Updated FMOD Banks, add Audio scripts for grabbing + snaping
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cfe8a86425
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869cb6a102
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@ -697,11 +697,15 @@ MonoBehaviour:
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MasterBanks:
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- Master
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Banks:
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- Grotto
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- Grotto_Essen
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- Grotto_Kueche
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- SBB
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BanksToLoad:
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- Grotto
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- Grotto.Essen
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- "Grotto.Ku\u0308che"
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- Master
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- Master.strings
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- SBB
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@ -1 +1 @@
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2024-11-21T20:21:37.9755870Z
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2024-11-28T15:21:51.9731950Z
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using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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using UnityEngine.XR.Interaction.Toolkit;
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using FMODUnity;
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[RequireComponent(typeof(XRGrabInteractable))]
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public class OnGrabSound : MonoBehaviour
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{
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[SerializeField]
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EventReference soundRef;
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// Start is called before the first frame update
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void Start()
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{
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if (GetComponent<XRGrabInteractable>())
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{
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GetComponent<XRGrabInteractable>().selectEntered.AddListener(SelectEnterEventHandler);
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}
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}
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private void SelectEnterEventHandler(SelectEnterEventArgs args)
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{
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RuntimeManager.PlayOneShot(soundRef, transform.position);
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}
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}
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@ -0,0 +1,25 @@
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using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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using UnityEngine.XR.Interaction.Toolkit;
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using FMODUnity;
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public class OnSocketSnapSound : MonoBehaviour
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{
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[SerializeField]
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EventReference soundRef;
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// Start is called before the first frame update
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void Start()
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{
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if (GetComponent<XRSocketInteractor>())
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{
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GetComponent<XRSocketInteractor>().selectEntered.AddListener(SelectEnterEventHandler);
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}
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}
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private void SelectEnterEventHandler(SelectEnterEventArgs args)
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{
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RuntimeManager.PlayOneShot(soundRef, transform.position);
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}
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}
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