position from 0 to the bar container width.")]
+ RectTransform m_TargetIndicator;
+
+ [SerializeField]
+ [Tooltip("The range indicator that displays the upper range by being positioned in its anchored x position from the range center and with the width of the range, proportional to the bar container.")]
+ RectTransform m_UpperRangeIndicator;
+
+ [SerializeField]
+ [Tooltip("The range indicator that displays the lower range by being positioned in its anchored x position from the range center and with the width of the range, proportional to the bar container.")]
+ RectTransform m_LowerRangeIndicator;
+
+ [SerializeField]
+ [Tooltip("The Image component that displays the upper range")]
+ Image m_UpperRangeImage;
+
+ [SerializeField]
+ [Tooltip("The Image component that displays the lower range")]
+ Image m_LowerRangeImage;
+
+ [SerializeField]
+ TextMeshProUGUI m_RangeStatusText;
+
+ [SerializeField]
+ [Tooltip("The Image component that displays the cross icon, denoting that input is within range for a detected gesture")]
+ Image m_CheckmarkImage;
+
+ [SerializeField]
+ [Tooltip("The Image component that displays the cross icon, denoting that input is out of range for a detected gesture")]
+ Image m_CrossImage;
+
+ Color m_InRangeColor = Color.green;
+ Color m_OutOfRangeColor = Color.red;
+ Color m_NoSetTargetColor = new Color(0f, 0.627451f, 1f);
+
+ float m_RangeRectHeight;
+
+ Color m_RangeActiveColor;
+
+ Color m_RangeDeactivatedColor;
+
+ float m_TargetAmount;
+ float m_UpperToleranceAmount;
+ float m_LowerToleranceAmount;
+
+ bool m_NoFingerShapeCondition;
+
+ ///
+ /// The container that determines the width of the max length bar, and holds the target and range indicators.
+ ///
+ public RectTransform barContainer
+ {
+ get => m_BarContainer;
+ set => m_BarContainer = value;
+ }
+
+ ///
+ /// The bar that displays the value by being scaled in its local x axis from 0 to 1.
+ ///
+ public Transform valueBar
+ {
+ get => m_ValueBar;
+ set => m_ValueBar = value;
+ }
+
+ ///
+ /// The that displays the target value by being positioned in its anchored x
+ /// position from 0 to the width.
+ ///
+ public RectTransform targetIndicator
+ {
+ get => m_TargetIndicator;
+ set => m_TargetIndicator = value;
+ }
+
+ ///
+ /// The that displays the upper range by being positioned in its anchored x position from
+ /// the range center and with the width of the range, proportional to the .
+ ///
+ public RectTransform upperRangeIndicator
+ {
+ get => m_UpperRangeIndicator;
+ set => m_UpperRangeIndicator = value;
+ }
+
+ ///
+ /// The that displays the lower range by being positioned in its anchored x position from
+ /// the range center and with the width of the range, proportional to the .
+ ///
+ public RectTransform lowerRangeIndicator
+ {
+ get => m_LowerRangeIndicator;
+ set => m_LowerRangeIndicator = value;
+ }
+
+ ///
+ /// The Image component that displays the upper range
+ ///
+ public Image upperRangeImage
+ {
+ get => m_UpperRangeImage;
+ set => m_UpperRangeImage = value;
+ }
+
+ ///
+ /// The Image component that displays the lower range
+ ///
+ public Image lowerRangeImage
+ {
+ get => m_LowerRangeImage;
+ set => m_LowerRangeImage = value;
+ }
+
+ ///
+ /// The text component that displays the status of a tracked fingerstate being within a target range
+ ///
+ public TextMeshProUGUI rangeStatusText
+ {
+ get => m_RangeStatusText;
+ set => m_RangeStatusText = value;
+ }
+
+ ///
+ /// The Image component that displays the checkmark image when within the valid range
+ ///
+ public Image checkmarkImage
+ {
+ get => m_CheckmarkImage;
+ set => m_CheckmarkImage = value;
+ }
+
+ ///
+ /// The Image component that displays the cross-image when outside of the valid range
+ ///
+ public Image crossImage
+ {
+ get => m_CrossImage;
+ set => m_CrossImage = value;
+ }
+
+ ///
+ /// Change the appearance of the bar based on a handshape being detected
+ ///
+ public bool fingerShapeDetected
+ {
+ set
+ {
+ m_UpperRangeImage.color = value ? m_RangeActiveColor : m_RangeDeactivatedColor;
+ m_LowerRangeImage.color = m_UpperRangeImage.color;
+
+ var currentValue = m_ValueBar.localScale.x;
+ var withinToleranceRange =
+ (m_TargetAmount + m_UpperToleranceAmount) > currentValue &&
+ (m_TargetAmount - m_LowerToleranceAmount) < currentValue;
+
+ var positionIndent = m_RangeStatusText.transform.localPosition;
+ if (value)
+ {
+ positionIndent.x = 226f;
+
+ if (withinToleranceRange)
+ {
+ m_RangeStatusText.color = m_InRangeColor;
+ m_RangeStatusText.text = k_InRangeText;
+ m_UpperRangeImage.color = m_InRangeColor;
+ m_LowerRangeImage.color = m_InRangeColor;
+ m_CheckmarkImage.enabled = true;
+ m_CrossImage.enabled = false;
+ }
+ else
+ {
+ m_RangeStatusText.color = m_OutOfRangeColor;
+ m_RangeStatusText.text = k_OutOfRangeText;
+ m_UpperRangeImage.color = m_OutOfRangeColor;
+ m_LowerRangeImage.color = m_OutOfRangeColor;
+ m_CheckmarkImage.enabled = false;
+ m_CrossImage.enabled = true;
+ }
+ }
+ else
+ {
+ positionIndent.x = 210f;
+
+ if (m_NoFingerShapeCondition)
+ {
+ m_RangeStatusText.text = k_NoTargetSetText;
+ m_RangeStatusText.color = m_NoSetTargetColor;
+
+ m_CheckmarkImage.enabled = false;
+ m_CrossImage.enabled = false;
+ }
+ }
+
+ m_RangeStatusText.transform.localPosition = positionIndent;
+ }
+ }
+
+ void Awake()
+ {
+ m_RangeRectHeight = m_UpperRangeIndicator.rect.height;
+ m_RangeActiveColor = m_UpperRangeImage.color;
+ m_RangeDeactivatedColor = new Color(m_RangeActiveColor.r, m_RangeActiveColor.g, m_RangeActiveColor.b, 0.35f);
+ fingerShapeDetected = false;
+
+ m_CheckmarkImage.enabled = false;
+ m_CrossImage.enabled = false;
+ }
+
+ ///
+ /// Set the value to display on the bar. This scales the in the X direction.
+ ///
+ /// The normalized value to display on the bar.
+ public void SetValue(float value) => m_ValueBar.localScale = new Vector3(value, 1f, 1f);
+
+ ///
+ /// Hide the value display for the bar.
+ ///
+ public void HideValue() => SetValue(0f);
+
+ ///
+ /// Set the target value and tolerance to display on the bar. The tolerance is converted to a range that centers
+ /// on the target and extends out in both directions by the tolerance.
+ ///
+ /// The normalized target value.
+ /// The upper tolerance to show around the target value.
+ /// The lower tolerance to show around the target value.
+ public void SetTargetAndTolerances(float target, float upperTolerance, float lowerTolerance)
+ {
+ m_TargetAmount = target;
+ m_UpperToleranceAmount = upperTolerance;
+ m_LowerToleranceAmount = lowerTolerance;
+
+ m_TargetIndicator.gameObject.SetActive(true);
+ m_UpperRangeIndicator.gameObject.SetActive(true);
+ m_LowerRangeIndicator.gameObject.SetActive(true);
+ var containerWidth = m_BarContainer.rect.width;
+ m_TargetIndicator.anchoredPosition = new Vector3(target * containerWidth, 0f, 0f);
+ m_UpperRangeIndicator.anchoredPosition = new Vector2(target * containerWidth, 0f);
+ m_UpperRangeIndicator.sizeDelta = new Vector2(upperTolerance * containerWidth, m_RangeRectHeight);
+ m_LowerRangeIndicator.anchoredPosition = new Vector2(target * containerWidth - 100f, 0f);
+ m_LowerRangeIndicator.sizeDelta = new Vector2(lowerTolerance * containerWidth, m_RangeRectHeight);
+
+ fingerShapeDetected = true;
+ }
+
+ ///
+ /// Hide the target and tolerance range for the bar.
+ ///
+ public void HideTargetAndTolerance()
+ {
+ m_NoFingerShapeCondition = true;
+
+ m_TargetIndicator.gameObject.SetActive(false);
+ m_UpperRangeIndicator.gameObject.SetActive(false);
+ m_LowerRangeIndicator.gameObject.SetActive(false);
+
+ m_RangeStatusText.text = k_NoTargetSetText;
+ m_RangeStatusText.color = m_NoSetTargetColor;
+ }
+ }
+}
diff --git a/Viagg-io/Assets/Samples/XR Hands/1.5.0/Gestures/Debug Tools/Scripts/XRFingerShapeDebugBar.cs.meta b/Viagg-io/Assets/Samples/XR Hands/1.5.0/Gestures/Debug Tools/Scripts/XRFingerShapeDebugBar.cs.meta
new file mode 100644
index 00000000..cb42b94e
--- /dev/null
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@@ -0,0 +1,11 @@
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diff --git a/Viagg-io/Assets/Samples/XR Hands/1.5.0/Gestures/Debug Tools/Scripts/XRFingerShapeDebugUI.cs b/Viagg-io/Assets/Samples/XR Hands/1.5.0/Gestures/Debug Tools/Scripts/XRFingerShapeDebugUI.cs
new file mode 100644
index 00000000..614e517d
--- /dev/null
+++ b/Viagg-io/Assets/Samples/XR Hands/1.5.0/Gestures/Debug Tools/Scripts/XRFingerShapeDebugUI.cs
@@ -0,0 +1,55 @@
+using System.Collections.Generic;
+using TMPro;
+
+namespace UnityEngine.XR.Hands.Samples.Gestures.DebugTools
+{
+ ///
+ /// Controls the debug UI for bar states by scaling bars.
+ ///
+ public class XRFingerShapeDebugUI : MonoBehaviour
+ {
+ [SerializeField]
+ [Tooltip("The list of 5 bars to display the finger state values.")]
+ List m_Bars = new List();
+
+ [SerializeField]
+ [Tooltip("The label that will be used to display the name of the finger.")]
+ TextMeshProUGUI m_FingerNameLabel;
+
+ ///
+ /// The list of 5 bars to display the finger state values
+ ///
+ public List bars
+ {
+ get => m_Bars;
+ set => m_Bars = value;
+ }
+
+ ///
+ /// Set the value of a particular bar.
+ ///
+ /// The bar that has the given state value.
+ /// The value for the given bar.
+ public void SetFingerShape(int barIndex, float value)
+ {
+ value = Mathf.Clamp(value, 0f, 1f);
+ m_Bars[barIndex].SetValue(value);
+ }
+
+ ///
+ /// Hides the bar for the given bar.
+ ///
+ /// The bar that should have its bar hidden.
+ public void HideFingerShape(int barIndex) => m_Bars[barIndex].HideValue();
+
+ ///
+ /// Set the name of the finger for this finger state debug UI.
+ ///
+ /// The string to put on the label.
+ public void SetFingerName(string fingerName)
+ {
+ if (m_FingerNameLabel != null)
+ m_FingerNameLabel.text = fingerName;
+ }
+ }
+}
diff --git a/Viagg-io/Assets/Samples/XR Hands/1.5.0/Gestures/Debug Tools/Scripts/XRFingerShapeDebugUI.cs.meta b/Viagg-io/Assets/Samples/XR Hands/1.5.0/Gestures/Debug Tools/Scripts/XRFingerShapeDebugUI.cs.meta
new file mode 100644
index 00000000..c6b2dda6
--- /dev/null
+++ b/Viagg-io/Assets/Samples/XR Hands/1.5.0/Gestures/Debug Tools/Scripts/XRFingerShapeDebugUI.cs.meta
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diff --git a/Viagg-io/Assets/Samples/XR Hands/1.5.0/Gestures/Debug Tools/Scripts/XRHandShapeDebugUI.cs b/Viagg-io/Assets/Samples/XR Hands/1.5.0/Gestures/Debug Tools/Scripts/XRHandShapeDebugUI.cs
new file mode 100644
index 00000000..2531ee17
--- /dev/null
+++ b/Viagg-io/Assets/Samples/XR Hands/1.5.0/Gestures/Debug Tools/Scripts/XRHandShapeDebugUI.cs
@@ -0,0 +1,123 @@
+using System.Collections.Generic;
+using TMPro;
+using UnityEngine.XR.Hands.Gestures;
+
+namespace UnityEngine.XR.Hands.Samples.Gestures.DebugTools
+{
+ ///
+ /// Controls the debug UI for that shows the target and tolerances on the UI controlled
+ /// by a .
+ ///
+ public class XRHandShapeDebugUI : MonoBehaviour
+ {
+ [SerializeField]
+ [Tooltip("The debug UI that will be used to display the finger states.")]
+ XRAllFingerShapesDebugUI m_XRAllFingerShapesDebugUI;
+
+ [SerializeField]
+ [Tooltip("The hand shape or pose that must be detected for the gesture to be performed.")]
+ ScriptableObject m_HandShapeOrPose;
+
+ [SerializeField]
+ TextMeshProUGUI SelectedHandShapeName;
+
+ [SerializeField]
+ XRSelectedHandShapeDebugUI m_XRSelectedHandShapeDebugUI;
+
+ XRHandShape m_HandShape;
+
+ bool m_HandShapeDetected;
+
+ readonly List k_ReusableBarsToHide = new List();
+
+ readonly List k_Bars = new List();
+
+ ///
+ /// The hand shape that will be displayed in the debug UI.
+ ///
+ public ScriptableObject handShapeOrPose
+ {
+ get => m_HandShape;
+ set
+ {
+ var handPose = value as XRHandPose;
+
+ m_HandShape = handPose != null ? handPose.handShape : value as XRHandShape;
+
+ m_HandShapeDetected = m_HandShape != null;
+ foreach (var bar in k_Bars)
+ bar.fingerShapeDetected = m_HandShapeDetected;
+
+ if (m_HandShapeDetected)
+ {
+ // Hide previously enabled bars
+ foreach (var bar in k_Bars)
+ bar.HideTargetAndTolerance();
+ }
+ }
+ }
+
+ void Awake()
+ {
+ m_HandShape = (XRHandShape)m_HandShapeOrPose;
+
+ if (m_HandShape == null)
+ {
+ XRHandPose poseCastTest = (XRHandPose)m_HandShapeOrPose;
+ if (poseCastTest != null)
+ m_HandShape = poseCastTest.handShape;
+ }
+
+ m_HandShapeDetected = m_HandShape != null;
+
+ if (m_HandShapeDetected)
+ {
+ SelectedHandShapeName.text = m_HandShape.name;
+ handShapeOrPose = m_HandShape;
+ m_XRSelectedHandShapeDebugUI.UpdateSelectedHandshapeTextUI(m_HandShape);
+ }
+
+ if (k_Bars.Count == 0)
+ {
+ foreach (var graph in m_XRAllFingerShapesDebugUI.xrFingerShapeDebugGraphs)
+ {
+ foreach (var bar in graph.bars)
+ k_Bars.Add(bar);
+ }
+ }
+ }
+
+ void Update()
+ {
+ foreach (var bar in k_Bars)
+ bar.HideTargetAndTolerance();
+
+ // Track all the bars that have no target and tolerance so they can be hidden
+ k_ReusableBarsToHide.Clear();
+ foreach (var graph in m_XRAllFingerShapesDebugUI.xrFingerShapeDebugGraphs)
+ k_ReusableBarsToHide.AddRange(graph.bars);
+
+ if (m_HandShapeDetected)
+ {
+ foreach (var condition in m_HandShape.fingerShapeConditions)
+ {
+ foreach (var shapeCondition in condition.targets)
+ {
+ var xrFingerShapeDebugGraph = m_XRAllFingerShapesDebugUI.xrFingerShapeDebugGraphs[(int)condition.fingerID];
+ var bar = xrFingerShapeDebugGraph.bars[(int)shapeCondition.shapeType];
+ bar.SetTargetAndTolerances(shapeCondition.desired, shapeCondition.upperTolerance, shapeCondition.lowerTolerance);
+ k_ReusableBarsToHide.Remove(bar);
+ }
+ }
+ }
+ }
+
+ ///
+ /// Clear the detected handshape reference inorder to stop displaying any corresponding UI
+ ///
+ public void ClearDetectedHandShape()
+ {
+ handShapeOrPose = null;
+ }
+ }
+}
diff --git a/Viagg-io/Assets/Samples/XR Hands/1.5.0/Gestures/Debug Tools/Scripts/XRHandShapeDebugUI.cs.meta b/Viagg-io/Assets/Samples/XR Hands/1.5.0/Gestures/Debug Tools/Scripts/XRHandShapeDebugUI.cs.meta
new file mode 100644
index 00000000..f08a6ea3
--- /dev/null
+++ b/Viagg-io/Assets/Samples/XR Hands/1.5.0/Gestures/Debug Tools/Scripts/XRHandShapeDebugUI.cs.meta
@@ -0,0 +1,11 @@
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diff --git a/Viagg-io/Assets/Samples/XR Hands/1.5.0/Gestures/Debug Tools/Scripts/XRSelectedHandShapeDebugUI.cs b/Viagg-io/Assets/Samples/XR Hands/1.5.0/Gestures/Debug Tools/Scripts/XRSelectedHandShapeDebugUI.cs
new file mode 100644
index 00000000..1fb4d28b
--- /dev/null
+++ b/Viagg-io/Assets/Samples/XR Hands/1.5.0/Gestures/Debug Tools/Scripts/XRSelectedHandShapeDebugUI.cs
@@ -0,0 +1,58 @@
+using TMPro;
+using UnityEngine.XR.Hands.Gestures;
+
+namespace UnityEngine.XR.Hands.Samples.Gestures.DebugTools
+{
+ ///
+ /// Updates the text label that denotes the currently detected hand gesture
+ ///
+ [RequireComponent(typeof(TextMeshProUGUI))]
+ public class XRSelectedHandShapeDebugUI : MonoBehaviour
+ {
+ ///
+ /// The string displayed when no gesture is detected
+ ///
+ const string k_NoGestureDetectedString = "None Detected";
+
+ [SerializeField]
+ [Tooltip("The label that will be used to display the name of the hand shape.")]
+ TextMeshProUGUI m_HandShapeNameLabel;
+
+ ///
+ /// The text label that denotes and displays the currently detected hand gesture
+ ///
+ public TextMeshProUGUI handShapeNameLabel
+ {
+ get => m_HandShapeNameLabel;
+ set => m_HandShapeNameLabel = value;
+ }
+
+ void Awake()
+ {
+ m_HandShapeNameLabel.text = k_NoGestureDetectedString;
+ }
+
+ ///
+ /// Update the text label that denotes the currently detected hand gesture
+ ///
+ /// The pose or shape whose name will be displayed
+ public void UpdateSelectedHandshapeTextUI(ScriptableObject handPoseOrShape)
+ {
+ var handShape = handPoseOrShape as XRHandShape;
+ var handPose = handPoseOrShape as XRHandPose;
+
+ if (handShape)
+ m_HandShapeNameLabel.text = handShape.name;
+ else if (handPose)
+ m_HandShapeNameLabel.text = handPose.name;
+ }
+
+ ///
+ /// Update the text label that denote that no hand gesture is currently detected
+ ///
+ public void ResetUI()
+ {
+ m_HandShapeNameLabel.text = k_NoGestureDetectedString;
+ }
+ }
+}
diff --git a/Viagg-io/Assets/Samples/XR Hands/1.5.0/Gestures/Debug Tools/Scripts/XRSelectedHandShapeDebugUI.cs.meta b/Viagg-io/Assets/Samples/XR Hands/1.5.0/Gestures/Debug Tools/Scripts/XRSelectedHandShapeDebugUI.cs.meta
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diff --git a/Viagg-io/Assets/Samples/XR Hands/1.5.0/Gestures/Examples/Prefabs/One Hand Static Gesture.prefab.meta b/Viagg-io/Assets/Samples/XR Hands/1.5.0/Gestures/Examples/Prefabs/One Hand Static Gesture.prefab.meta
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diff --git a/Viagg-io/Assets/Samples/XR Hands/1.5.0/Gestures/Examples/Scripts.meta b/Viagg-io/Assets/Samples/XR Hands/1.5.0/Gestures/Examples/Scripts.meta
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diff --git a/Viagg-io/Assets/Samples/XR Hands/1.5.0/Gestures/Examples/Scripts/StaticHandGesture.cs b/Viagg-io/Assets/Samples/XR Hands/1.5.0/Gestures/Examples/Scripts/StaticHandGesture.cs
new file mode 100644
index 00000000..8525f7d2
--- /dev/null
+++ b/Viagg-io/Assets/Samples/XR Hands/1.5.0/Gestures/Examples/Scripts/StaticHandGesture.cs
@@ -0,0 +1,183 @@
+using UnityEngine.Events;
+using UnityEngine.UI;
+using UnityEngine.XR.Hands.Gestures;
+
+namespace UnityEngine.XR.Hands.Samples.GestureSample
+{
+ ///
+ /// A gesture that detects when a hand is held in a static shape and orientation for a minimum amount of time.
+ ///
+ public class StaticHandGesture : MonoBehaviour
+ {
+ [SerializeField]
+ [Tooltip("The hand tracking events component to subscribe to receive updated joint data to be used for gesture detection.")]
+ XRHandTrackingEvents m_HandTrackingEvents;
+
+ [SerializeField]
+ [Tooltip("The hand shape or pose that must be detected for the gesture to be performed.")]
+ ScriptableObject m_HandShapeOrPose;
+
+ [SerializeField]
+ [Tooltip("The target Transform to user for target conditions in the hand shape or pose.")]
+ Transform m_TargetTransform;
+
+ [SerializeField]
+ [Tooltip("The image component that draws the background for gesture icons.")]
+ Image m_Background;
+
+ [SerializeField]
+ [Tooltip("The event fired when the gesture is performed.")]
+ UnityEvent m_GesturePerformed;
+
+ [SerializeField]
+ [Tooltip("The event fired when the gesture is ended.")]
+ UnityEvent m_GestureEnded;
+
+ [SerializeField]
+ [Tooltip("The minimum amount of time the hand must be held in the required shape and orientation for the gesture to be performed.")]
+ float m_MinimumHoldTime = 0.2f;
+
+ [SerializeField]
+ [Tooltip("The interval at which the gesture detection is performed.")]
+ float m_GestureDetectionInterval = 0.1f;
+
+ [SerializeField]
+ [Tooltip("The static gestures associated with this gestures handedness.")]
+ StaticHandGesture[] m_StaticGestures;
+
+ XRHandShape m_HandShape;
+ XRHandPose m_HandPose;
+ bool m_WasDetected;
+ bool m_PerformedTriggered;
+ float m_TimeOfLastConditionCheck;
+ float m_HoldStartTime;
+ Color m_BackgroundDefaultColor;
+ Color m_BackgroundHiglightColor = new Color(0f, 0.627451f, 1f);
+
+ ///
+ /// The hand tracking events component to subscribe to receive updated joint data to be used for gesture detection.
+ ///
+ public XRHandTrackingEvents handTrackingEvents
+ {
+ get => m_HandTrackingEvents;
+ set => m_HandTrackingEvents = value;
+ }
+
+ ///
+ /// The hand shape or pose that must be detected for the gesture to be performed.
+ ///
+ public ScriptableObject handShapeOrPose
+ {
+ get => m_HandShapeOrPose;
+ set => m_HandShapeOrPose = value;
+ }
+
+ ///
+ /// The target Transform to user for target conditions in the hand shape or pose.
+ ///
+ public Transform targetTransform
+ {
+ get => m_TargetTransform;
+ set => m_TargetTransform = value;
+ }
+
+ ///
+ /// The image component that draws the background for gesture icons.
+ ///
+ public Image background
+ {
+ get => m_Background;
+ set => m_Background = value;
+ }
+
+ ///
+ /// The event fired when the gesture is performed.
+ ///
+ public UnityEvent gesturePerformed
+ {
+ get => m_GesturePerformed;
+ set => m_GesturePerformed = value;
+ }
+
+ ///
+ /// The event fired when the gesture is ended.
+ ///
+ public UnityEvent gestureEnded
+ {
+ get => m_GestureEnded;
+ set => m_GestureEnded = value;
+ }
+
+ ///
+ /// The minimum amount of time the hand must be held in the required shape and orientation for the gesture to be performed.
+ ///
+ public float minimumHoldTime
+ {
+ get => m_MinimumHoldTime;
+ set => m_MinimumHoldTime = value;
+ }
+
+ ///
+ /// The interval at which the gesture detection is performed.
+ ///
+ public float gestureDetectionInterval
+ {
+ get => m_GestureDetectionInterval;
+ set => m_GestureDetectionInterval = value;
+ }
+
+ void Awake()
+ {
+ //m_BackgroundDefaultColor = m_Background.color;
+ }
+
+ void OnEnable()
+ {
+ m_HandTrackingEvents.jointsUpdated.AddListener(OnJointsUpdated);
+
+ m_HandShape = m_HandShapeOrPose as XRHandShape;
+ m_HandPose = m_HandShapeOrPose as XRHandPose;
+ if (m_HandPose != null && m_HandPose.relativeOrientation != null)
+ m_HandPose.relativeOrientation.targetTransform = m_TargetTransform;
+ }
+
+ void OnDisable() => m_HandTrackingEvents.jointsUpdated.RemoveListener(OnJointsUpdated);
+
+ void OnJointsUpdated(XRHandJointsUpdatedEventArgs eventArgs)
+ {
+ if (!isActiveAndEnabled || Time.timeSinceLevelLoad < m_TimeOfLastConditionCheck + m_GestureDetectionInterval)
+ return;
+
+ var detected =
+ m_HandTrackingEvents.handIsTracked &&
+ m_HandShape != null && m_HandShape.CheckConditions(eventArgs) ||
+ m_HandPose != null && m_HandPose.CheckConditions(eventArgs);
+
+ if (!m_WasDetected && detected)
+ {
+ m_HoldStartTime = Time.timeSinceLevelLoad;
+ }
+ else if (m_WasDetected && !detected)
+ {
+ m_PerformedTriggered = false;
+ m_GestureEnded?.Invoke();
+ //m_Background.color = m_BackgroundDefaultColor;
+ }
+
+ m_WasDetected = detected;
+
+ if (!m_PerformedTriggered && detected)
+ {
+ var holdTimer = Time.timeSinceLevelLoad - m_HoldStartTime;
+ if (holdTimer > m_MinimumHoldTime)
+ {
+ m_GesturePerformed?.Invoke();
+ m_PerformedTriggered = true;
+ m_Background.color = m_BackgroundHiglightColor;
+ }
+ }
+
+ m_TimeOfLastConditionCheck = Time.timeSinceLevelLoad;
+ }
+ }
+}
diff --git a/Viagg-io/Assets/Samples/XR Hands/1.5.0/Gestures/Examples/Scripts/StaticHandGesture.cs.meta b/Viagg-io/Assets/Samples/XR Hands/1.5.0/Gestures/Examples/Scripts/StaticHandGesture.cs.meta
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diff --git a/Viagg-io/Assets/Samples/XR Hands/1.5.0/Gestures/HandGestures.unity b/Viagg-io/Assets/Samples/XR Hands/1.5.0/Gestures/HandGestures.unity
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diff --git a/Viagg-io/Assets/Samples/XR Hands/1.5.0/Gestures/HandGestures.unity.meta b/Viagg-io/Assets/Samples/XR Hands/1.5.0/Gestures/HandGestures.unity.meta
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diff --git a/Viagg-io/Assets/Samples/XR Hands/1.3.0/HandVisualizer.meta b/Viagg-io/Assets/Samples/XR Hands/1.5.0/HandVisualizer.meta
similarity index 77%
rename from Viagg-io/Assets/Samples/XR Hands/1.3.0/HandVisualizer.meta
rename to Viagg-io/Assets/Samples/XR Hands/1.5.0/HandVisualizer.meta
index 063724de..8533a17c 100644
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similarity index 96%
rename from Viagg-io/Assets/Samples/XR Hands/1.3.0/HandVisualizer/.sample.json
rename to Viagg-io/Assets/Samples/XR Hands/1.5.0/HandVisualizer/.sample.json
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@@ -1,4 +1,4 @@
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-}
+{
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+}
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diff --git a/Viagg-io/Assets/Samples/XR Hands/1.3.0/HandVisualizer/Prefabs/Joint.prefab.meta b/Viagg-io/Assets/Samples/XR Hands/1.5.0/HandVisualizer/Prefabs/Joint.prefab.meta
similarity index 95%
rename from Viagg-io/Assets/Samples/XR Hands/1.3.0/HandVisualizer/Prefabs/Joint.prefab.meta
rename to Viagg-io/Assets/Samples/XR Hands/1.5.0/HandVisualizer/Prefabs/Joint.prefab.meta
index 3bb5b43f..9d298d3f 100644
--- a/Viagg-io/Assets/Samples/XR Hands/1.3.0/HandVisualizer/Prefabs/Joint.prefab.meta
+++ b/Viagg-io/Assets/Samples/XR Hands/1.5.0/HandVisualizer/Prefabs/Joint.prefab.meta
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diff --git a/Viagg-io/Assets/Samples/XR Hands/1.3.0/HandVisualizer/Prefabs/Left Hand Tracking.prefab b/Viagg-io/Assets/Samples/XR Hands/1.5.0/HandVisualizer/Prefabs/Left Hand Tracking.prefab
similarity index 97%
rename from Viagg-io/Assets/Samples/XR Hands/1.3.0/HandVisualizer/Prefabs/Left Hand Tracking.prefab
rename to Viagg-io/Assets/Samples/XR Hands/1.5.0/HandVisualizer/Prefabs/Left Hand Tracking.prefab
index 180a1a68..6a046d1b 100644
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+++ b/Viagg-io/Assets/Samples/XR Hands/1.5.0/HandVisualizer/Prefabs/Left Hand Tracking.prefab
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similarity index 95%
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similarity index 96%
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index bb5a4d6c..79acd7a5 100644
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diff --git a/Viagg-io/Assets/Samples/XR Hands/1.3.0/HandVisualizer/Prefabs/VelocityPrefab.prefab.meta b/Viagg-io/Assets/Samples/XR Hands/1.5.0/HandVisualizer/Prefabs/VelocityPrefab.prefab.meta
similarity index 95%
rename from Viagg-io/Assets/Samples/XR Hands/1.3.0/HandVisualizer/Prefabs/VelocityPrefab.prefab.meta
rename to Viagg-io/Assets/Samples/XR Hands/1.5.0/HandVisualizer/Prefabs/VelocityPrefab.prefab.meta
index 1721b965..67768bf4 100644
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+++ b/Viagg-io/Assets/Samples/XR Hands/1.5.0/HandVisualizer/Prefabs/VelocityPrefab.prefab.meta
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diff --git a/Viagg-io/Assets/Samples/XR Hands/1.3.0/HandVisualizer/README.md b/Viagg-io/Assets/Samples/XR Hands/1.5.0/HandVisualizer/README.md
similarity index 65%
rename from Viagg-io/Assets/Samples/XR Hands/1.3.0/HandVisualizer/README.md
rename to Viagg-io/Assets/Samples/XR Hands/1.5.0/HandVisualizer/README.md
index 0ed5f6cf..5704d731 100644
--- a/Viagg-io/Assets/Samples/XR Hands/1.3.0/HandVisualizer/README.md
+++ b/Viagg-io/Assets/Samples/XR Hands/1.5.0/HandVisualizer/README.md
@@ -1,3 +1,3 @@
# Hand Visualizer Sample
-Demonstrates driving meshes and free-floating debug-draw objects on an XR Origin by using `XRHandSubsystem`.
+Demonstrates driving meshes and free-floating debug-draw objects on an XR Origin by using `XRHandSubsystem`.
diff --git a/Viagg-io/Assets/Samples/XR Hands/1.3.0/HandVisualizer/README.md.meta b/Viagg-io/Assets/Samples/XR Hands/1.5.0/HandVisualizer/README.md.meta
similarity index 95%
rename from Viagg-io/Assets/Samples/XR Hands/1.3.0/HandVisualizer/README.md.meta
rename to Viagg-io/Assets/Samples/XR Hands/1.5.0/HandVisualizer/README.md.meta
index fc786b2e..0ea398aa 100644
--- a/Viagg-io/Assets/Samples/XR Hands/1.3.0/HandVisualizer/README.md.meta
+++ b/Viagg-io/Assets/Samples/XR Hands/1.5.0/HandVisualizer/README.md.meta
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diff --git a/Viagg-io/Assets/Samples/XR Hands/1.3.0/HandVisualizer/Scripts.meta b/Viagg-io/Assets/Samples/XR Hands/1.5.0/HandVisualizer/Scripts.meta
similarity index 95%
rename from Viagg-io/Assets/Samples/XR Hands/1.3.0/HandVisualizer/Scripts.meta
rename to Viagg-io/Assets/Samples/XR Hands/1.5.0/HandVisualizer/Scripts.meta
index 451510f6..4e30fa80 100644
--- a/Viagg-io/Assets/Samples/XR Hands/1.3.0/HandVisualizer/Scripts.meta
+++ b/Viagg-io/Assets/Samples/XR Hands/1.5.0/HandVisualizer/Scripts.meta
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diff --git a/Viagg-io/Assets/Samples/XR Hands/1.3.0/HandVisualizer/Scripts/HandProcessor.cs b/Viagg-io/Assets/Samples/XR Hands/1.5.0/HandVisualizer/Scripts/HandProcessor.cs
similarity index 99%
rename from Viagg-io/Assets/Samples/XR Hands/1.3.0/HandVisualizer/Scripts/HandProcessor.cs
rename to Viagg-io/Assets/Samples/XR Hands/1.5.0/HandVisualizer/Scripts/HandProcessor.cs
index d22da74b..3c575bc2 100644
--- a/Viagg-io/Assets/Samples/XR Hands/1.3.0/HandVisualizer/Scripts/HandProcessor.cs
+++ b/Viagg-io/Assets/Samples/XR Hands/1.5.0/HandVisualizer/Scripts/HandProcessor.cs
@@ -99,7 +99,7 @@ namespace UnityEngine.XR.Hands.Samples.VisualizerSample
currentLeftHandPosition = Vector3.Lerp(m_LastLeftHandPosition, currentLeftHandPosition, tweenAmt);
m_LeftHandPose.position = currentLeftHandPosition;
m_LeftHandPose.rotation = leftPose.rotation;
-
+
leftHand.SetRootPose(m_LeftHandPose);
subsystem.SetCorrespondingHand(leftHand);
}
@@ -116,7 +116,7 @@ namespace UnityEngine.XR.Hands.Samples.VisualizerSample
currentRightHandPosition = Vector3.Lerp(m_LastRightHandPosition, currentRightHandPosition, tweenAmt);
m_RightHandPose.position = currentRightHandPosition;
m_RightHandPose.rotation = rightPose.rotation;
-
+
rightHand.SetRootPose(m_RightHandPose);
subsystem.SetCorrespondingHand(rightHand);
}
@@ -129,7 +129,7 @@ namespace UnityEngine.XR.Hands.Samples.VisualizerSample
{
var leftHand = subsystem.leftHand;
var leftHandPose = leftHand.rootPose;
-
+
var rightHand = subsystem.rightHand;
var rightHandPose = rightHand.rootPose;
diff --git a/Viagg-io/Assets/Samples/XR Hands/1.3.0/HandVisualizer/Scripts/HandProcessor.cs.meta b/Viagg-io/Assets/Samples/XR Hands/1.5.0/HandVisualizer/Scripts/HandProcessor.cs.meta
similarity index 95%
rename from Viagg-io/Assets/Samples/XR Hands/1.3.0/HandVisualizer/Scripts/HandProcessor.cs.meta
rename to Viagg-io/Assets/Samples/XR Hands/1.5.0/HandVisualizer/Scripts/HandProcessor.cs.meta
index 3950545f..748484b0 100644
--- a/Viagg-io/Assets/Samples/XR Hands/1.3.0/HandVisualizer/Scripts/HandProcessor.cs.meta
+++ b/Viagg-io/Assets/Samples/XR Hands/1.5.0/HandVisualizer/Scripts/HandProcessor.cs.meta
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diff --git a/Viagg-io/Assets/Samples/XR Hands/1.3.0/HandVisualizer/Scripts/HandVisualizer.cs b/Viagg-io/Assets/Samples/XR Hands/1.5.0/HandVisualizer/Scripts/HandVisualizer.cs
similarity index 98%
rename from Viagg-io/Assets/Samples/XR Hands/1.3.0/HandVisualizer/Scripts/HandVisualizer.cs
rename to Viagg-io/Assets/Samples/XR Hands/1.5.0/HandVisualizer/Scripts/HandVisualizer.cs
index 5ecd3aac..37a556db 100644
--- a/Viagg-io/Assets/Samples/XR Hands/1.3.0/HandVisualizer/Scripts/HandVisualizer.cs
+++ b/Viagg-io/Assets/Samples/XR Hands/1.5.0/HandVisualizer/Scripts/HandVisualizer.cs
@@ -328,6 +328,7 @@ namespace UnityEngine.XR.Hands.Samples.VisualizerSample
GameObject[] m_DrawJoints = new GameObject[XRHandJointID.EndMarker.ToIndex()];
GameObject[] m_VelocityParents = new GameObject[XRHandJointID.EndMarker.ToIndex()];
LineRenderer[] m_Lines = new LineRenderer[XRHandJointID.EndMarker.ToIndex()];
+ JointVisualizer[] m_JointVisualizers = new JointVisualizer[XRHandJointID.EndMarker.ToIndex()];
static Vector3[] s_LinePointsReuse = new Vector3[2];
XRHandMeshController m_MeshController;
@@ -358,6 +359,9 @@ namespace UnityEngine.XR.Hands.Samples.VisualizerSample
m_Lines[jointIndex].startWidth = m_Lines[jointIndex].endWidth = k_LineWidth;
s_LinePointsReuse[0] = s_LinePointsReuse[1] = jointDrivenTransform.position;
m_Lines[jointIndex].SetPositions(s_LinePointsReuse);
+
+ if (m_DrawJoints[jointIndex].TryGetComponent(out var jointVisualizer))
+ m_JointVisualizers[jointIndex] = jointVisualizer;
}
var isSceneObject = meshPrefab.scene.IsValid();
@@ -519,6 +523,8 @@ namespace UnityEngine.XR.Hands.Samples.VisualizerSample
return;
var jointIndex = joint.id.ToIndex();
+ m_JointVisualizers[jointIndex].NotifyTrackingState(joint.trackingState);
+
if (!joint.TryGetPose(out var pose))
return;
diff --git a/Viagg-io/Assets/Samples/XR Hands/1.3.0/HandVisualizer/Scripts/HandVisualizer.cs.meta b/Viagg-io/Assets/Samples/XR Hands/1.5.0/HandVisualizer/Scripts/HandVisualizer.cs.meta
similarity index 95%
rename from Viagg-io/Assets/Samples/XR Hands/1.3.0/HandVisualizer/Scripts/HandVisualizer.cs.meta
rename to Viagg-io/Assets/Samples/XR Hands/1.5.0/HandVisualizer/Scripts/HandVisualizer.cs.meta
index c642dd34..65ca33e5 100644
--- a/Viagg-io/Assets/Samples/XR Hands/1.3.0/HandVisualizer/Scripts/HandVisualizer.cs.meta
+++ b/Viagg-io/Assets/Samples/XR Hands/1.5.0/HandVisualizer/Scripts/HandVisualizer.cs.meta
@@ -1,11 +1,11 @@
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diff --git a/Viagg-io/Assets/Samples/XR Hands/1.5.0/HandVisualizer/Scripts/JointVisualizer.cs b/Viagg-io/Assets/Samples/XR Hands/1.5.0/HandVisualizer/Scripts/JointVisualizer.cs
new file mode 100644
index 00000000..d8b67e94
--- /dev/null
+++ b/Viagg-io/Assets/Samples/XR Hands/1.5.0/HandVisualizer/Scripts/JointVisualizer.cs
@@ -0,0 +1,38 @@
+using UnityEngine;
+using UnityEngine.XR.Hands.Processing;
+
+namespace UnityEngine.XR.Hands.Samples.VisualizerSample
+{
+ public class JointVisualizer : MonoBehaviour
+ {
+ [SerializeField]
+ GameObject m_JointVisual;
+
+ [SerializeField]
+ Material m_HighFidelityJointMaterial;
+
+ [SerializeField]
+ Material m_LowFidelityJointMaterial;
+
+ bool m_HighFidelityJoint;
+
+ Renderer m_JointRenderer;
+
+ public void NotifyTrackingState(XRHandJointTrackingState jointTrackingState)
+ {
+ bool highFidelityJoint = (jointTrackingState & XRHandJointTrackingState.HighFidelityPose) == XRHandJointTrackingState.HighFidelityPose;
+ if (m_HighFidelityJoint == highFidelityJoint)
+ return;
+
+ m_JointRenderer.material = highFidelityJoint ? m_HighFidelityJointMaterial : m_LowFidelityJointMaterial;
+
+ m_HighFidelityJoint = highFidelityJoint;
+ }
+
+ void Start()
+ {
+ if (m_JointVisual.TryGetComponent(out var jointRenderer))
+ m_JointRenderer = jointRenderer;
+ }
+ }
+}
diff --git a/Viagg-io/Assets/Samples/XR Hands/1.5.0/HandVisualizer/Scripts/JointVisualizer.cs.meta b/Viagg-io/Assets/Samples/XR Hands/1.5.0/HandVisualizer/Scripts/JointVisualizer.cs.meta
new file mode 100644
index 00000000..9f1035de
--- /dev/null
+++ b/Viagg-io/Assets/Samples/XR Hands/1.5.0/HandVisualizer/Scripts/JointVisualizer.cs.meta
@@ -0,0 +1,11 @@
+fileFormatVersion: 2
+guid: 6e1c395ff62a3a14dbeb293298bb46bf
+MonoImporter:
+ externalObjects: {}
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+ executionOrder: 0
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diff --git a/Viagg-io/Assets/Samples/XR Hands/1.3.0/HandVisualizer/Unity.XR.Hands.Samples.VisualizerSample.asmdef b/Viagg-io/Assets/Samples/XR Hands/1.5.0/HandVisualizer/Unity.XR.Hands.Samples.VisualizerSample.asmdef
similarity index 96%
rename from Viagg-io/Assets/Samples/XR Hands/1.3.0/HandVisualizer/Unity.XR.Hands.Samples.VisualizerSample.asmdef
rename to Viagg-io/Assets/Samples/XR Hands/1.5.0/HandVisualizer/Unity.XR.Hands.Samples.VisualizerSample.asmdef
index 2f1b4071..a0cf3164 100644
--- a/Viagg-io/Assets/Samples/XR Hands/1.3.0/HandVisualizer/Unity.XR.Hands.Samples.VisualizerSample.asmdef
+++ b/Viagg-io/Assets/Samples/XR Hands/1.5.0/HandVisualizer/Unity.XR.Hands.Samples.VisualizerSample.asmdef
@@ -1,18 +1,18 @@
-{
- "name": "Unity.XR.Hands.Samples.VisualizerSample",
- "rootNamespace": "",
- "references": [
- "GUID:75469ad4d38634e559750d17036d5f7c",
- "GUID:dc960734dc080426fa6612f1c5fe95f3",
- "GUID:ce522b6ed64c8be4c989a1d26d0e3275"
- ],
- "includePlatforms": [],
- "excludePlatforms": [],
- "allowUnsafeCode": false,
- "overrideReferences": false,
- "precompiledReferences": [],
- "autoReferenced": true,
- "defineConstraints": [],
- "versionDefines": [],
- "noEngineReferences": false
+{
+ "name": "Unity.XR.Hands.Samples.VisualizerSample",
+ "rootNamespace": "",
+ "references": [
+ "GUID:75469ad4d38634e559750d17036d5f7c",
+ "GUID:dc960734dc080426fa6612f1c5fe95f3",
+ "GUID:ce522b6ed64c8be4c989a1d26d0e3275"
+ ],
+ "includePlatforms": [],
+ "excludePlatforms": [],
+ "allowUnsafeCode": false,
+ "overrideReferences": false,
+ "precompiledReferences": [],
+ "autoReferenced": true,
+ "defineConstraints": [],
+ "versionDefines": [],
+ "noEngineReferences": false
}
\ No newline at end of file
diff --git a/Viagg-io/Assets/Samples/XR Hands/1.3.0/HandVisualizer/Unity.XR.Hands.Samples.VisualizerSample.asmdef.meta b/Viagg-io/Assets/Samples/XR Hands/1.5.0/HandVisualizer/Unity.XR.Hands.Samples.VisualizerSample.asmdef.meta
similarity index 95%
rename from Viagg-io/Assets/Samples/XR Hands/1.3.0/HandVisualizer/Unity.XR.Hands.Samples.VisualizerSample.asmdef.meta
rename to Viagg-io/Assets/Samples/XR Hands/1.5.0/HandVisualizer/Unity.XR.Hands.Samples.VisualizerSample.asmdef.meta
index ae80ea42..34e2aff7 100644
--- a/Viagg-io/Assets/Samples/XR Hands/1.3.0/HandVisualizer/Unity.XR.Hands.Samples.VisualizerSample.asmdef.meta
+++ b/Viagg-io/Assets/Samples/XR Hands/1.5.0/HandVisualizer/Unity.XR.Hands.Samples.VisualizerSample.asmdef.meta
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index f61edb9b..ee7050b8 100644
--- a/Viagg-io/Assets/Scenes/1.0-SBB.unity
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