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@ -3,22 +3,27 @@ using System.Collections.Generic;
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using UnityEngine;
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using System;
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using UnityEngine.UI;
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using Oculus.Platform;
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public class Screenshot : MonoBehaviour
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{
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[SerializeField]
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RawImage _previewImg;
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GameObject XRCamera; //the XR Player Camera, named "Main Camera"
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GameObject XRHoloVideoCamera; //the XR Player Camera, named "Main Camera no-post-processing"
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GameObject SmartphoneCaptureCamera; //the GameObject, named "SmartphoneCaptureCamera" is a Camera with a CullingMask where the Layer "hands" is excluded ("_HANDMENU" and "XR Interactions Hands Setup" are on the "hands" layer)
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// Update is called once per frame
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void Update()
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{
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/* if (Input.GetKeyDown(KeyCode.P))
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{
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StartCoroutine(TakeScreenshot());
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}
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*/
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/* if (Input.GetKeyDown(KeyCode.P))
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{
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StartCoroutine(TakeScreenshot());
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}
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*/
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}
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public void OnClickTakeScreenshot()
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|
@ -49,6 +54,28 @@ public class Screenshot : MonoBehaviour
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IEnumerator CreatePreview()
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{
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yield return new WaitForEndOfFrame();
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// find all Cameras:
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XRCamera = GameObject.Find("Main Camera");
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XRHoloVideoCamera = GameObject.Find("Main Camera no-post-processing");
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SmartphoneCaptureCamera = GameObject.Find("SmartphoneCaptureCamera");
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// get the Camera components:
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Camera vrcam = XRCamera.GetComponent<Camera>();
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Camera vrcamnopost = XRHoloVideoCamera.GetComponent<Camera>();
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Camera capturecam = SmartphoneCaptureCamera.GetComponent<Camera>();
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// switch active Cameras
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vrcam.enabled = false;
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vrcamnopost.enabled = false;
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capturecam.enabled = true;
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// call the function to take actual screenshot
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_previewImg.texture = ScreenCapture.CaptureScreenshotAsTexture();
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// switch active Cameras back
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vrcam.enabled = true;
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vrcamnopost.enabled = true;
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capturecam.enabled = false;
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}
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}
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<<<<<<< HEAD
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=======
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path: Assets/Scenes/3.2-Grotto.unity
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>>>>>>> origin/programming
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