Fixes in 1.0 SBB BT; add InternetVolumeLogger Prefab; add FadeOut to LevelManager
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@ -156,6 +156,7 @@ Tree("10_SBB_Zugabteil_Szenenwahl_Selection") {
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// Story A + B besucht
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BTC.StoryBVisited()
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// --- Story Ende ---
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BTC.Hide("MediaPlayer.VIDEOS.IntroFidle1")
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BTC.Run("MediaPlayer.VIDEOS.StoryEndeF1")
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BTC.FadeOut("FadeScene.XRInteractionHandsSetup.Black")
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BTC.Run("LoadScene.NEXT.00Menu")
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@ -165,6 +166,7 @@ Tree("10_SBB_Zugabteil_Szenenwahl_Selection") {
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// Story A besucht
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// Story B nicht besucht
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// --- Repetition Intro B ---
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BTC.Hide("MediaPlayer.VIDEOS.IntroFidle1")
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BTC.Run("MediaPlayer.VIDEOS.RepetitionIntroBF1")
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BTC.Run("MediaPlayer.VIDEOS.RepetitionIntroBFi_2")
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RunTree("10_SBB_Zugabteil_Szenenwahl")
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@ -179,6 +181,7 @@ Tree("10_SBB_Zugabteil_Szenenwahl_Selection") {
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// Story B besucht
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// Story A nicht besucht
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// --- Repetition Intro A ---
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BTC.Hide("MediaPlayer.VIDEOS.IntroFidle1")
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BTC.Run("MediaPlayer.VIDEOS.RepetitionIntroAF1")
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BTC.Run("MediaPlayer.VIDEOS.RepetitionIntroAFi_2")
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RunTree("10_SBB_Zugabteil_Szenenwahl")
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@ -91,6 +91,7 @@ public class NamedAVProMediaPlayer : ComponentHandler
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if (_mediaPlayer.Control.IsFinished())
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{
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_mediaPlayer.CloseMedia();
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_mediaPlayer.ForceDispose();
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Task.SetSucceeded();
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return;
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}
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@ -127,6 +128,7 @@ public class NamedAVProMediaPlayer : ComponentHandler
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{
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_mediaPlayer.Stop();
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_mediaPlayer.CloseMedia();
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_mediaPlayer.ForceDispose();
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}
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}
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50
Viagg-io/Assets/Prefabs/InternetVolumeLogger.prefab
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50
Viagg-io/Assets/Prefabs/InternetVolumeLogger.prefab
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@ -0,0 +1,50 @@
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%YAML 1.1
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%TAG !u! tag:unity3d.com,2011:
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--- !u!1 &3384523045912799344
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GameObject:
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m_ObjectHideFlags: 0
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m_CorrespondingSourceObject: {fileID: 0}
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m_PrefabInstance: {fileID: 0}
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m_PrefabAsset: {fileID: 0}
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serializedVersion: 6
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m_Component:
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- component: {fileID: 5113645105102680181}
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- component: {fileID: 5942046805704443072}
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m_Layer: 0
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m_Name: InternetVolumeLogger
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m_TagString: Untagged
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m_Icon: {fileID: 0}
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m_NavMeshLayer: 0
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m_StaticEditorFlags: 0
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m_IsActive: 1
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--- !u!4 &5113645105102680181
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Transform:
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m_ObjectHideFlags: 0
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m_CorrespondingSourceObject: {fileID: 0}
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m_PrefabInstance: {fileID: 0}
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m_PrefabAsset: {fileID: 0}
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m_GameObject: {fileID: 3384523045912799344}
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serializedVersion: 2
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m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
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m_LocalPosition: {x: -1.1034061, y: 0.7802242, z: 0.38190326}
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m_LocalScale: {x: 1, y: 1, z: 1}
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m_ConstrainProportionsScale: 0
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m_Children: []
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m_Father: {fileID: 0}
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m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
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--- !u!114 &5942046805704443072
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MonoBehaviour:
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m_ObjectHideFlags: 0
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m_CorrespondingSourceObject: {fileID: 0}
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m_PrefabInstance: {fileID: 0}
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m_PrefabAsset: {fileID: 0}
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m_GameObject: {fileID: 3384523045912799344}
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m_Enabled: 1
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m_EditorHideFlags: 0
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m_Script: {fileID: 11500000, guid: f56b22124715447a2bf156c1628f37de, type: 3}
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m_Name:
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m_EditorClassIdentifier:
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logInterval: 5
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logFileName: internet_volume_log.txt
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enableLogging: 1
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showInConsole: 1
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7
Viagg-io/Assets/Prefabs/InternetVolumeLogger.prefab.meta
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7
Viagg-io/Assets/Prefabs/InternetVolumeLogger.prefab.meta
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@ -0,0 +1,7 @@
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fileFormatVersion: 2
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guid: 9a9ef559475fc4d19b0bb4c19950975b
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PrefabImporter:
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externalObjects: {}
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userData:
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assetBundleName:
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assetBundleVariant:
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File diff suppressed because it is too large
Load Diff
@ -16,11 +16,18 @@ public class LevelManager : MonoBehaviour
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}
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[SerializeField]
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private string jumpPointGrottoEssen;
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string jumpPointGrottoEssen;
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[SerializeField]
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private string jumpPointGrottoKueche;
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string jumpPointGrottoKueche;
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[SerializeField]
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float fadeDuration = 3f;
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[SerializeField]
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GameObject fadeScreenObj;
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private Material _fadeMaterial;
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// A list of LevelEntry objects that can be filled in the inspector
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public List<LevelEntry> levels = new List<LevelEntry>();
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@ -47,6 +54,9 @@ public class LevelManager : MonoBehaviour
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entry.levelButton.onClick.AddListener(() => SetEntryLevel(goToJumpPoint));
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}
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}
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Renderer _renderer = fadeScreenObj?.GetComponent<Renderer>();
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_fadeMaterial = _renderer?.sharedMaterial;
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}
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// This method is called when a button is clicked, and loads the given scene by name
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@ -57,6 +67,8 @@ public class LevelManager : MonoBehaviour
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IEnumerator LoadAsyncScene(string sceneName)
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{
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yield return StartCoroutine(FadeOut());
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AsyncOperation asyncLoad = SceneManager.LoadSceneAsync(sceneName);
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// Wait until the asynchronous scene fully loads
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@ -66,6 +78,26 @@ public class LevelManager : MonoBehaviour
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}
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}
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IEnumerator FadeOut()
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{
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fadeScreenObj.SetActive(true);
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float elapsedTime = 0f;
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Color color = _fadeMaterial.color;
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while (elapsedTime < fadeDuration)
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{
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elapsedTime += Time.deltaTime;
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float alpha = Mathf.Lerp(0f, 1f, elapsedTime / fadeDuration);
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color.a = alpha;
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_fadeMaterial.color = color;
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yield return null;
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}
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// Ensure the final alpha value is set
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color.a = 1f;
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_fadeMaterial.color = color;
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}
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public void SetEntryLevel(string entryPoint)
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{
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if (string.IsNullOrEmpty(entryPoint))
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