Merge branch 'story_process'
This commit is contained in:
commit
4b686c057a
18
LocalPackages/depthkit.avpro/CHANGELOG.md
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18
LocalPackages/depthkit.avpro/CHANGELOG.md
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@ -0,0 +1,18 @@
|
||||
## Changelog
|
||||
|
||||
### 0.2.1
|
||||
* Added work-around for crashing on Quest
|
||||
* Update SDK license agreement
|
||||
|
||||
### 0.2.0
|
||||
* Updated to Unity 2022.3
|
||||
* Tested with AVPro Video 2.9.1
|
||||
|
||||
### 0.1.3
|
||||
* Updated assembly definitions.
|
||||
|
||||
### 0.1.2
|
||||
* Player name and component name updated.
|
||||
|
||||
### 0.1.1
|
||||
* Media references are supported by Depthkit clips.
|
7
LocalPackages/depthkit.avpro/CHANGELOG.md.meta
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7
LocalPackages/depthkit.avpro/CHANGELOG.md.meta
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|
||||
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|
||||
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||||
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||||
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|
||||
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|
||||
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|
||||
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|
138
LocalPackages/depthkit.avpro/LICENSE.md
Normal file
138
LocalPackages/depthkit.avpro/LICENSE.md
Normal file
@ -0,0 +1,138 @@
|
||||
SOFTWARE DEVELOPMENT KIT LICENSE AGREEMENT
|
||||
|
||||
The text of this license (this “License”) may be found at: www.depthkit.tv/license-agreement-v1
|
||||
|
||||
Thank you for your interest in using the Simile Inc dba Scatter ("Scatter") Software Development Kit (the "SDK").
|
||||
In order to obtain and use the SDK, you must first agree to the terms of this License. If you do not agree to the
|
||||
terms of this License, then you may not use the SDK.
|
||||
|
||||
SDK LICENSE
|
||||
1. Subject to the terms and conditions of this License, Scatter hereby
|
||||
grants to you a worldwide, non-exclusive, royalty-free, sublicenseable license to use, reproduce, modify,
|
||||
embed and redistribute (subject to restrictions below) the software contained in the SDK, including, but
|
||||
not limited to, the samples, headers, documentation and source code. This License is subject to the
|
||||
following terms and conditions:
|
||||
1.1 This license grants you the non-exclusive license and right to use the SDK to develop
|
||||
methods to play back content produced in the software suite known as Depth Kit (such content referred
|
||||
to as your “Content”) in the Unity game engine, as well as other features that may be added from time to
|
||||
time by Scatter. You may not use the SDK to connect Depth Kit to any software platform or game engine
|
||||
other than Unity.
|
||||
1.2 For avoidance of doubt, when you use the SDK in or with your Content, you retain all
|
||||
rights to your Content, and you have no obligations to share or license your Content (including your
|
||||
source and object code) to Scatter or any third parties; provided, however, Scatter retains all rights to the
|
||||
SDK and the headers, libraries and APIs of Depth Kit and other tools made available by Scatter, including
|
||||
those that may be incorporated into your Content by virtue of your producing it through Depth Kit.
|
||||
1.3 You agree not to commit any act intended to (a) interfere with the normal operation of
|
||||
Depth Kit or the SDK, (b) provide software to Depth Kit users or developers that would induce breach of
|
||||
any Scatter agreements, or (c) provide software to Scatter or Depth Kit users that contains malware,
|
||||
viruses, hacks, bots, Trojan horses, or other malicious code.
|
||||
1.4 You may not use the SDK for any purpose not expressly permitted by this License. You
|
||||
may not:
|
||||
|
||||
a. decompile;
|
||||
b. reverse engineer;
|
||||
c. disassemble; or
|
||||
d. attempt to derive the source code of any part of the SDK where source code is
|
||||
not directly provided to you, or any other software or firmware provided to you by Scatter in binary
|
||||
form (except as and only to the extent any foregoing restriction is prohibited by applicable law).
|
||||
|
||||
REDISTRIBUTION
|
||||
2. Subject to the terms and conditions of this License, your license to redistribute and sublicense the SDK
|
||||
is also expressly made subject to the following conditions:
|
||||
2.1 You may sublicense and redistribute the binary or object code form of the SDK in whole
|
||||
for no charge or as part of a for-charge piece of Content; provided, however, you may only license,
|
||||
sublicense or redistribute the binary or object code of the SDK (and not the SDK’s source code) in its
|
||||
entirety. The SDK, including its associated libraries, and your Content that includes any portion of the
|
||||
SDK, may only be used with Depth Kit and may not be used, licensed, or sublicensed to interface with
|
||||
software that is not authorized and approved by Scatter;
|
||||
2.2 You must include with all such redistributed or sublicensed SDK code the following copyright
|
||||
notice: “Copyright 2016-2024 Simile Inc dba Scatter. All rights reserved.”;
|
||||
2.3 You must give any other recipients of the SDK a copy of this License as such recipients,
|
||||
licensees or sublicensees may only use the SDK subject to the terms of this License and such recipient's,
|
||||
licensee's or sublicensee's agreement to and acceptance of this License with Scatter; and
|
||||
2.4 The SDK includes a “LICENSE” text file (the “License Notice”), and any SDK distribution that
|
||||
you distribute must include a copy of this License with the License Notice.
|
||||
|
||||
GENERAL PROVISIONS
|
||||
3. Additional Materials
|
||||
3.1 Scatter may include in this SDK additional content (e.g., samples) for demonstration,
|
||||
references or other specific purposes. Such content will be clearly marked in the SDK and is subject to
|
||||
any included terms and conditions.
|
||||
3.2 Your use of third-party materials included in the SDK, or which the SDK may be dependent
|
||||
upon (including without limitation Unity), may be subject to other terms and conditions typically found in
|
||||
separate third-party license agreements or "READ ME" files included with such third-party materials. To
|
||||
the extent such other terms and conditions conflict with the terms and conditions of this License, the
|
||||
former will control with respect to the applicable third-party materials. The terms of licensing the Unity
|
||||
game engine can be found here: https://unity3d.com/legal/terms-of-service/software.
|
||||
4. THE SDK AND ANY COMPONENT THEREOF ARE PROVIDED “AS IS” AND ANY EXPRESS OR
|
||||
IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF
|
||||
MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO
|
||||
EVENT SHALL Scatter AS THE COPYRIGHT OWNER OR ITS CONTRIBUTORS BE LIABLE FOR ANY
|
||||
DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
|
||||
(INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
|
||||
LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON
|
||||
ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
|
||||
NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SDK, EVEN IF
|
||||
ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. SOME JURISDICTIONS DO NOT PERMIT THE
|
||||
EXCLUSION OR LIMITATION OF IMPLIED WARRANTIES, SO YOU MAY HAVE ADDITIONAL
|
||||
RIGHTS.
|
||||
5. This License does not grant permission to use the trade names, trademarks, service marks, or product
|
||||
names of Scatter, including without limitation “Depth Kit,” except as required for reasonable and customary
|
||||
use in describing the origin of the SDK, and reproducing the content of the License Notice file. Scatter
|
||||
reserves all rights not expressly granted to you under this License. Neither Scatter’s name nor the names
|
||||
of Scatter’s contributors, licensors, employees, or contractors, may be used to endorse or promote
|
||||
products developed using the SDK without specific prior written permission of Scatter.
|
||||
6. You are responsible for ensuring that your use of the SDK and your Content complies with all
|
||||
applicable laws (including privacy laws) wherever your Content is made available. You acknowledge and
|
||||
agree that you are solely responsible for any health and safety issues arising from your Content.
|
||||
7. Your acceptance of the terms and conditions of this License in and of itself and for all of your Content
|
||||
may be evidenced by your usage of the SDK or acceptance of this License. As this License is updated for
|
||||
future releases of the SDK, you agree to abide by and meet all requirements of future updates of this
|
||||
License for those future SDK releases, with acceptance evidenced by usage of the SDK or any element
|
||||
thereof and the future updates of this License will apply for your Content that may be developed for or
|
||||
with that future SDK or any element thereof (i.e., you cannot sidestep out of the requirements of future
|
||||
updates of the License by developing against an older release of the SDK or License). You acknowledge
|
||||
that future versions of the SDK may be provided for a fee or otherwise under substantially different terms
|
||||
from those provided hereunder.
|
||||
8. Scatter reserves the right to terminate this License and all your rights hereunder immediately in the
|
||||
event you materially breach this License.
|
||||
9. Furthermore, Scatter also reserves the right to cancel or terminate this License for any of the following
|
||||
reasons:
|
||||
a. Intellectual property infringement by you for your Content that is used with or by
|
||||
the SDK;
|
||||
b. Content that violates applicable law;
|
||||
c. Health and safety issues associated with your Content;
|
||||
d. Use of the SDK with a commercial product other than Depth Kit and Unity; and
|
||||
e. Failure to provide required notices as set forth above.
|
||||
10. You agree to fully indemnify Scatter from any and all losses, costs, damages and expenses (including
|
||||
reasonable attorney's fees) arising out of your Content or any breach of this License.
|
||||
11. Scatter may discontinue or change functionality of Depth Kit or the SDK at any time, and your
|
||||
continued use of Depth Kit or the SDK or use of any modified or additional services in connection
|
||||
therewith is conditioned upon your adherence to the terms of this License, as modified by Scatter from
|
||||
time to time, as well as any additional license agreements necessitated by additional features.
|
||||
12. In the event any provision of this License is determined to be invalid, prohibited or unenforceable by a
|
||||
court or other body of competent jurisdiction, this License shall be construed as if such invalid, prohibited
|
||||
or unenforceable provision has been more narrowly drawn so as not to be invalid, prohibited or
|
||||
unenforceable.
|
||||
13. You may not assign any rights or obligations under this License without the advance written consent
|
||||
of Scatter, which may be withheld in its sole discretion. Scatter may assign its rights or obligations under
|
||||
this License in its sole discretion.
|
||||
14. Failure of either party at any time to enforce any of the provisions of this License will not be construed
|
||||
as a waiver of such provisions or in any way affect the validity of this License or parts thereof.
|
||||
15. Your remedies under this License shall be limited to the right to collect money damages, if any, and
|
||||
you hereby waive your right to injunctive or other equitable relief.
|
||||
16. You will comply with all applicable export control laws of the United States and any other applicable
|
||||
governmental authority, including without limitation, the U.S. Export Administration Regulations. You
|
||||
agree that this License and the SDK and accompanying documentation are Scatter's confidential
|
||||
information (and is not publicly available), and you will not use it, disclose it or make it available to others
|
||||
except in accordance with the terms of this License.
|
||||
17. This License shall be governed by the laws of the State of New York, without giving effect to choice of
|
||||
law principles. All disputes relating to this License shall be resolved by binding non-appearance-based
|
||||
arbitration before a single arbitrator in New York County, New York. The arbitration shall be conducted in
|
||||
accordance with the rules and procedures of JAMS then in effect, and the judgment of the arbitrator shall
|
||||
be final and capable of entry in any court of competent jurisdiction. You and Scatter agree to submit to the
|
||||
personal jurisdiction of the courts located within New York County, New York in connection with any
|
||||
entrance of an arbitrator’s judgment or decision or any dispute with respect to the arbitration process or
|
||||
procedure or Scatter’s exercise of its equitable rights or remedies.
|
||||
|
||||
Effective as of October 7, 2016
|
7
LocalPackages/depthkit.avpro/LICENSE.md.meta
Normal file
7
LocalPackages/depthkit.avpro/LICENSE.md.meta
Normal file
@ -0,0 +1,7 @@
|
||||
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2
LocalPackages/depthkit.avpro/README.md
Normal file
2
LocalPackages/depthkit.avpro/README.md
Normal file
@ -0,0 +1,2 @@
|
||||
# Depthkit AVPro 2.x Video Player
|
||||
Copyright 2021 Scatter All Rights reserved.
|
7
LocalPackages/depthkit.avpro/README.md.meta
Normal file
7
LocalPackages/depthkit.avpro/README.md.meta
Normal file
@ -0,0 +1,7 @@
|
||||
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8
LocalPackages/depthkit.avpro/Runtime.meta
Normal file
8
LocalPackages/depthkit.avpro/Runtime.meta
Normal file
@ -0,0 +1,8 @@
|
||||
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|
||||
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|
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|
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|
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408
LocalPackages/depthkit.avpro/Runtime/AVProVideoPlayer.cs
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408
LocalPackages/depthkit.avpro/Runtime/AVProVideoPlayer.cs
Normal file
@ -0,0 +1,408 @@
|
||||
/************************************************************************************
|
||||
|
||||
Depthkit Unity SDK License v1
|
||||
Copyright 2016-2024 Simile Inc dba Scatter. All Rights reserved.
|
||||
|
||||
Licensed under the the Simile Inc dba Scatter ("Scatter")
|
||||
Software Development Kit License Agreement (the "License");
|
||||
you may not use this SDK except in compliance with the License,
|
||||
which is provided at the time of installation or download,
|
||||
or which otherwise accompanies this software in either electronic or hard copy form.
|
||||
|
||||
You may obtain a copy of the License at http://www.depthkit.tv/license-agreement-v1
|
||||
|
||||
Unless required by applicable law or agreed to in writing,
|
||||
the SDK distributed under the License is distributed on an "AS IS" BASIS,
|
||||
WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
|
||||
See the License for the specific language governing permissions and limitations under the License.
|
||||
|
||||
************************************************************************************/
|
||||
|
||||
using UnityEngine;
|
||||
using System;
|
||||
using System.Collections;
|
||||
using System.Reflection;
|
||||
using RenderHeads.Media.AVProVideo;
|
||||
|
||||
#if !DK_AVPROv1
|
||||
|
||||
namespace Depthkit
|
||||
{
|
||||
/// <summary>
|
||||
/// Implementation of the Depthkit player with an AVProVideo 2.x backend </summary>
|
||||
[AddComponentMenu("Depthkit/Players/Depthkit Video Player (AVPro)")]
|
||||
public class AVProVideoPlayer : Depthkit.ClipPlayer
|
||||
{
|
||||
[SerializeField, HideInInspector]
|
||||
/// <summary>
|
||||
/// Reference to the AVProVideo Component </summary>
|
||||
protected MediaPlayer m_mediaPlayer;
|
||||
|
||||
[HideInInspector]
|
||||
// Note: on AVProVideo 2.9.1 when building to Quest, and possibly all Android devices,
|
||||
// There is a crash when exposing MediaPlayer.TextureProvider.GetTexture() directly.
|
||||
// To work around this, we use a RenderTexture and Graphics.Blit to copy the video
|
||||
// texture, and then return the copy. Whenever AVPro fixes this issue,
|
||||
// we can remove this work around.
|
||||
public bool disableAndroidTextureCopyWorkAround = false;
|
||||
|
||||
protected RenderTexture m_rt = null;
|
||||
|
||||
string m_path;
|
||||
MediaPathType m_pathType;
|
||||
|
||||
public override void CreatePlayer()
|
||||
{
|
||||
m_mediaPlayer = gameObject.GetComponent<MediaPlayer>();
|
||||
if (m_mediaPlayer == null)
|
||||
{
|
||||
// no media component already added to this component, try adding a MediaPlayer component
|
||||
try
|
||||
{
|
||||
m_mediaPlayer = gameObject.AddComponent<MediaPlayer>();
|
||||
}
|
||||
catch (Exception e)
|
||||
{
|
||||
Debug.LogError("AVProVideo not found in project: " + e.ToString());
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
public override bool IsPlayerCreated()
|
||||
{
|
||||
return m_mediaPlayer != null;
|
||||
}
|
||||
|
||||
public override bool IsPlayerSetup()
|
||||
{
|
||||
if (!IsPlayerCreated())
|
||||
{
|
||||
return false;
|
||||
}
|
||||
return m_mediaPlayer.MediaPath != null && (m_mediaPlayer.MediaSource == MediaSource.Path ? m_mediaPlayer.MediaPath.Path != "" : m_mediaPlayer.MediaReference != null);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Sets the video from a path. Assumed relative to data folder path.</summary>
|
||||
public override void SetVideoPath(string path)
|
||||
{
|
||||
if (!IsPlayerCreated())
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
path = path.Replace("\\", "/");
|
||||
if (path.StartsWith(Application.dataPath))
|
||||
{
|
||||
path = "Assets" + path.Substring(Application.dataPath.Length);
|
||||
}
|
||||
|
||||
m_path = path;
|
||||
m_pathType = MediaPathType.RelativeToProjectFolder;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Get the absolute path to the video.</summary>
|
||||
public override string GetVideoPath()
|
||||
{
|
||||
if (!IsPlayerSetup())
|
||||
{
|
||||
return "";
|
||||
}
|
||||
return m_mediaPlayer.MediaPath.GetResolvedFullPath();
|
||||
}
|
||||
|
||||
public override IEnumerator Load()
|
||||
{
|
||||
//start the loading operation
|
||||
m_mediaPlayer.OpenMedia(new MediaPath(m_path, m_pathType), false);
|
||||
events.OnClipLoadingStarted();
|
||||
|
||||
//while the video is loading you can't play it
|
||||
while (!m_mediaPlayer.Control.CanPlay())
|
||||
{
|
||||
videoLoaded = false;
|
||||
yield return null;
|
||||
}
|
||||
videoLoaded = true;
|
||||
events.OnClipLoadingFinished();
|
||||
yield return null;
|
||||
}
|
||||
|
||||
public override void StartVideoLoad()
|
||||
{
|
||||
StartCoroutine(Load());
|
||||
}
|
||||
|
||||
public override IEnumerator LoadAndPlay()
|
||||
{
|
||||
StartVideoLoad();
|
||||
while (!videoLoaded)
|
||||
{
|
||||
yield return null;
|
||||
}
|
||||
Play();
|
||||
yield return null;
|
||||
}
|
||||
public override void Play()
|
||||
{
|
||||
if (videoLoaded || m_mediaPlayer.MediaOpened)
|
||||
{
|
||||
videoLoaded = true;
|
||||
m_mediaPlayer.Control.Play();
|
||||
events.OnClipPlaybackStarted();
|
||||
}
|
||||
}
|
||||
public override void Pause()
|
||||
{
|
||||
m_mediaPlayer.Control.Pause();
|
||||
events.OnClipPlaybackPaused();
|
||||
}
|
||||
public override void Stop()
|
||||
{
|
||||
if (m_mediaPlayer != null && m_mediaPlayer.Control != null)
|
||||
m_mediaPlayer.Control.Stop();
|
||||
events.OnClipPlaybackStopped();
|
||||
}
|
||||
|
||||
public override double GetCurrentTime()
|
||||
{
|
||||
return m_mediaPlayer.Control.GetCurrentTime();
|
||||
}
|
||||
|
||||
public override int GetCurrentFrame()
|
||||
{
|
||||
if (m_mediaPlayer != null && m_mediaPlayer.TextureProducer != null)
|
||||
{
|
||||
return m_mediaPlayer.TextureProducer.GetTextureFrameCount();
|
||||
}
|
||||
return -1;
|
||||
}
|
||||
|
||||
public override double GetDuration()
|
||||
{
|
||||
return m_mediaPlayer.Info.GetDuration();
|
||||
}
|
||||
|
||||
public override Texture GetTexture()
|
||||
{
|
||||
if (m_mediaPlayer != null && m_mediaPlayer.MediaOpened && m_mediaPlayer.TextureProducer != null)
|
||||
{
|
||||
Texture2D tex = m_mediaPlayer.TextureProducer.GetTexture() as Texture2D;
|
||||
if (tex != null)
|
||||
{
|
||||
// Avoid crash on android when directly returning the TextureProducer.GetTexture()
|
||||
if (Application.platform == RuntimePlatform.Android && !disableAndroidTextureCopyWorkAround)
|
||||
{
|
||||
if (m_rt == null ||
|
||||
m_rt.width != tex.width ||
|
||||
m_rt.height != tex.height)
|
||||
{
|
||||
if (m_rt != null)
|
||||
{
|
||||
m_rt.Release();
|
||||
m_rt = null;
|
||||
}
|
||||
m_rt = new RenderTexture(tex.width, tex.height, 0);
|
||||
m_rt.Create();
|
||||
}
|
||||
|
||||
Graphics.Blit(tex, m_rt);
|
||||
|
||||
return m_rt;
|
||||
}
|
||||
else
|
||||
{
|
||||
return tex;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
return null;
|
||||
}
|
||||
public override bool IsTextureFlipped()
|
||||
{
|
||||
if (m_mediaPlayer != null && m_mediaPlayer.TextureProducer != null)
|
||||
{
|
||||
return m_mediaPlayer.TextureProducer.RequiresVerticalFlip();
|
||||
}
|
||||
return false;
|
||||
}
|
||||
|
||||
public override GammaCorrection GammaCorrectDepth()
|
||||
{
|
||||
if (QualitySettings.activeColorSpace == ColorSpace.Linear)
|
||||
{
|
||||
if (m_mediaPlayer.Info != null && !m_mediaPlayer.Info.PlayerSupportsLinearColorSpace())
|
||||
{
|
||||
return GammaCorrection.None;
|
||||
}
|
||||
else
|
||||
{
|
||||
return GammaCorrection.LinearToGammaSpace;
|
||||
}
|
||||
}
|
||||
else // ColorSpace.Gamma
|
||||
{
|
||||
return GammaCorrection.None;
|
||||
}
|
||||
}
|
||||
|
||||
public override GammaCorrection GammaCorrectColor()
|
||||
{
|
||||
|
||||
if (QualitySettings.activeColorSpace == ColorSpace.Linear)
|
||||
{
|
||||
if (m_mediaPlayer.Info != null && !m_mediaPlayer.Info.PlayerSupportsLinearColorSpace())
|
||||
{
|
||||
return GammaCorrection.GammaToLinearSpace;
|
||||
}
|
||||
else
|
||||
{
|
||||
return GammaCorrection.None;
|
||||
}
|
||||
}
|
||||
else // ColorSpace.Gamma
|
||||
{
|
||||
return GammaCorrection.None;
|
||||
}
|
||||
}
|
||||
|
||||
public override bool IsPlaying()
|
||||
{
|
||||
return (!IsPlayerSetup() || !IsPlayerCreated() || m_mediaPlayer.Control == null) ? false : m_mediaPlayer.Control.IsPlaying();
|
||||
}
|
||||
|
||||
public override void RemoveComponents()
|
||||
{
|
||||
if (!Application.isPlaying)
|
||||
{
|
||||
DestroyImmediate(m_mediaPlayer, true);
|
||||
DestroyImmediate(this, true);
|
||||
}
|
||||
else
|
||||
{
|
||||
Destroy(m_mediaPlayer);
|
||||
Destroy(this);
|
||||
}
|
||||
}
|
||||
|
||||
public override void OnMetadataUpdated(Depthkit.Metadata metadata) { /* do nothing */}
|
||||
|
||||
public override string GetPlayerTypeName()
|
||||
{
|
||||
return typeof(Depthkit.AVProVideoPlayer).Name;
|
||||
}
|
||||
|
||||
public new static string GetPlayerPrettyName()
|
||||
{
|
||||
return "Video Player (AVPro)";
|
||||
}
|
||||
|
||||
public RenderHeads.Media.AVProVideo.MediaPlayer GetPlayerBackend()
|
||||
{
|
||||
return m_mediaPlayer;
|
||||
}
|
||||
|
||||
public override void Seek(float toTimeSeconds)
|
||||
{
|
||||
if (m_mediaPlayer == null)
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
if (m_mediaPlayer.Control == null)
|
||||
{
|
||||
var Init = m_mediaPlayer.GetType().GetMethod("Initialise", BindingFlags.NonPublic | BindingFlags.Instance);
|
||||
Init?.Invoke(m_mediaPlayer, null);
|
||||
}
|
||||
|
||||
var control = m_mediaPlayer.Control;
|
||||
if (control == null)
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
if (control.IsPlaying())
|
||||
{
|
||||
control.Pause(); // Pause since we'll just be seeking.
|
||||
}
|
||||
|
||||
float currentTime = (float)control.GetCurrentTime();
|
||||
float directorTime = toTimeSeconds;
|
||||
|
||||
if (!Mathf.Approximately(currentTime, directorTime))
|
||||
{
|
||||
var preSeekFrameCount = m_mediaPlayer.TextureProducer.GetTextureFrameCount();
|
||||
|
||||
float preSeekTime = (float)control.GetCurrentTime();
|
||||
|
||||
control.Seek(directorTime);
|
||||
|
||||
float postSeekTime = (float)control.GetCurrentTime();
|
||||
|
||||
if (!Mathf.Approximately(preSeekTime, postSeekTime))
|
||||
{
|
||||
control.WaitForNextFrame(GetDummyCamera(), preSeekFrameCount);
|
||||
}
|
||||
}
|
||||
|
||||
m_mediaPlayer.Player.Update();
|
||||
}
|
||||
|
||||
static Camera _dummyCamera;
|
||||
private static Camera GetDummyCamera()
|
||||
{
|
||||
if (_dummyCamera == null)
|
||||
{
|
||||
const string goName = "Video Dummy Camera";
|
||||
GameObject go = GameObject.Find(goName);
|
||||
if (go == null)
|
||||
{
|
||||
go = new GameObject(goName);
|
||||
go.hideFlags = HideFlags.HideInHierarchy | HideFlags.DontSave;
|
||||
go.SetActive(false);
|
||||
if (Application.isPlaying)
|
||||
{
|
||||
DontDestroyOnLoad(go);
|
||||
}
|
||||
|
||||
_dummyCamera = go.AddComponent<Camera>();
|
||||
_dummyCamera.hideFlags = HideFlags.HideInInspector | HideFlags.DontSave;
|
||||
_dummyCamera.cullingMask = 0;
|
||||
_dummyCamera.clearFlags = CameraClearFlags.Nothing;
|
||||
_dummyCamera.enabled = false;
|
||||
}
|
||||
else
|
||||
{
|
||||
_dummyCamera = go.GetComponent<Camera>();
|
||||
}
|
||||
}
|
||||
return _dummyCamera;
|
||||
}
|
||||
public override uint GetVideoWidth()
|
||||
{
|
||||
return m_mediaPlayer != null && m_mediaPlayer.Info != null ? (uint)m_mediaPlayer.Info.GetVideoWidth() : 0;
|
||||
}
|
||||
public override uint GetVideoHeight()
|
||||
{
|
||||
return m_mediaPlayer != null && m_mediaPlayer.Info != null ? (uint)m_mediaPlayer.Info.GetVideoHeight() : 0;
|
||||
}
|
||||
|
||||
public override bool SupportsPosterFrame()
|
||||
{
|
||||
return true;
|
||||
}
|
||||
|
||||
void OnDisable()
|
||||
{
|
||||
if (m_rt != null)
|
||||
{
|
||||
m_rt.Release();
|
||||
m_rt = null;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
#endif
|
@ -0,0 +1,11 @@
|
||||
fileFormatVersion: 2
|
||||
guid: f836f7125ecaa7a40b96bbc592961c04
|
||||
MonoImporter:
|
||||
externalObjects: {}
|
||||
serializedVersion: 2
|
||||
defaultReferences: []
|
||||
executionOrder: 0
|
||||
icon: {fileID: 2800000, guid: 42c51ff9981f3e24b83cd7ad3c56e235, type: 3}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
17
LocalPackages/depthkit.avpro/Runtime/Depthkit.AVPro.asmdef
Normal file
17
LocalPackages/depthkit.avpro/Runtime/Depthkit.AVPro.asmdef
Normal file
@ -0,0 +1,17 @@
|
||||
{
|
||||
"name": "Depthkit.AVPro",
|
||||
"rootNamespace": "",
|
||||
"references": [
|
||||
"GUID:3ca842002c51d0a43b73e45298809a13",
|
||||
"GUID:d757665d4a59fe94bab8bd5391e60e3d"
|
||||
],
|
||||
"includePlatforms": [],
|
||||
"excludePlatforms": [],
|
||||
"allowUnsafeCode": false,
|
||||
"overrideReferences": false,
|
||||
"precompiledReferences": [],
|
||||
"autoReferenced": true,
|
||||
"defineConstraints": [],
|
||||
"versionDefines": [],
|
||||
"noEngineReferences": false
|
||||
}
|
@ -0,0 +1,7 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 9399828fa2dee0448ab66bbae2c0eb43
|
||||
AssemblyDefinitionImporter:
|
||||
externalObjects: {}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
21
LocalPackages/depthkit.avpro/package.json
Normal file
21
LocalPackages/depthkit.avpro/package.json
Normal file
@ -0,0 +1,21 @@
|
||||
{
|
||||
"name": "nyc.scatter.depthkit.avpro",
|
||||
"version": "0.2.1",
|
||||
"displayName": "Depthkit AVPro Video Player",
|
||||
"description": "Use the Depthkit AVPro Video Player to playback Depthkit captures as combined-per-pixel videos using the AVPro Video Player from RenderHeads.\n\nNote AVPro Video is a dependency of this package, and is sold separately on the Unity Asset Store and supported by RenderHeads.",
|
||||
"unity": "2022.3",
|
||||
"dependencies": {
|
||||
"nyc.scatter.depthkit.core" : "0.14.2"
|
||||
},
|
||||
"samples": [],
|
||||
"keywords": [
|
||||
"Depthkit",
|
||||
"Volumetric",
|
||||
"Scatter"
|
||||
],
|
||||
"author": {
|
||||
"name": "Scatter",
|
||||
"email": "support@depthkit.tv",
|
||||
"url": "https://www.depthkit.tv"
|
||||
}
|
||||
}
|
7
LocalPackages/depthkit.avpro/package.json.meta
Normal file
7
LocalPackages/depthkit.avpro/package.json.meta
Normal file
@ -0,0 +1,7 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 404e38087f0d5504cb3538ae1c4f5dd7
|
||||
PackageManifestImporter:
|
||||
externalObjects: {}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
@ -1,8 +1,9 @@
|
||||
Tree("Root") {
|
||||
Composite(Sequence) {
|
||||
RunTree("32_Grotto_Kueche_Intro")
|
||||
RunTree("32_Grotto_Kueche_Zwiebeln_schneiden")
|
||||
RunTree("32_Grotto_Kueche_alles_gefunden")
|
||||
//RunTree("32_Grotto_Kueche_Intro")
|
||||
//RunTree("32_Grotto_Kueche_Zwiebeln_schneiden")
|
||||
// RunTree("32_Grotto_Kueche_alles_gefunden")
|
||||
RunTree("32_Grotto_Kueche_Zusammen_Kochen")
|
||||
}
|
||||
}
|
||||
|
||||
@ -11,106 +12,164 @@ Tree("32_Grotto_Kueche_Intro") {
|
||||
BTC.Run("AudioSource.AUDIO.Kueche1FIntro")
|
||||
|
||||
// Schuerze greifen
|
||||
// Was passiert mit der Schuerze? Schuerze verstecken
|
||||
BTC.Run("NamedGrabEvent.INTERACTABLES.Schuerze")
|
||||
//BTC.GetKeyDown("Return")
|
||||
BTC.Run("GO/NamedGrabEvent.INTERACTABLES.Schuerze")
|
||||
BTC.Hide("GO/NamedGrabEvent.INTERACTABLES.Schuerze")
|
||||
BTC.Run("AudioSource.AUDIO.Kueche2FIntro")
|
||||
|
||||
// Rezept vorlesen: Button Klick
|
||||
BTC.Set("TextMeshPro.HANDMENU.Option1Button", "text", "Rezept vorlesen")
|
||||
BTC.Show("GO.HANDMENU.Option1Button")
|
||||
BTC.Run("NamedEventTrigger.HANDMENU.Option1Button")
|
||||
//BTC.GetKeyDown("Return")
|
||||
|
||||
Composite(Race) {
|
||||
Composite(Sequence) {
|
||||
// auf Button klicken
|
||||
BTC.Run("NamedEventTrigger.HANDMENU.Option1Button")
|
||||
//BTC.GetKeyDown("Return")
|
||||
}
|
||||
Composite(Sequence) {
|
||||
// keine Reaktion
|
||||
BTC.Wait(5)
|
||||
// BTC.Run(Audio)
|
||||
BTC.Run("NamedEventTrigger.HANDMENU.Option1Button")
|
||||
}
|
||||
}
|
||||
BTC.Hide("GO.HANDMENU.Option1Button")
|
||||
|
||||
|
||||
BTC.Run("AudioSource.AUDIO.Kueche3FIntro")
|
||||
// Pilze leuchten
|
||||
// ...
|
||||
BTC.Enable("NamedGrabEvent/NamedOutline.INTERACTABLES.Steinpilze")
|
||||
|
||||
Composite(Race) {
|
||||
Composite(Sequence) {
|
||||
// Pilze ins Wasser Glas legen
|
||||
// GrabEvent auf Pilz?
|
||||
BTC.Set("Collider.INTERACTABLES.Wasser", "otherTag", "Steinpilze")
|
||||
BTC.Run("Collider.INTERACTABLES.Wasser")
|
||||
//BTC.GetKeyDown("Return")
|
||||
|
||||
BTC.Run("NamedGrabEvent/NamedOutline.INTERACTABLES.Steinpilze")
|
||||
BTC.Set("Collider.INTERACTABLES.GlassWasserTrigger", "otherTag", "Steinpilze")
|
||||
BTC.Run("Collider.INTERACTABLES.GlassWasserTrigger")
|
||||
}
|
||||
Composite(Sequence) {
|
||||
// Keine Reaction
|
||||
BTC.Wait(5)
|
||||
RunTree("32_Grotto_Kueche_Steinpilze_Hilfe")
|
||||
BTC.Run("AudioSource.AUDIO.Kueche1FSteinpilze")
|
||||
// Pilze ins Wasser Glas legen
|
||||
BTC.Run("NamedGrabEvent/NamedOutline.INTERACTABLES.Steinpilze")
|
||||
BTC.Set("Collider.INTERACTABLES.GlassWasserTrigger", "otherTag", "Steinpilze")
|
||||
BTC.Run("Collider.INTERACTABLES.GlassWasserTrigger")
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
Tree("32_Grotto_Kueche_Steinpilze_Hilfe") {
|
||||
Composite(Sequence) {
|
||||
BTC.Run("AudioSource.AUDIO.Kueche1FSteinpilze")
|
||||
BTC.Set("Collider.INTERACTABLES.Wasser", "otherTag", "Steinpilze")
|
||||
BTC.Run("Collider.INTERACTABLES.Wasser")
|
||||
//BTC.GetKeyDown("Return")
|
||||
}
|
||||
BTC.Disable("NamedGrabEvent/NamedOutline.INTERACTABLES.Steinpilze")
|
||||
}
|
||||
}
|
||||
|
||||
Tree("32_Grotto_Kueche_Zwiebeln_schneiden") {
|
||||
Composite(Sequence) {
|
||||
BTC.Run("AudioSource.AUDIO.Kueche1FZwiebelnsc")
|
||||
|
||||
// Zwiebeln reichen
|
||||
// Wie reiche ich die Zwiebeln? Auf eine bestimmte stelle am Tisch legen?
|
||||
BTC.Set("Collider.INTERACTABLES.Arbeitsflaeche", "otherTag", "Zwiebeln")
|
||||
BTC.Run("Collider.INTERACTABLES.Arbeitsflaeche")
|
||||
//BTC.GetKeyDown("Return")
|
||||
// Zwiebeln schneiden
|
||||
// ...
|
||||
|
||||
BTC.Run("AudioSource.AUDIO.Kueche2FZwiebelnsc")
|
||||
|
||||
// Zutaten leuchten
|
||||
// ...
|
||||
Composite(Marathon) {
|
||||
BTC.Enable("NamedGrabEvent/NamedOutline.INTERACTABLES.Bouillon")
|
||||
BTC.Show("GO/NamedSocketEvent.SOCKETS.BouillonSocket")
|
||||
BTC.Enable("NamedGrabEvent/NamedOutline.INTERACTABLES.Weisswein")
|
||||
BTC.Show("GO/NamedSocketEvent.SOCKETS.WeissweinSocket")
|
||||
BTC.Enable("GO/NamedGrabEvent/NamedOutline.INTERACTABLES.Risotto")
|
||||
BTC.Show("GO/NamedSocketEvent.SOCKETS.RisottoSocket")
|
||||
BTC.Enable("NamedGrabEvent/NamedOutline.INTERACTABLES.Olivenoel")
|
||||
BTC.Show("GO/NamedSocketEvent.SOCKETS.OlivenoelSocket")
|
||||
BTC.Enable("NamedGrabEvent/NamedOutline.INTERACTABLES.Pfeffer")
|
||||
BTC.Show("GO/NamedSocketEvent.SOCKETS.PfefferSocket")
|
||||
BTC.Enable("NamedGrabEvent/NamedOutline.INTERACTABLES.Salz")
|
||||
BTC.Show("GO/NamedSocketEvent.SOCKETS.SalzSocket")
|
||||
}
|
||||
|
||||
|
||||
// Zutaten auf die Arbeitsflaeche legen
|
||||
RunTree("32_Grotto_Kueche_Zwiebeln_schneiden_Zutaten_suchen")
|
||||
// Keine Reaction
|
||||
//BTC.Wait(10)
|
||||
//BTC.Run("AudioSource.AUDIO.Kueche1FkeineReakt")
|
||||
// Zutaten auf die Arbeitsflaeche legen mithilfe Sockets
|
||||
Composite(Marathon) {
|
||||
|
||||
Decorator (RepeatUntilFailed) {
|
||||
Decorator(Inverter) {
|
||||
Composite(Sequence) {
|
||||
BTC.Run("GO/NamedGrabEvent/NamedOutline.INTERACTABLES.Risotto")
|
||||
//BTC.GetKeyDown("Return")
|
||||
|
||||
Composite(Race) {
|
||||
Composite(Sequence) {
|
||||
// Success
|
||||
BTC.Run("GO/NamedSocketEvent.SOCKETS.RisottoSocket")
|
||||
BTC.Disable("GO/NamedGrabEvent/NamedOutline.INTERACTABLES.Risotto")
|
||||
BTC.SetBool("IsSnapped")
|
||||
}
|
||||
Composite(Sequence) {
|
||||
// Fail
|
||||
BTC.Run("GO/NamedGrabEvent/NamedOutline.INTERACTABLES.Risotto")
|
||||
|
||||
Composite(Marathon) {
|
||||
BTC.Run("AudioSource.AUDIO.Kueche2FZwiebelnsc")
|
||||
// Objekt geht zurueck
|
||||
BTC.SetPosition("GO/NamedGrabEvent/NamedOutline.INTERACTABLES.Risotto", -6.733, 1.362, -18.908)
|
||||
}
|
||||
|
||||
BTC.SetBool("IsSnapped", false)
|
||||
}
|
||||
}
|
||||
|
||||
BTC.CompareBool("IsSnapped")
|
||||
} // Sequence
|
||||
}
|
||||
} // Repeat
|
||||
|
||||
|
||||
Composite(Sequence) {
|
||||
|
||||
BTC.Run("NamedGrabEvent/NamedOutline.INTERACTABLES.Salz")
|
||||
BTC.Disable("NamedGrabEvent/NamedOutline.INTERACTABLES.Salz")
|
||||
BTC.Run("GO/NamedSocketEvent.SOCKETS.SalzSocket")
|
||||
}
|
||||
Composite(Sequence) {
|
||||
|
||||
BTC.Run("NamedGrabEvent/NamedOutline.INTERACTABLES.Pfeffer")
|
||||
BTC.Disable("NamedGrabEvent/NamedOutline.INTERACTABLES.Pfeffer")
|
||||
BTC.Run("GO/NamedSocketEvent.SOCKETS.PfefferSocket")
|
||||
}
|
||||
Composite(Sequence) {
|
||||
|
||||
BTC.Run("NamedGrabEvent/NamedOutline.INTERACTABLES.Weisswein")
|
||||
BTC.Disable("NamedGrabEvent/NamedOutline.INTERACTABLES.Weisswein")
|
||||
BTC.Run("GO/NamedSocketEvent.SOCKETS.WeissweinSocket")
|
||||
}
|
||||
Composite(Sequence) {
|
||||
|
||||
BTC.Run("NamedGrabEvent/NamedOutline.INTERACTABLES.Bouillon")
|
||||
BTC.Disable("NamedGrabEvent/NamedOutline.INTERACTABLES.Bouillon")
|
||||
BTC.Run("GO/NamedSocketEvent.SOCKETS.BouillonSocket")
|
||||
}
|
||||
Composite(Sequence) {
|
||||
|
||||
BTC.Run("NamedGrabEvent/NamedOutline.INTERACTABLES.Olivenoel")
|
||||
BTC.Disable("NamedGrabEvent/NamedOutline.INTERACTABLES.Olivenoel")
|
||||
BTC.Run("GO/NamedSocketEvent.SOCKETS.OlivenoelSocket")
|
||||
}
|
||||
}
|
||||
|
||||
BTC.Wait(1)
|
||||
|
||||
Composite(Marathon) {
|
||||
BTC.Hide("GO/NamedSocketEvent.SOCKETS.OlivenoelSocket")
|
||||
BTC.Hide("GO/NamedSocketEvent.SOCKETS.BouillonSocket")
|
||||
BTC.Hide("GO/NamedSocketEvent.SOCKETS.WeissweinSocket")
|
||||
BTC.Hide("GO/NamedSocketEvent.SOCKETS.PfefferSocket")
|
||||
BTC.Hide("GO/NamedSocketEvent.SOCKETS.SalzSocket")
|
||||
BTC.Hide("GO/NamedSocketEvent.SOCKETS.RisottoSocket")
|
||||
}
|
||||
|
||||
}
|
||||
}
|
||||
|
||||
Tree("32_Grotto_Kueche_Zwiebeln_schneiden_Zutaten_suchen") {
|
||||
Composite(Marathon) {
|
||||
Composite(Sequence) {
|
||||
BTC.Run("NamedGrabEvent.INTERACTABLES.Risotto")
|
||||
BTC.Set("Collider.INTERACTABLES.Arbeitsflaeche", "otherTag", "Risotto")
|
||||
BTC.Run("Collider.INTERACTABLES.Arbeitsflaeche")
|
||||
}
|
||||
Composite(Sequence) {
|
||||
BTC.Run("NamedGrabEvent.INTERACTABLES.Salz")
|
||||
BTC.Set("Collider.INTERACTABLES.Arbeitsflaeche", "otherTag", "Salz")
|
||||
BTC.Run("Collider.INTERACTABLES.Arbeitsflaeche")
|
||||
}
|
||||
Composite(Sequence) {
|
||||
BTC.Run("NamedGrabEvent.INTERACTABLES.Pfeffer")
|
||||
BTC.Set("Collider.INTERACTABLES.Arbeitsflaeche", "otherTag", "Pfeffer")
|
||||
BTC.Run("Collider.INTERACTABLES.Arbeitsflaeche")
|
||||
}
|
||||
Composite(Sequence) {
|
||||
BTC.Run("NamedGrabEvent.INTERACTABLES.Weisswein")
|
||||
BTC.Set("Collider.INTERACTABLES.Arbeitsflaeche", "otherTag", "Weisswein")
|
||||
BTC.Run("Collider.INTERACTABLES.Arbeitsflaeche")
|
||||
}
|
||||
Composite(Sequence) {
|
||||
BTC.Run("NamedGrabEvent.INTERACTABLES.Bouillon")
|
||||
BTC.Set("Collider.INTERACTABLES.Arbeitsflaeche", "otherTag", "Bouillon")
|
||||
BTC.Run("Collider.INTERACTABLES.Arbeitsflaeche")
|
||||
}
|
||||
Composite(Sequence) {
|
||||
BTC.Run("NamedGrabEvent.INTERACTABLES.Olivenoel")
|
||||
BTC.Set("Collider.INTERACTABLES.Arbeitsflaeche", "otherTag", "Olivenoel")
|
||||
BTC.Run("Collider.INTERACTABLES.Arbeitsflaeche")
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
Tree("32_Grotto_Kueche_alles_gefunden") {
|
||||
Composite(Sequence) {
|
||||
@ -121,8 +180,8 @@ Tree("32_Grotto_Kueche_alles_gefunden") {
|
||||
|
||||
// Zwiebeln in Topf geben
|
||||
BTC.Run("NamedGrabEvent.INTERACTABLES.Zwiebeln")
|
||||
BTC.Set("Collider.STATIC.Pfanne004", "otherTag", "Zwiebeln")
|
||||
BTC.Run("Collider.STATIC.Pfanne004")
|
||||
BTC.Set("Collider.INTERACTABLES.Topf", "otherTag", "Zwiebeln")
|
||||
BTC.Run("Collider.INTERACTABLES.Topf")
|
||||
BTC.Run("AudioSource.AUDIO.Kueche3Fallesgefun")
|
||||
|
||||
// Frage beantworten
|
||||
@ -215,16 +274,111 @@ Tree("32_Grotto_Kueche_Kochen_Anzahl") {
|
||||
|
||||
Tree("32_Grotto_Kueche_Zusammen_Kochen") {
|
||||
Composite(Sequence) {
|
||||
BTC.GetKeyDown("Return")
|
||||
BTC.Run("AudioSource.AUDIO.Kueche1FZusammenKo")
|
||||
|
||||
// Risotto in Topf geben
|
||||
BTC.Run("GO/NamedGrabEvent/NamedOutline.INTERACTABLES.Risotto")
|
||||
BTC.Set("Collider.INTERACTABLES.Topf", "otherTag", "Risotto")
|
||||
BTC.Run("Collider.INTERACTABLES.Topf")
|
||||
|
||||
// Ruehren
|
||||
BTC.Run("NamedGrabEvent.INTERACTABLES.Loeffel")
|
||||
BTC.Set("Collider.INTERACTABLES.Topf", "otherTag", "Loeffel")
|
||||
BTC.Run("Collider.INTERACTABLES.Topf")
|
||||
// Wie lange ruehren?
|
||||
BTC.Wait(2)
|
||||
BTC.Run("AudioSource.AUDIO.Kueche2FZusammenKo")
|
||||
|
||||
// Wein leuchtet
|
||||
BTC.Enable("NamedGrabEvent/NamedOutline.INTERACTABLES.Weisswein")
|
||||
|
||||
// Wein greifen
|
||||
BTC.Run("NamedGrabEvent/NamedOutline.INTERACTABLES.Weisswein")
|
||||
BTC.Disable("NamedGrabEvent/NamedOutline.INTERACTABLES.Weisswein")
|
||||
|
||||
// Wein in Topf giessen
|
||||
// ...
|
||||
BTC.Run("AudioSource.AUDIO.Kueche3FZusammenKo")
|
||||
|
||||
// Bouillon leuchtet
|
||||
BTC.Enable("NamedGrabEvent/NamedOutline.INTERACTABLES.Bouillon")
|
||||
|
||||
// Bouillon greifen
|
||||
BTC.Run("NamedGrabEvent/NamedOutline.INTERACTABLES.Bouillon")
|
||||
BTC.Disable("NamedGrabEvent/NamedOutline.INTERACTABLES.Bouillon")
|
||||
|
||||
// Bouillon in Topf geben
|
||||
// ...
|
||||
BTC.Run("AudioSource.AUDIO.Kueche4FZusammenKo")
|
||||
|
||||
// Glas Wasser mit Steinpilze in Topf geben
|
||||
BTC.Run("NamedGrabEvent/NamedOutline.INTERACTABLES.Steinpilze")
|
||||
BTC.Set("Collider.INTERACTABLES.Topf", "otherTag", "Steinpilze")
|
||||
BTC.Run("Collider.INTERACTABLES.Topf")
|
||||
|
||||
RunTree("32_Grotto_Kueche_Parmigiano")
|
||||
}
|
||||
}
|
||||
|
||||
Tree("32_Grotto_Kueche_Selbststaendig_Kochen") {
|
||||
Composite(Sequence) {
|
||||
BTC.GetKeyDown("Return")
|
||||
BTC.Run("AudioSource.AUDIO.Kueche1FSelbststae")
|
||||
// Selbstaendig kochen...
|
||||
// ...
|
||||
|
||||
RunTree("32_Grotto_Kueche_Parmigiano")
|
||||
}
|
||||
}
|
||||
|
||||
Tree("32_Grotto_Kueche_Parmigiano") {
|
||||
Composite(Sequence) {
|
||||
BTC.Run("AudioSource.AUDIO.Kueche4FZusammenKo")
|
||||
|
||||
// Parmigiano in Topf geben
|
||||
BTC.Run("NamedGrabEvent.INTERACTABLES.Parmigiano")
|
||||
BTC.Set("Collider.INTERACTABLES.Topf", "otherTag", "Parmigiano")
|
||||
BTC.Run("Collider.INTERACTABLES.Topf")
|
||||
|
||||
BTC.Run("AudioSource.AUDIO.Kueche4FZusammenKo") // Richtige Audio fehlt
|
||||
|
||||
// Antwort User
|
||||
BTC.Set("TextMeshPro.HANDMENU.Option1Button", "text", "Ja")
|
||||
BTC.Show("GO.HANDMENU.Option1Button")
|
||||
Composite(Race) {
|
||||
BTC.Run("NamedEventTrigger.HANDMENU.Option1Button")
|
||||
BTC.Wait(5)
|
||||
}
|
||||
BTC.Hide("GO.HANDMENU.Option1Button")
|
||||
|
||||
BTC.Run("AudioSource.AUDIO.Kueche4FZusammenKo") // Richtige Audio fehlt
|
||||
|
||||
// Stelle für Pfanne leuchtet
|
||||
BTC.Enable("Collider/NamedOutline.INTERACTABLES.TopfUntersetzer")
|
||||
|
||||
// Pfanne rueber stellen
|
||||
BTC.Run("NamedGrabEvent.INTERACTABLES.Topf")
|
||||
BTC.Set("Collider/NamedOutline.INTERACTABLES.TopfUntersetzer", "otherTag", "Topf")
|
||||
BTC.Run("Collider/NamedOutline.INTERACTABLES.TopfUntersetzer")
|
||||
BTC.Disable("Collider/NamedOutline.INTERACTABLES.TopfUntersetzer")
|
||||
|
||||
BTC.Run("AudioSource.AUDIO.Kueche5FZusammenKo")
|
||||
BTC.Run("AudioSource.AUDIO.Kueche6FZusammenKo")
|
||||
|
||||
// --- Outro ---
|
||||
BTC.Run("AudioSource.AUDIO.Kueche1GOutro")
|
||||
BTC.Run("AudioSource.AUDIO.Kueche2GOutro")
|
||||
|
||||
// Name sagen
|
||||
BTC.Set("TextMeshPro.HANDMENU.Option1Button", "text", "Mein Name ist User.")
|
||||
BTC.Show("GO.HANDMENU.Option1Button")
|
||||
Composite(Race) {
|
||||
BTC.Run("NamedEventTrigger.HANDMENU.Option1Button")
|
||||
BTC.Wait(5)
|
||||
}
|
||||
BTC.Hide("GO.HANDMENU.Option1Button")
|
||||
BTC.Run("AudioSource.AUDIO.Kueche3GOutro")
|
||||
}
|
||||
}
|
||||
|
||||
Tree("32_Grotto_Kueche_Hide") {
|
||||
Composite(Sequence) {
|
||||
@ -234,3 +388,4 @@ Tree("32_Grotto_Kueche_Hide") {
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
|
146
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146
Viagg-io/Assets/Materials/Grotto/SocketTransparentMat.mat
Normal file
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using UnityEngine;
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using System.Collections.Generic;
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//-----------------------------------------------------------------------------
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// Copyright 2015-2021 RenderHeads Ltd. All rights reserved.
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//-----------------------------------------------------------------------------
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{
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||||
if (SystemInfo.supportsGyroscope)
|
||||
{
|
||||
Input.gyro.enabled = true;
|
||||
}
|
||||
}
|
||||
|
||||
void Update()
|
||||
{
|
||||
if (SystemInfo.supportsGyroscope && Input.gyro.enabled)
|
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{
|
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RotateFromGyro();
|
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}
|
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else
|
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{
|
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RotateFromMouseOrTouch();
|
||||
}
|
||||
}
|
||||
|
||||
void OnDestroy()
|
||||
{
|
||||
if (SystemInfo.supportsGyroscope)
|
||||
{
|
||||
Input.gyro.enabled = false;
|
||||
}
|
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}
|
||||
|
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void RotateFromGyro()
|
||||
{
|
||||
// Invert the z and w of the gyro attitude
|
||||
this.transform.localRotation = new Quaternion(Input.gyro.attitude.x, Input.gyro.attitude.y, -Input.gyro.attitude.z, -Input.gyro.attitude.w);
|
||||
}
|
||||
|
||||
void RotateFromMouseOrTouch()
|
||||
{
|
||||
if (Input.GetMouseButton(0))
|
||||
{
|
||||
float h = _maxSpinSpeed * -Input.GetAxis("Mouse X") * Time.deltaTime;
|
||||
float v = 0f;
|
||||
if (!_lockPitch)
|
||||
{
|
||||
v = _maxSpinSpeed * Input.GetAxis("Mouse Y") * Time.deltaTime;
|
||||
}
|
||||
h = Mathf.Clamp(h, -0.5f, 0.5f);
|
||||
v = Mathf.Clamp(v, -0.5f, 0.5f);
|
||||
_spinX += h;
|
||||
_spinY += v;
|
||||
}
|
||||
if (!Mathf.Approximately(_spinX, 0f) || !Mathf.Approximately(_spinY, 0f))
|
||||
{
|
||||
this.transform.Rotate(Vector3.up, _spinX);
|
||||
this.transform.Rotate(Vector3.right, _spinY);
|
||||
|
||||
_spinX = Mathf.MoveTowards(_spinX, 0f, _spinDamping * Time.deltaTime);
|
||||
_spinY = Mathf.MoveTowards(_spinY, 0f, _spinDamping * Time.deltaTime);
|
||||
}
|
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}
|
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}
|
||||
}
|
12
Viagg-io/Assets/Packages/AVProVideo/Demos/Common/LookAround360.cs.meta
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@ -0,0 +1,89 @@
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// UnityEngine.UI was moved to a package in 2019.2.0
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// Unfortunately no way to test for this across all Unity versions yet
|
||||
// You can set up the asmdef to reference the new package, but the package doesn't
|
||||
// existing in Unity 2017 etc, and it throws an error due to missing reference
|
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#define AVPRO_PACKAGE_UNITYUI
|
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#if (UNITY_2019_2_OR_NEWER && AVPRO_PACKAGE_UNITYUI) || (!UNITY_2019_2_OR_NEWER)
|
||||
|
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using UnityEngine;
|
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using UnityEngine.UI;
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||||
|
||||
namespace RenderHeads.Media.AVProVideo.Demos.UI
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||||
{
|
||||
/// Fill a rectangle region with horizontal segments along it
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[ExecuteInEditMode]
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public class HorizontalSegmentsPrimitive : Graphic
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{
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private float[] _segments = { 0f, 0f };
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public float[] Segments { get { return _segments; } set { SetSegments(value); } }
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private void SetSegments(float[] segments)
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{
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if (segments != null && segments.Length > 1)
|
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{
|
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_segments = segments;
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}
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else
|
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{
|
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_segments = new float[] { 0f, 0f };
|
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}
|
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|
||||
// TODO: detect whether a change actually occured before setting to dirty
|
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SetVerticesDirty();
|
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}
|
||||
|
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protected override void OnPopulateMesh(VertexHelper vh)
|
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{
|
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Vector2 corner1 = Vector2.zero;
|
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Vector2 corner2 = Vector2.zero;
|
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corner1.x = 0f;
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corner1.y = 0f;
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corner2.x = 1f;
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corner2.y = 1f;
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corner1.x -= rectTransform.pivot.x;
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corner1.y -= rectTransform.pivot.y;
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corner2.x -= rectTransform.pivot.x;
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corner2.y -= rectTransform.pivot.y;
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corner1.x *= rectTransform.rect.width;
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corner1.y *= rectTransform.rect.height;
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corner2.x *= rectTransform.rect.width;
|
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corner2.y *= rectTransform.rect.height;
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|
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vh.Clear();
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|
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int numQuads = _segments.Length / 2;
|
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|
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UIVertex vert = UIVertex.simpleVert;
|
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int vi = 0;
|
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for (int i = 0; i < numQuads; i++)
|
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{
|
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float x1 = _segments[i * 2 + 0] * (corner2.x - corner1.x) + corner1.x;
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float x2 = _segments[i * 2 + 1] * (corner2.x - corner1.x) + corner1.x;
|
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|
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vert.position = new Vector2(x1, corner1.y);
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vert.color = color;
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vh.AddVert(vert);
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|
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vert.position = new Vector2(x1, corner2.y);
|
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vert.color = color;
|
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vh.AddVert(vert);
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|
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vert.position = new Vector2(x2, corner2.y);
|
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vert.color = color;
|
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vh.AddVert(vert);
|
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|
||||
vert.position = new Vector2(x2, corner1.y);
|
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vert.color = color;
|
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vh.AddVert(vert);
|
||||
|
||||
vh.AddTriangle(0 + vi, 1 + vi, 2 + vi);
|
||||
vh.AddTriangle(2 + vi, 3 + vi, 0 + vi);
|
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vi += 4;
|
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}
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}
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}
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}
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#endif
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m_Scale: {x: 1, y: 1}
|
||||
m_Offset: {x: 0, y: 0}
|
||||
m_Floats:
|
||||
- _BumpScale: 1
|
||||
- _ColorMask: 15
|
||||
- _Cutoff: 0.5
|
||||
- _DetailNormalMapScale: 1
|
||||
- _DstBlend: 0
|
||||
- _GlossMapScale: 1
|
||||
- _Glossiness: 0.5
|
||||
- _GlossyReflections: 1
|
||||
- _Metallic: 0
|
||||
- _Mode: 0
|
||||
- _OcclusionStrength: 1
|
||||
- _Parallax: 0.02
|
||||
- _SmoothnessTextureChannel: 0
|
||||
- _SpecularHighlights: 1
|
||||
- _SrcBlend: 1
|
||||
- _Stencil: 0
|
||||
- _StencilComp: 8
|
||||
- _StencilOp: 0
|
||||
- _StencilReadMask: 255
|
||||
- _StencilWriteMask: 255
|
||||
- _UVSec: 0
|
||||
- _ZWrite: 1
|
||||
m_Colors:
|
||||
- _Color: {r: 1, g: 1, b: 1, a: 1}
|
||||
- _EmissionColor: {r: 0, g: 0, b: 0, a: 1}
|
@ -0,0 +1,9 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 4dc8d5e4c33efff42a23dc52502a4a4d
|
||||
timeCreated: 1546682531
|
||||
licenseType: Pro
|
||||
NativeFormatImporter:
|
||||
mainObjectFileID: 2100000
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
@ -0,0 +1,486 @@
|
||||
// Credit to Inigo Quilez (https://www.iquilezles.org/www/articles/distfunctions2d/distfunctions2d.htm) for many of the 2D functions used
|
||||
Shader "Unlit/MediaPlayerUI"
|
||||
{
|
||||
Properties
|
||||
{
|
||||
[PerRendererData] _MainTex("Sprite Texture", 2D) = "white" {}
|
||||
_Color("Tint", Color) = (1,1,1,1)
|
||||
|
||||
_StencilComp("Stencil Comparison", Float) = 8
|
||||
_Stencil("Stencil ID", Float) = 0
|
||||
_StencilOp("Stencil Operation", Float) = 0
|
||||
_StencilWriteMask("Stencil Write Mask", Float) = 255
|
||||
_StencilReadMask("Stencil Read Mask", Float) = 255
|
||||
|
||||
_ColorMask("Color Mask", Float) = 15
|
||||
[KeywordEnum(Circle, Play, Pause, PlayPause, Buffering, Volume, Forward, Back, CC, Options, Spectrum)] UI("UI Element", Float) = 0
|
||||
_Morph("Morph", Range(0, 1)) = 0
|
||||
_Mute("Mute", Range(0, 1)) = 0
|
||||
_Volume("Volume", Range(0, 1)) = 1
|
||||
|
||||
[Toggle(DRAW_OUTLINE)] _DrawOutline("Draw Outline", Float) = 0
|
||||
_OutlineSize("Outline Size", Range(0, 0.1)) = 0.05
|
||||
_OutlineOpacity("Outline Opacity", Range(0, 1)) = 0.25
|
||||
_OutlineSoftness("Outline Softness", Range(0, 1)) = 0
|
||||
}
|
||||
SubShader
|
||||
{
|
||||
Tags
|
||||
{
|
||||
"Queue"="Transparent"
|
||||
"IgnoreProjector"="True"
|
||||
"RenderType"="Transparent"
|
||||
"PreviewType"="Plane"
|
||||
"CanUseSpriteAtlas"="True"
|
||||
}
|
||||
|
||||
Stencil
|
||||
{
|
||||
Ref[_Stencil]
|
||||
Comp[_StencilComp]
|
||||
Pass[_StencilOp]
|
||||
ReadMask[_StencilReadMask]
|
||||
WriteMask[_StencilWriteMask]
|
||||
}
|
||||
|
||||
Cull Off
|
||||
Lighting Off
|
||||
ZWrite Off
|
||||
ZTest[unity_GUIZTestMode]
|
||||
Fog{ Mode Off }
|
||||
Blend SrcAlpha OneMinusSrcAlpha
|
||||
ColorMask[_ColorMask]
|
||||
|
||||
Pass
|
||||
{
|
||||
CGPROGRAM
|
||||
#pragma vertex vert
|
||||
#pragma fragment frag
|
||||
#pragma multi_compile UI_CIRCLE UI_PLAY UI_PAUSE UI_PLAYPAUSE UI_BUFFERING UI_VOLUME UI_FORWARD UI_BACK UI_CC UI_OPTIONS UI_SPECTRUM
|
||||
#pragma shader_feature DRAW_OUTLINE
|
||||
#include "UnityCG.cginc"
|
||||
|
||||
struct appdata_t
|
||||
{
|
||||
float4 vertex : POSITION;
|
||||
float4 color : COLOR;
|
||||
float2 texcoord : TEXCOORD0;
|
||||
};
|
||||
|
||||
struct v2f
|
||||
{
|
||||
float4 vertex : SV_POSITION;
|
||||
fixed4 color : COLOR;
|
||||
half2 uv : TEXCOORD0;
|
||||
float4 worldPosition : TEXCOORD1;
|
||||
};
|
||||
|
||||
uniform fixed4 _Color;
|
||||
uniform float _Morph;
|
||||
uniform float _Volume;
|
||||
uniform float _Mute;
|
||||
uniform float _OutlineSize;
|
||||
uniform float _OutlineOpacity;
|
||||
uniform float _OutlineSoftness;
|
||||
#if UI_SPECTRUM
|
||||
#if SHADER_API_GLES
|
||||
uniform float _Spectrum[4];
|
||||
#else
|
||||
uniform float _Spectrum[128];
|
||||
#endif
|
||||
uniform float _SpectrumRange;
|
||||
uniform float _SpectrumMax;
|
||||
#endif
|
||||
sampler2D _MainTex;
|
||||
float4 _MainTex_ST;
|
||||
|
||||
v2f vert(appdata_t IN)
|
||||
{
|
||||
v2f OUT;
|
||||
OUT.worldPosition = IN.vertex;
|
||||
OUT.vertex = UnityObjectToClipPos(IN.vertex);
|
||||
#ifdef UNITY_HALF_TEXEL_OFFSET
|
||||
OUT.vertex.xy += (_ScreenParams.zw - 1.0)*float2(-1, 1);
|
||||
#endif
|
||||
OUT.uv.xy = IN.texcoord.xy;
|
||||
OUT.color = IN.color * _Color;
|
||||
|
||||
return OUT;
|
||||
}
|
||||
|
||||
float ndot(float2 a, float2 b) { return a.x*b.x - a.y*b.y; }
|
||||
|
||||
float opU(float d1, float d2) { return min(d1, d2); }
|
||||
|
||||
float opS(float d1, float d2) { return max(-d1, d2); }
|
||||
|
||||
float opI(float d1, float d2) { return max(d1, d2); }
|
||||
|
||||
float sdCircle(in float2 p, float r)
|
||||
{
|
||||
return length(p) - r;
|
||||
}
|
||||
|
||||
float sdRhombus(in float2 p, in float2 b)
|
||||
{
|
||||
float2 q = abs(p);
|
||||
float h = clamp((-2.0*ndot(q, b) + ndot(b, b)) / dot(b, b), -1.0, 1.0);
|
||||
float d = length(q - 0.5*b*float2(1.0 - h, 1.0 + h));
|
||||
return d * sign(q.x*b.y + q.y*b.x - b.x*b.y);
|
||||
}
|
||||
|
||||
float sdEquilateralTriangle(in float2 p)
|
||||
{
|
||||
const float k = sqrt(3.0);
|
||||
|
||||
p.x = abs(p.x) - 1.0;
|
||||
p.y = p.y + 1.0 / k;
|
||||
if (p.x + k*p.y > 0.0) p = float2(p.x - k*p.y, -k*p.x - p.y) / 2.0;
|
||||
p.x -= clamp(p.x, -2.0, 0.0);
|
||||
return -length(p)*sign(p.y);
|
||||
}
|
||||
|
||||
float sdTriangle(in float2 p, in float2 p0, in float2 p1, in float2 p2)
|
||||
{
|
||||
float2 e0 = p1 - p0, e1 = p2 - p1, e2 = p0 - p2;
|
||||
float2 v0 = p - p0, v1 = p - p1, v2 = p - p2;
|
||||
|
||||
float2 pq0 = v0 - e0*clamp(dot(v0, e0) / dot(e0, e0), 0.0, 1.0);
|
||||
float2 pq1 = v1 - e1*clamp(dot(v1, e1) / dot(e1, e1), 0.0, 1.0);
|
||||
float2 pq2 = v2 - e2*clamp(dot(v2, e2) / dot(e2, e2), 0.0, 1.0);
|
||||
|
||||
float s = sign(e0.x*e2.y - e0.y*e2.x);
|
||||
float2 d = min(min(float2(dot(pq0, pq0), s*(v0.x*e0.y - v0.y*e0.x)),
|
||||
float2(dot(pq1, pq1), s*(v1.x*e1.y - v1.y*e1.x))),
|
||||
float2(dot(pq2, pq2), s*(v2.x*e2.y - v2.y*e2.x)));
|
||||
|
||||
return -sqrt(d.x)*sign(d.y);
|
||||
}
|
||||
|
||||
|
||||
float sdTriangleIsosceles(in float2 p, in float2 q)
|
||||
{
|
||||
p.x = abs(p.x);
|
||||
|
||||
float2 a = p - q*clamp(dot(p, q) / dot(q, q), 0.0, 1.0);
|
||||
float2 b = p - q*float2(clamp(p.x / q.x, 0.0, 1.0), 1.0);
|
||||
float s = -sign(q.y);
|
||||
float2 d = min(float2(dot(a, a), s*(p.x*q.y - p.y*q.x)),
|
||||
float2(dot(b, b), s*(p.y - q.y)));
|
||||
|
||||
return -sqrt(d.x)*sign(d.y);
|
||||
}
|
||||
|
||||
float sdBox(in float2 p, in float2 b)
|
||||
{
|
||||
float2 d = abs(p) - b;
|
||||
return length(max(d, float2(0.0, 0.0))) + min(max(d.x, d.y), 0.0);
|
||||
}
|
||||
|
||||
float sdRoundedBox(in float2 p, in float2 b, in float4 r)
|
||||
{
|
||||
r.xy = (p.x>0.0)?r.xy : r.zw;
|
||||
r.x = (p.y>0.0)?r.x : r.y;
|
||||
float2 q = abs(p)-b+r.x;
|
||||
return min(max(q.x,q.y),0.0) + length(max(q,0.0)) - r.x;
|
||||
}
|
||||
|
||||
float sdArc(in float2 p, in float2 sca, in float2 scb, in float ra, float rb)
|
||||
{
|
||||
p = mul(float2x2(sca.x,sca.y,-sca.y,sca.x), p);
|
||||
p.x = abs(p.x);
|
||||
float k = (scb.y*p.x>scb.x*p.y) ? dot(p.xy,scb) : length(p.xy);
|
||||
return sqrt( dot(p,p) + ra*ra - 2.0*ra*k ) - rb;
|
||||
}
|
||||
|
||||
float2 rotate2d(float2 v, float a)
|
||||
{
|
||||
float s = sin(a);
|
||||
float c = cos(a);
|
||||
float2x2 m = float2x2(c, -s, s, c);
|
||||
return mul(m,v);
|
||||
}
|
||||
|
||||
#if UI_FORWARD || UI_BACK
|
||||
float forward(float2 uv)
|
||||
{
|
||||
float r1 = 100000.0;
|
||||
r1 = sdTriangleIsosceles(float2(uv.y, -uv.x) + float2(0.0, 0.333), float2(0.666, 0.666));
|
||||
r1 = opS(r1, sdTriangleIsosceles(float2(uv.y, -uv.x) + float2(0.0, 0.333 * 1.5), float2(0.666, 0.666)));
|
||||
|
||||
uv.x += 0.2;
|
||||
|
||||
float r2 = 100000.0;
|
||||
r2 = sdTriangleIsosceles(float2(uv.y, -uv.x) + float2(0.0, 0.333), float2(0.666, 0.666));
|
||||
//r2 = opS(r2, sdTriangleIsosceles(float2(uv.y, -uv.x) + float2(0.0, 0.333 * 1.5), float2(0.666, 0.666)));
|
||||
|
||||
float r = opU(r1, r2);
|
||||
|
||||
return r;
|
||||
}
|
||||
#endif
|
||||
|
||||
#if UI_VOLUME
|
||||
float volume(float2 uv)
|
||||
{
|
||||
float r = 100000.0;
|
||||
|
||||
uv.x += 0.25;
|
||||
|
||||
// Cone
|
||||
r = opU(r, sdBox(uv + float2(0.1, 0.0), float2(0.25, 0.25)));
|
||||
r = opU(r, sdTriangleIsosceles(float2(uv.y, uv.x) + float2(0.0, 0.3), float2(0.6, 0.6)));
|
||||
|
||||
// Ripple occluder
|
||||
float s = sdBox(uv + float2(0, 0.0), float2(0.4, 0.7));
|
||||
|
||||
// Ripple thickness
|
||||
float rt = 0.15;
|
||||
|
||||
// Ripple 1
|
||||
float offset = -0.25;
|
||||
if (_Volume > 0.0)
|
||||
{
|
||||
float t = saturate(_Volume / 0.5);
|
||||
r = opU(r, opS(s, sdCircle(uv + float2(offset, 0.0), rt*lerp(1, 2, t))));
|
||||
}
|
||||
|
||||
// Ripple 2
|
||||
float a;
|
||||
//a = sdCircle(uv + float2(offset, 0.0), 0.6 - rt * 3);
|
||||
//a = opS(a, opS(s, sdCircle(uv + float2(offset, 0.0), 0.6 - rt * 2)));
|
||||
//r = opU(a, r);
|
||||
|
||||
// Ripple 3
|
||||
if (_Volume > 0.5)
|
||||
{
|
||||
float t = saturate((_Volume - 0.5) / 0.5);
|
||||
a = sdCircle(uv + float2(offset, 0.0), (0.6 - rt));
|
||||
a = opS(a, opS(s, sdCircle(uv + float2(offset, 0.0), lerp(0.6-rt, 0.6, t))));
|
||||
r = opU(a, r);
|
||||
}
|
||||
|
||||
// Crossout
|
||||
if (_Mute > 0.0)
|
||||
{
|
||||
float maxLength = 0.8;
|
||||
float length = _Mute * maxLength;
|
||||
{
|
||||
// Cutout
|
||||
r = opS(-r, -sdBox(rotate2d(uv - float2(0.25, 0), -3.14/4) + float2(-0.1, length/1 - maxLength/1), float2(0.1, length*1)));
|
||||
|
||||
// Line
|
||||
r = opU(r, sdBox(rotate2d(uv - float2(0.25, 0), -3.14/4) + float2(0.0, length/1 - maxLength/1), float2(0.1, length*1)));
|
||||
}
|
||||
}
|
||||
|
||||
return r;
|
||||
}
|
||||
#endif
|
||||
|
||||
|
||||
#if UI_CC
|
||||
float ccbutton(float2 uv)
|
||||
{
|
||||
float r = 100000.0;
|
||||
|
||||
float barHeight = 0.1;
|
||||
|
||||
float boxSize = 0.65;
|
||||
float r3 = sdRoundedBox(uv, float2(boxSize, boxSize * 0.9), float4(0.25, 0.25, 0.25, 0.25));
|
||||
|
||||
float angle1 = 0.0;
|
||||
float angle2 = 2.3;
|
||||
float thickeness = 0.08;
|
||||
float size = 0.25;
|
||||
float rLeftC = sdArc(float2(0.35 + uv.x*1.5, uv.y), float2(sin(angle1), cos(angle1)), float2(sin(angle2), cos(angle2)), size, thickeness);
|
||||
float rRightC = sdArc(float2(-0.40 + uv.x*1.5, uv.y), float2(sin(angle1), cos(angle1)), float2(sin(angle2), cos(angle2)), size, thickeness);
|
||||
|
||||
r = opU(rLeftC, rRightC);
|
||||
r = opS(r, r3);
|
||||
|
||||
if (_Morph > 0.0)
|
||||
{
|
||||
float barWidth = lerp(0.0, boxSize, _Morph);
|
||||
float r4 = sdBox(uv + float2(0.0, boxSize + barHeight * 2.0), float2(barWidth, barHeight));
|
||||
r = opU(r, r4);
|
||||
}
|
||||
|
||||
return r;
|
||||
}
|
||||
#endif
|
||||
|
||||
#if UI_OPTIONS
|
||||
float optionsgear(float2 uv, float radius, float discRatio, float holeRatio, float spokeRatio)
|
||||
{
|
||||
float r = 100000.0;
|
||||
|
||||
float r1 = sdCircle(uv, radius * holeRatio);
|
||||
float r2 = sdCircle(uv, radius * discRatio);
|
||||
|
||||
float rotationOffset = lerp(0.0, 3.141592654/6.0, _Morph);
|
||||
|
||||
float b1 = sdBox(rotate2d(uv, (3.141592654 / 2.0) + rotationOffset), float2(radius, radius * spokeRatio));
|
||||
float b2 = sdBox(rotate2d(uv, (3.141592654 / 6.0) + rotationOffset), float2(radius, radius * spokeRatio));
|
||||
float b3 = sdBox(rotate2d(uv,-(3.141592654 / 6.0) + rotationOffset), float2(radius, radius * spokeRatio));
|
||||
|
||||
r = r2; // Base circle
|
||||
r = opU(r, b1); // Spoke 1
|
||||
r = opU(r, b2); // Spoke 2
|
||||
r = opU(r, b3); // Spoke 3
|
||||
r = opS(r1, r); // Hole
|
||||
|
||||
return r;
|
||||
}
|
||||
#endif
|
||||
|
||||
#if UI_BUFFERING
|
||||
float CircularDistance(float a, float b, float range)
|
||||
{
|
||||
float d1 = abs(a-b);
|
||||
//float d2 = range - d1;
|
||||
//return lerp((a-b), d2, d1 / (range/2));
|
||||
if (d1 > range/2)
|
||||
{
|
||||
d1 = (range - d1);
|
||||
}
|
||||
else
|
||||
{
|
||||
d1 = a-b;
|
||||
}
|
||||
return d1;
|
||||
}
|
||||
#endif
|
||||
|
||||
fixed4 getColorWithOutline(float d, float3 shapeColor, float3 outlineColor)
|
||||
{
|
||||
float dw = fwidth(d) * 0.5;
|
||||
float shapeAlpha = smoothstep(dw, -dw, d);
|
||||
|
||||
#if !DRAW_OUTLINE
|
||||
return float4(shapeColor, shapeAlpha);
|
||||
#else
|
||||
|
||||
float od = (d - _OutlineSize);
|
||||
float dw2 = fwidth(od) * 0.5;
|
||||
float outlineAlpha = smoothstep(dw2 + _OutlineSoftness, -dw2 - _OutlineSoftness, od);
|
||||
|
||||
return lerp(float4(outlineColor, outlineAlpha * _OutlineOpacity), float4(shapeColor, shapeAlpha), shapeAlpha);
|
||||
#endif
|
||||
}
|
||||
|
||||
fixed4 frag(v2f i) : SV_Target
|
||||
{
|
||||
#if UI_SPECTRUM
|
||||
// In GLES2.0 indexing from the _Spectrum[] array is not supported
|
||||
#if SHADER_API_GLES
|
||||
float v = 0.0;
|
||||
float d = 0.0;
|
||||
#else
|
||||
float x = (pow(i.uv.x, 1.0) * _SpectrumRange)-1.0;
|
||||
//_Spectrum[0] = 0.0;
|
||||
// Bilinear sample the values
|
||||
float scale = (1.0+i.uv.x * 8.0); // Scale higher freqs to give them more movement
|
||||
float v1 = 0.0;
|
||||
float v2 = 0.0;
|
||||
int t1 = floor(x);
|
||||
int t2 = ceil(x);
|
||||
if (t1 >= 0)
|
||||
{
|
||||
v1 = (_Spectrum[t1] * scale);
|
||||
}
|
||||
if (t2 >= 0)
|
||||
{
|
||||
v2 = (_Spectrum[t2] * scale);
|
||||
}
|
||||
v1 = max(v1, 0.01);
|
||||
v2 = max(v2, 0.01);
|
||||
float2 uvn = float2(0.0, i.uv.y);
|
||||
// Get vertical distance
|
||||
float d1 = (abs(i.uv.y - 0.5) - (v1/1.0));
|
||||
float d2 = (abs(i.uv.y - 0.5) - (v2/1.0));
|
||||
// Interpolate
|
||||
float xf = frac(x);
|
||||
float v = saturate(lerp(v1, v2, xf));
|
||||
float d = lerp(d1, d2, xf);
|
||||
#endif
|
||||
// Get colour from texture
|
||||
float yy2 = abs(i.uv.y - 0.5) * 2.0;
|
||||
float yy = v;
|
||||
float level = i.uv.y;// + pow(yy2+v, 8);
|
||||
float3 col = level;//tex2D(_MainTex, float2(level, 0.0f));
|
||||
//col.g += abs(i.uv.x);
|
||||
return getColorWithOutline(d, col, float3(0.0, 0.0, 0.0)) * i.color;
|
||||
#else
|
||||
#if UI_CIRCLE
|
||||
float2 uvn = (i.uv.xy - 0.5) / 0.5;
|
||||
float d = sdCircle(uvn, 1.0);
|
||||
#elif UI_PLAY
|
||||
float2 uvn = (i.uv.xy - float2(0.5, 0.5)) / 0.5;
|
||||
float d = sdTriangle(uvn, float2(-0.6, 0.6), float2(0.6, 0), float2(-0.6, -0.6));
|
||||
|
||||
#elif UI_PAUSE
|
||||
float d1 = sdBox(i.uv - 0.5 + float2(0.2, 0.0), float2(0.1, 0.3));
|
||||
float d2 = sdBox(i.uv - 0.5 - float2(0.2, 0.0), float2(0.1, 0.3));
|
||||
float d = min(d1, d2);
|
||||
//c = 1.0 - saturate(smoothstep(dw-0.022, -dw, d))*0.2;
|
||||
#elif UI_PLAYPAUSE
|
||||
float2 uvn = (i.uv.xy - float2(0.5, 0.5)) / 0.5;
|
||||
float d3 = sdTriangle(uvn, float2(-0.6, 0.6), float2(0.6, 0), float2(-0.6, -0.6));
|
||||
|
||||
float d1 = sdBox(i.uv - 0.5 + float2(0.2, 0.0), float2(0.1, 0.3));
|
||||
float d2 = sdBox(i.uv - 0.5 - float2(0.2, 0.0), float2(0.1, 0.3));
|
||||
float d = min(d1, d2);
|
||||
|
||||
float dw1 = fwidth(d) * 0.5;
|
||||
float dw3 = fwidth(d3) * 0.5;
|
||||
float dw = lerp(dw1, dw3, _Morph);
|
||||
//a = smoothstep(dw, -dw, lerp(d, d3, _Morph));
|
||||
d = lerp(d, d3, _Morph);
|
||||
//c = 1.0 - saturate(smoothstep(-0.025, 0, lerp(d, d3, _Morph)))*0.2;
|
||||
#elif UI_BUFFERING
|
||||
float rsize = 0.05;
|
||||
float r = 0.5;
|
||||
float2 uvn = (i.uv.xy - 0.5) / 0.5;
|
||||
|
||||
// Inner radius
|
||||
float d = sdCircle(uvn, r - rsize);
|
||||
|
||||
// Outer radius
|
||||
d = opS(d, sdCircle(uvn, r + rsize));
|
||||
|
||||
// Animation angle
|
||||
float za = -(_Time.x * 160) + cos(_Time.y*2.0);
|
||||
float zz = sin(_Time.y);
|
||||
|
||||
// Create point at the animated angle, at the same radius as this UV
|
||||
float2 dp = float2(sin(za), cos(za)) * length(uvn);
|
||||
|
||||
// Calculate angle between the UV and the new point and subtract offset
|
||||
float dy = abs(atan((dp.x - uvn.x)/(dp.y - uvn.y))) - abs(zz);
|
||||
d = opI(d, dy);
|
||||
|
||||
#elif UI_VOLUME
|
||||
float2 uvn = (i.uv.xy - 0.5) / 0.5;
|
||||
float d = volume(uvn);
|
||||
#elif UI_FORWARD
|
||||
float2 uvn = (i.uv.xy - 0.5) / 0.5;
|
||||
float d = forward(uvn);
|
||||
#elif UI_BACK
|
||||
float2 uvn = (i.uv.xy - 0.5) / 0.5;
|
||||
float d = forward(float2(-uvn.x, uvn.y));
|
||||
#elif UI_CC
|
||||
float2 uvn = (i.uv.xy - 0.5) / 0.5;
|
||||
float d = ccbutton(uvn);
|
||||
#elif UI_OPTIONS
|
||||
float2 uvn = (i.uv.xy - 0.5) / 0.5;
|
||||
float d = optionsgear(uvn, 0.75, 0.75, 0.35, 0.25);
|
||||
#endif
|
||||
|
||||
return getColorWithOutline(d, float3(1.0, 1.0, 1.0), float3(0.0, 0.0, 0.0)) * i.color;
|
||||
#endif
|
||||
}
|
||||
ENDCG
|
||||
}
|
||||
}
|
||||
}
|
@ -0,0 +1,9 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 8b83f1522b53ad44a9a271e7db8aa527
|
||||
timeCreated: 1546682502
|
||||
licenseType: Pro
|
||||
ShaderImporter:
|
||||
defaultTextures: []
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
154
Viagg-io/Assets/Packages/AVProVideo/Demos/Common/MediaPlayerUI/OverlayManager.cs
Executable file
154
Viagg-io/Assets/Packages/AVProVideo/Demos/Common/MediaPlayerUI/OverlayManager.cs
Executable file
@ -0,0 +1,154 @@
|
||||
// UnityEngine.UI was moved to a package in 2019.2.0
|
||||
// Unfortunately no way to test for this across all Unity versions yet
|
||||
// You can set up the asmdef to reference the new package, but the package doesn't
|
||||
// existing in Unity 2017 etc, and it throws an error due to missing reference
|
||||
#define AVPRO_PACKAGE_UNITYUI
|
||||
#if (UNITY_2019_2_OR_NEWER && AVPRO_PACKAGE_UNITYUI) || (!UNITY_2019_2_OR_NEWER)
|
||||
|
||||
using UnityEngine;
|
||||
using UnityEngine.UI;
|
||||
|
||||
//-----------------------------------------------------------------------------
|
||||
// Copyright 2018-2021 RenderHeads Ltd. All rights reserved.
|
||||
//-----------------------------------------------------------------------------
|
||||
|
||||
namespace RenderHeads.Media.AVProVideo.Demos.UI
|
||||
{
|
||||
public class OverlayManager : MonoBehaviour
|
||||
{
|
||||
public enum Feedback
|
||||
{
|
||||
Play,
|
||||
Pause,
|
||||
SeekForward,
|
||||
SeekBack,
|
||||
VolumeUp,
|
||||
VolumeDown,
|
||||
VolumeMute,
|
||||
}
|
||||
|
||||
[SerializeField] Image _stalledImage = null;
|
||||
[SerializeField] Image _feedbackImage = null;
|
||||
[SerializeField] CanvasGroup _feedbackCanvas = null;
|
||||
[SerializeField] float _startScale = 0.25f;
|
||||
[SerializeField] float _endScale = 1.0f;
|
||||
[SerializeField] float _animationSpeed = 1.5f;
|
||||
|
||||
private Material _feedbackMaterial;
|
||||
private float _feedbackTimer;
|
||||
|
||||
private readonly LazyShaderProperty _propMute = new LazyShaderProperty("_Mute");
|
||||
private readonly LazyShaderProperty _propVolume = new LazyShaderProperty("_Volume");
|
||||
|
||||
void Start()
|
||||
{
|
||||
_feedbackMaterial = new Material(_feedbackImage.material);
|
||||
_feedbackImage.material = _feedbackMaterial;
|
||||
_feedbackCanvas.alpha = 0f;
|
||||
_feedbackTimer = 1f;
|
||||
}
|
||||
|
||||
void OnDestroy()
|
||||
{
|
||||
if (_feedbackMaterial)
|
||||
{
|
||||
Material.Destroy(_feedbackMaterial);
|
||||
_feedbackMaterial = null;
|
||||
}
|
||||
}
|
||||
|
||||
public void Reset()
|
||||
{
|
||||
_stalledImage.enabled = false;
|
||||
}
|
||||
|
||||
public void TriggerStalled()
|
||||
{
|
||||
_stalledImage.enabled = true;
|
||||
}
|
||||
|
||||
private const string KeywordPlay = "UI_PLAY";
|
||||
private const string KeywordPause = "UI_PAUSE";
|
||||
private const string KeywordSeekBack = "UI_BACK";
|
||||
private const string KeywordSeekForward = "UI_FORWARD";
|
||||
private const string KeywordVolume = "UI_VOLUME";
|
||||
private const string KeywordVolumeUp = "UI_VOLUMEUP";
|
||||
private const string KeywordVolumeDown = "UI_VOLUMEDOWN";
|
||||
private const string KeywordVolumeMute = "UI_VOLUMEMUTE";
|
||||
|
||||
public void TriggerFeedback(Feedback feedback)
|
||||
{
|
||||
_feedbackMaterial.DisableKeyword(KeywordPlay);
|
||||
_feedbackMaterial.DisableKeyword(KeywordPause);
|
||||
_feedbackMaterial.DisableKeyword(KeywordSeekBack);
|
||||
_feedbackMaterial.DisableKeyword(KeywordSeekForward);
|
||||
_feedbackMaterial.DisableKeyword(KeywordVolume);
|
||||
_feedbackMaterial.DisableKeyword(KeywordVolumeUp);
|
||||
_feedbackMaterial.DisableKeyword(KeywordVolumeDown);
|
||||
_feedbackMaterial.DisableKeyword(KeywordVolumeMute);
|
||||
|
||||
string keyword = null;
|
||||
switch (feedback)
|
||||
{
|
||||
case Feedback.Play:
|
||||
keyword = KeywordPlay;
|
||||
break;
|
||||
case Feedback.Pause:
|
||||
keyword = KeywordPause;
|
||||
break;
|
||||
case Feedback.SeekBack:
|
||||
keyword = KeywordSeekBack;
|
||||
break;
|
||||
case Feedback.SeekForward:
|
||||
keyword = KeywordSeekForward;
|
||||
break;
|
||||
case Feedback.VolumeUp:
|
||||
keyword = KeywordVolume;
|
||||
_feedbackMaterial.SetFloat(_propMute.Id, 0f);
|
||||
_feedbackMaterial.SetFloat(_propVolume.Id, 1f);
|
||||
break;
|
||||
case Feedback.VolumeDown:
|
||||
keyword = KeywordVolume;
|
||||
_feedbackMaterial.SetFloat(_propMute.Id, 0f);
|
||||
_feedbackMaterial.SetFloat(_propVolume.Id, 0.5f);
|
||||
break;
|
||||
case Feedback.VolumeMute:
|
||||
keyword = KeywordVolume;
|
||||
_feedbackMaterial.SetFloat(_propVolume.Id, 1f);
|
||||
_feedbackMaterial.SetFloat(_propMute.Id, 1f);
|
||||
break;
|
||||
}
|
||||
|
||||
if (!string.IsNullOrEmpty(keyword))
|
||||
{
|
||||
_feedbackMaterial.EnableKeyword(keyword);
|
||||
}
|
||||
|
||||
_feedbackCanvas.alpha = 1f;
|
||||
_feedbackCanvas.transform.localScale = new Vector3(_startScale, _startScale, _startScale);
|
||||
_feedbackTimer = 0f;
|
||||
Update();
|
||||
}
|
||||
|
||||
private void Update()
|
||||
{
|
||||
// Update scaling and fading
|
||||
float t2 = Mathf.Clamp01(_feedbackTimer);
|
||||
float t = Mathf.Clamp01((_feedbackTimer - 0.5f) * 2f);
|
||||
_feedbackCanvas.alpha = Mathf.Lerp(1f, 0f, PowerEaseOut(t, 1f));
|
||||
if (_feedbackCanvas.alpha > 0f)
|
||||
{
|
||||
float scale = Mathf.Lerp(_startScale, _endScale, PowerEaseOut(t2, 2f));
|
||||
_feedbackCanvas.transform.localScale = new Vector3(scale, scale, scale);
|
||||
}
|
||||
|
||||
_feedbackTimer += Time.deltaTime * _animationSpeed;
|
||||
}
|
||||
|
||||
private static float PowerEaseOut(float t, float power)
|
||||
{
|
||||
return 1f - Mathf.Abs(Mathf.Pow(t - 1f, power));
|
||||
}
|
||||
}
|
||||
}
|
||||
#endif
|
@ -0,0 +1,12 @@
|
||||
fileFormatVersion: 2
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||||
guid: 382afb28aa5a7f1428ffeab5b7d15625
|
||||
timeCreated: 1546863408
|
||||
licenseType: Pro
|
||||
MonoImporter:
|
||||
serializedVersion: 2
|
||||
defaultReferences: []
|
||||
executionOrder: 0
|
||||
icon: {instanceID: 0}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
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130
Viagg-io/Assets/Packages/AVProVideo/Demos/Common/OctahedronSphere8192.asset
Executable file
130
Viagg-io/Assets/Packages/AVProVideo/Demos/Common/OctahedronSphere8192.asset
Executable file
File diff suppressed because one or more lines are too long
@ -0,0 +1,9 @@
|
||||
fileFormatVersion: 2
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||||
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||||
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||||
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mainObjectFileID: -1
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userData:
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9
Viagg-io/Assets/Packages/AVProVideo/Demos/SampleMedia.meta
Executable file
9
Viagg-io/Assets/Packages/AVProVideo/Demos/SampleMedia.meta
Executable file
@ -0,0 +1,9 @@
|
||||
fileFormatVersion: 2
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guid: f22cc91327cfd87439f83cc1e660af12
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||||
folderAsset: yes
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||||
timeCreated: 1592852568
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||||
licenseType: Pro
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DefaultImporter:
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||||
userData:
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Reference in New Issue
Block a user