Chatbot
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Viagg-io/Assets/Animation/Animation Chatbot Button Pressed.anim
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Viagg-io/Assets/Animation/Animation Chatbot Hovering.anim
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7
Viagg-io/Assets/Scenes/ShaderExample.unity.meta
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6862
Viagg-io/Assets/Shaders/GlitchyHologramShader.shadergraph
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6862
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7247
Viagg-io/Assets/Shaders/HologramShader-Nick-Fadeout.shadergraph
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7247
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8367
Viagg-io/Assets/Shaders/HologramShader-Nick-Speaking.shadergraph
Normal file
8367
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Normal file
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7910
Viagg-io/Assets/Shaders/HologramShader-Nick.shadergraph
Normal file
7910
Viagg-io/Assets/Shaders/HologramShader-Nick.shadergraph
Normal file
File diff suppressed because it is too large
Load Diff
10
Viagg-io/Assets/Shaders/HologramShader-Nick.shadergraph.meta
Normal file
10
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7623
Viagg-io/Assets/Shaders/HologramShader.shadergraph
Normal file
7623
Viagg-io/Assets/Shaders/HologramShader.shadergraph
Normal file
File diff suppressed because it is too large
Load Diff
10
Viagg-io/Assets/Shaders/HologramShader.shadergraph.meta
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34
Viagg-io/Assets/SmoothLookAt.cs
Normal file
34
Viagg-io/Assets/SmoothLookAt.cs
Normal file
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using UnityEngine;
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public class SmoothLookAt : MonoBehaviour
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{
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[Tooltip("The target GameObject to look at.")]
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public Transform target;
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[Tooltip("How smoothly to rotate towards the target. Higher = slower.")]
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public float rotationSmoothing = 5f;
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[Tooltip("Offset in degrees to be applied after rotation (X, Y, Z).")]
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public Vector3 rotationOffset = Vector3.zero;
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void Update()
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{
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if (target == null)
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return;
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// Direction from this object to the target (in world space)
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if (direction.sqrMagnitude < 0.0001f)
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return;
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targetRotation *= Quaternion.Euler(rotationOffset);
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}
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}
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11
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Loading…
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Reference in New Issue
Block a user