Add Prefab VideoContainer + BT-Handler for playing Videos per AVPro
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Viagg-io/Assets/Materials.meta
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Viagg-io/Assets/Materials.meta
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193
Viagg-io/Assets/Materials/AVProVideo 1.mat
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Viagg-io/Assets/Materials/AVProVideo 1.mat
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8
Viagg-io/Assets/Materials/AVProVideo 1.mat.meta
Executable file
8
Viagg-io/Assets/Materials/AVProVideo 1.mat.meta
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Viagg-io/Assets/Materials/AVProVideo.mat
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8
Viagg-io/Assets/Materials/AVProVideo.mat.meta
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8
Viagg-io/Assets/Materials/AVProVideo.mat.meta
Executable file
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@ -0,0 +1,147 @@
|
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|
//============= Copyright (c) Ludic GmbH, All rights reserved. ==============
|
||||||
|
//
|
||||||
|
// Purpose: Part of the My Behaviour Tree Controller Code
|
||||||
|
//
|
||||||
|
//=============================================================================
|
||||||
|
|
||||||
|
using System.Collections;
|
||||||
|
using System.Collections.Generic;
|
||||||
|
using UnityEngine;
|
||||||
|
using UnityEngine.Video;
|
||||||
|
using MyBT;
|
||||||
|
using RenderHeads.Media.AVProVideo;
|
||||||
|
|
||||||
|
#if UNITY_EDITOR
|
||||||
|
using UnityEditor;
|
||||||
|
[CustomEditor(typeof(NamedAVProMediaPlayer))]
|
||||||
|
public class NamedAVProMediaPlayerInspector : ComponentHandlerInspector
|
||||||
|
{
|
||||||
|
}
|
||||||
|
#endif
|
||||||
|
|
||||||
|
[System.Serializable]
|
||||||
|
public class NamedAVProMediaPlayer : ComponentHandler
|
||||||
|
{
|
||||||
|
public override string TypeLabel()
|
||||||
|
{
|
||||||
|
return "MediaPlayer";
|
||||||
|
}
|
||||||
|
|
||||||
|
public override string ContentLabel()
|
||||||
|
{
|
||||||
|
UpdateComponent();
|
||||||
|
return videoName;
|
||||||
|
}
|
||||||
|
|
||||||
|
public override void UpdateComponent()
|
||||||
|
{
|
||||||
|
base.UpdateComponent();
|
||||||
|
_mediaPlayer = GetComponent<MediaPlayer>();
|
||||||
|
if (_mediaPlayer == null)
|
||||||
|
{
|
||||||
|
Debug.Log($"NamedAVProMediaPlayer.UpdateComponent mediaPlayer is null");
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
//public Depthkit.Clip depthkitClip;
|
||||||
|
public string videoPath;
|
||||||
|
public string videoName = "Video";
|
||||||
|
MediaPlayer _mediaPlayer;
|
||||||
|
|
||||||
|
public override string titleText
|
||||||
|
{
|
||||||
|
get
|
||||||
|
{
|
||||||
|
return "Show/Hide, Run AVPro Video";
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
public override string[][] helpText
|
||||||
|
{
|
||||||
|
get
|
||||||
|
{
|
||||||
|
return new string[][] {
|
||||||
|
new string[] {"Show", null, $"BTC.Show(\"{roomId}\", \"{gameObject.name}\")"},
|
||||||
|
new string[] {"Hide", null, $"BTC.Hide(\"{roomId}\", \"{gameObject.name}\")"},
|
||||||
|
new string[] {"Run", null, $"BTC.Run(\"{roomId}\", \"{gameObject.name}\")"}
|
||||||
|
};
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
public override void Run(MyBT.NodeState nodeState)
|
||||||
|
{
|
||||||
|
if (_mediaPlayer == null)
|
||||||
|
{
|
||||||
|
Debug.Log("NamedAVProMediaPlayer.Running: MediaPlayer is null.");
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
|
||||||
|
switch (nodeState)
|
||||||
|
{
|
||||||
|
case NodeState.FirstRun:
|
||||||
|
_mediaPlayer.OpenMedia(new MediaPath(videoPath, MediaPathType.RelativeToPersistentDataFolder));
|
||||||
|
break;
|
||||||
|
case NodeState.Running:
|
||||||
|
if (_mediaPlayer.Loop && _mediaPlayer.Control.IsPlaying())
|
||||||
|
{
|
||||||
|
Task.SetSucceeded();
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
|
||||||
|
if (_mediaPlayer.Control.IsFinished())
|
||||||
|
{
|
||||||
|
_mediaPlayer.CloseMedia();
|
||||||
|
_mediaPlayer.ForceDispose();
|
||||||
|
Task.SetSucceeded();
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
break;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
public override void Show(MyBT.NodeState nodeState)
|
||||||
|
{
|
||||||
|
switch (nodeState)
|
||||||
|
{
|
||||||
|
case NodeState.FirstRun:
|
||||||
|
gameObject.SetActive(true);
|
||||||
|
if (_mediaPlayer != null)
|
||||||
|
{
|
||||||
|
_mediaPlayer.OpenMedia(new MediaPath(videoPath, MediaPathType.RelativeToPersistentDataFolder), autoPlay: false);
|
||||||
|
}
|
||||||
|
goto case NodeState.Running;
|
||||||
|
case NodeState.Running:
|
||||||
|
Task.SetSucceeded();
|
||||||
|
break;
|
||||||
|
case NodeState.Aborting:
|
||||||
|
break;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
public override void Hide(MyBT.NodeState nodeState)
|
||||||
|
{
|
||||||
|
switch (nodeState)
|
||||||
|
{
|
||||||
|
case NodeState.FirstRun:
|
||||||
|
if (_mediaPlayer != null)
|
||||||
|
{
|
||||||
|
if (_mediaPlayer.Control.IsPlaying())
|
||||||
|
{
|
||||||
|
_mediaPlayer.Stop();
|
||||||
|
_mediaPlayer.CloseMedia();
|
||||||
|
}
|
||||||
|
|
||||||
|
_mediaPlayer.ForceDispose();
|
||||||
|
}
|
||||||
|
|
||||||
|
Task.SetSucceeded();
|
||||||
|
break;
|
||||||
|
case NodeState.Aborting:
|
||||||
|
break;
|
||||||
|
case NodeState.NotRunning:
|
||||||
|
break;
|
||||||
|
|
||||||
|
}
|
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|
}
|
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|
}
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0
Viagg-io/Assets/Prefabs.meta
Normal file → Executable file
0
Viagg-io/Assets/Prefabs.meta
Normal file → Executable file
393
Viagg-io/Assets/Prefabs/video-container.prefab
Executable file
393
Viagg-io/Assets/Prefabs/video-container.prefab
Executable file
@ -0,0 +1,393 @@
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%YAML 1.1
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Viagg-io/Assets/Prefabs/video-container.prefab.meta
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Viagg-io/Assets/Scenes.meta
Normal file → Executable file
0
Viagg-io/Assets/Scenes.meta
Normal file → Executable file
4247
Viagg-io/Assets/Scenes/Test-Scene-Nick2.unity
Normal file → Executable file
4247
Viagg-io/Assets/Scenes/Test-Scene-Nick2.unity
Normal file → Executable file
File diff suppressed because it is too large
Load Diff
0
Viagg-io/Assets/Scenes/Test-Scene-Nick2.unity.meta
Normal file → Executable file
0
Viagg-io/Assets/Scenes/Test-Scene-Nick2.unity.meta
Normal file → Executable file
0
Viagg-io/Assets/Scripts.meta
Normal file → Executable file
0
Viagg-io/Assets/Scripts.meta
Normal file → Executable file
67
Viagg-io/Assets/Scripts/AxisConstrainedLookAt.cs
Executable file
67
Viagg-io/Assets/Scripts/AxisConstrainedLookAt.cs
Executable file
@ -0,0 +1,67 @@
|
|||||||
|
using UnityEngine;
|
||||||
|
|
||||||
|
public class AxisConstrainedLookAt : MonoBehaviour
|
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|
{
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|
public Transform target;
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|
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|
public enum LocalAxis { X, Y, Z }
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|
public enum RotationAxis { X, Y, Z }
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|
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|
[Header("Which local axis should point at the target?")]
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|
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|
[Header("Allow rotation only around this world axis")]
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|
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|
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void Update()
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|
{
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
|
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|
// Apply final rotation
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|
transform.rotation = targetRotation * Quaternion.Inverse(localAxisRotation);
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|
}
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|
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|
private Vector3 ProjectDirection(Vector3 direction, RotationAxis axis)
|
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|
{
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|
switch (axis)
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|
{
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|
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|
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|
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|
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|
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|
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|
default:
|
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|
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|
}
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|
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|
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|
{
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|
switch (axis)
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|
{
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|
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|
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|
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|
default:
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|
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}
|
11
Viagg-io/Assets/Scripts/AxisConstrainedLookAt.cs.meta
Executable file
11
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Viagg-io/Assets/StreamingAssets/full-body-ap-tb.mp4
Executable file
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Viagg-io/Assets/StreamingAssets/full-body-ap-tb.mp4
Executable file
Binary file not shown.
7
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Executable file
7
Viagg-io/Assets/StreamingAssets/full-body-ap-tb.mp4.meta
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Loading…
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Reference in New Issue
Block a user