Update Audio Grotto Kueche + Essen
parent
56f7eb0408
commit
2540747b86
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@ -787,8 +787,9 @@ Tree("32_Grotto_Kueche_alles_gefunden") {
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BTC.SynthesizeText("Super, du hast alles gefunden. Bitte gib nun etwas Olivenöl in den Topf.")
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BTC.SpeechOutputEnded()
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// Oel in Topf geben - Particle Trigger
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// ...
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// Oel in Topf geben - ToDo: Particle Trigger
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BTC.Set("Collider.INTERACTABLES.Topf", "otherTag", "Olivenoel")
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BTC.Run("Collider.INTERACTABLES.Topf")
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BTC.Run("AudioSource.AUDIO.Kueche2Fallesgefun")
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// Herd anstellen
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@ -910,6 +911,7 @@ Tree("32_Grotto_Kueche_Interesse_Kochen") {
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// --- Kueche - Interesse Kochen ---
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Composite(Sequence) {
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BTC.Run("AudioSource.AUDIO.Kueche1FInteresseK")
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// ToDo: Freie Antwort als Speech Input
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BTC.Set("TextMeshPro.HANDMENU.Option1Button", "text", "Lasagne")
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BTC.Show("GO.HANDMENU.Option1Button")
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BTC.SetBool("32_Grotto_Kueche_Interesse_Kochen_Button_Clicked", false)
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@ -1022,16 +1024,13 @@ Tree("32_Grotto_Kueche_Zusammen_Kochen") {
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BTC.Run("AudioSource.AUDIO.Kueche1FZusammenKo")
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// Risotto in Topf geben
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BTC.Run("GO/NamedGrabEvent/NamedOutline.INTERACTABLES.Risotto")
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BTC.Set("Collider.INTERACTABLES.Topf", "otherTag", "Risotto")
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BTC.Run("Collider.INTERACTABLES.Topf")
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// Ruehren
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BTC.Run("NamedGrabEvent.INTERACTABLES.Loeffel")
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// Ruehren
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BTC.Set("Collider.INTERACTABLES.Topf", "otherTag", "Loeffel")
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BTC.Run("Collider.INTERACTABLES.Topf")
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// Wie lange ruehren?
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BTC.Wait(2)
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BTC.Wait(2) // Wie lange ruehren?
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BTC.Run("AudioSource.AUDIO.Kueche2FZusammenKo")
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// Wein leuchtet
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@ -1041,8 +1040,12 @@ Tree("32_Grotto_Kueche_Zusammen_Kochen") {
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BTC.Run("NamedGrabEvent/NamedOutline.INTERACTABLES.Weisswein")
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BTC.Disable("NamedGrabEvent/NamedOutline.INTERACTABLES.Weisswein")
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// Wein in Topf giessen
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// ...
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// Wein in Topf giessen - Todo: Particle Trigger
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BTC.Set("Collider.INTERACTABLES.Topf", "otherTag", "Weisswein")
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BTC.Run("Collider.INTERACTABLES.Topf")
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BTC.Hide("GO/StudioEventEmitter.INTERACTABLES.ZwiebelninTopf")
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BTC.Show("GO.INTERACTABLES.Abloeschen")
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BTC.Show("GO.INTERACTABLES.ChangeSound")
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BTC.Run("AudioSource.AUDIO.Kueche3FZusammenKo")
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// Bouillon leuchtet
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@ -1052,12 +1055,12 @@ Tree("32_Grotto_Kueche_Zusammen_Kochen") {
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BTC.Run("NamedGrabEvent/NamedOutline.INTERACTABLES.Bouillon")
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BTC.Disable("NamedGrabEvent/NamedOutline.INTERACTABLES.Bouillon")
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// Bouillon in Topf geben
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// ...
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// Bouillon in Topf geben - Todo: Particle Trigger
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BTC.Set("Collider.INTERACTABLES.Topf", "otherTag", "Bouillon")
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BTC.Run("Collider.INTERACTABLES.Topf")
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BTC.Run("AudioSource.AUDIO.Kueche4FZusammenKo")
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// Glas Wasser mit Steinpilze in Topf geben
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BTC.Run("NamedGrabEvent/NamedOutline.INTERACTABLES.Steinpilze")
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BTC.Set("Collider.INTERACTABLES.Topf", "otherTag", "Steinpilze")
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BTC.Run("Collider.INTERACTABLES.Topf")
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@ -1 +1 @@
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2024-12-16T19:11:12.2113660Z
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2025-01-07T15:36:13.6061680Z
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File diff suppressed because it is too large
Load Diff
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@ -1,7 +1,10 @@
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using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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#if FMOD_AVAILABLE
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using FMOD;
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using FMODUnity;
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#endif
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[RequireComponent(typeof(Rigidbody))]
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public class OnCollideSound : MonoBehaviour
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@ -44,7 +47,7 @@ public class OnCollideSound : MonoBehaviour
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{
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// Play default collide sound
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RuntimeManager.PlayOneShot(soundRef, transform.position);
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Debug.Log(gameObject.name);
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UnityEngine.Debug.Log(gameObject.name);
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}
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_specialCase = false;
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@ -2,7 +2,10 @@ using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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using UnityEngine.XR.Interaction.Toolkit;
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#if FMOD_AVAILABLE
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using FMOD;
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using FMODUnity;
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#endif
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[RequireComponent(typeof(XRGrabInteractable))]
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public class OnGrabSound : MonoBehaviour
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@ -2,7 +2,10 @@ using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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using UnityEngine.XR.Interaction.Toolkit;
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#if FMOD_AVAILABLE
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using FMOD;
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using FMODUnity;
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#endif
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public class OnSocketSnapSound : MonoBehaviour
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{
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@ -0,0 +1,22 @@
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using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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#if FMOD_AVAILABLE
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using FMOD;
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using FMODUnity;
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#endif
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public class OnStirringSound : MonoBehaviour
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{
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[SerializeField]
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EventReference stirringDrySoundRef;
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[SerializeField]
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StudioEventEmitter emitter;
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void Start()
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{
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emitter.Stop();
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emitter.ChangeEvent(stirringDrySoundRef);
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}
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}
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@ -0,0 +1,11 @@
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fileFormatVersion: 2
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guid: 753dee63ed4644fb4826b73d51770690
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MonoImporter:
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externalObjects: {}
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serializedVersion: 2
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defaultReferences: []
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executionOrder: 0
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icon: {instanceID: 0}
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userData:
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assetBundleName:
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assetBundleVariant:
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@ -140,9 +140,6 @@ PlayerSettings:
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bundleVersion: 0.1
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preloadedAssets:
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metroInputSource: 0
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wsaTransparentSwapchain: 0
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m_HolographicPauseOnTrackingLoss: 1
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