LevelManager: Get fadeObj per Script
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				@ -22,10 +22,10 @@ public class LevelManager : MonoBehaviour
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    string jumpPointGrottoKueche;
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    [SerializeField]
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    float fadeDuration = 3f;
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    float fadeDuration = 2f;
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    [SerializeField]
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    GameObject fadeScreenObj;
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    private GameObject _fadeScreenObj;
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    private Material _fadeMaterial;
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@ -55,7 +55,8 @@ public class LevelManager : MonoBehaviour
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            }
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        }
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        Renderer _renderer = fadeScreenObj?.GetComponent<Renderer>();
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        _fadeScreenObj = GameObject.FindWithTag("MainCamera").transform.GetChild(0).gameObject;
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        Renderer _renderer = _fadeScreenObj?.GetComponent<Renderer>();
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        _fadeMaterial = _renderer?.sharedMaterial;
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    }
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@ -80,7 +81,7 @@ public class LevelManager : MonoBehaviour
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    IEnumerator FadeOut()
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    {
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        fadeScreenObj.SetActive(true);
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        _fadeScreenObj.SetActive(true);
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        float elapsedTime = 0f;
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        Color color = _fadeMaterial.color;
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