LevelManager: Get fadeObj per Script
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@ -22,10 +22,10 @@ public class LevelManager : MonoBehaviour
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string jumpPointGrottoKueche;
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[SerializeField]
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float fadeDuration = 3f;
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float fadeDuration = 2f;
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[SerializeField]
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GameObject fadeScreenObj;
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private GameObject _fadeScreenObj;
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private Material _fadeMaterial;
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@ -55,7 +55,8 @@ public class LevelManager : MonoBehaviour
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}
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}
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Renderer _renderer = fadeScreenObj?.GetComponent<Renderer>();
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_fadeScreenObj = GameObject.FindWithTag("MainCamera").transform.GetChild(0).gameObject;
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Renderer _renderer = _fadeScreenObj?.GetComponent<Renderer>();
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_fadeMaterial = _renderer?.sharedMaterial;
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}
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@ -80,7 +81,7 @@ public class LevelManager : MonoBehaviour
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IEnumerator FadeOut()
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{
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fadeScreenObj.SetActive(true);
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_fadeScreenObj.SetActive(true);
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float elapsedTime = 0f;
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Color color = _fadeMaterial.color;
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