Updated FMOD Banks, add Audio scripts for grabbing + snaping

dev
Nadine Ganz 2024-11-28 16:48:25 +01:00
parent cfe8a86425
commit 869cb6a102
18 changed files with 194452 additions and 193859 deletions

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@ -678,8 +678,8 @@ MonoBehaviour:
BankRefreshCooldown: 5
ShowBankRefreshWindow: 1
AutomaticEventLoading: 0
BankLoadType: 1
AutomaticSampleLoading: 0
BankLoadType: 0
AutomaticSampleLoading: 1
EncryptionKey:
ImportType: 0
TargetAssetPath: FMODBanks
@ -697,11 +697,15 @@ MonoBehaviour:
MasterBanks:
- Master
Banks:
- Grotto
- Grotto_Essen
- Grotto_Kueche
- SBB
BanksToLoad:
- Grotto
- Grotto.Essen
- "Grotto.Ku\u0308che"
- Master
- Master.strings
- SBB
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2024-11-21T20:21:37.9755870Z
2024-11-28T15:21:51.9731950Z

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using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.XR.Interaction.Toolkit;
using FMODUnity;
[RequireComponent(typeof(XRGrabInteractable))]
public class OnGrabSound : MonoBehaviour
{
[SerializeField]
EventReference soundRef;
// Start is called before the first frame update
void Start()
{
if (GetComponent<XRGrabInteractable>())
{
GetComponent<XRGrabInteractable>().selectEntered.AddListener(SelectEnterEventHandler);
}
}
private void SelectEnterEventHandler(SelectEnterEventArgs args)
{
RuntimeManager.PlayOneShot(soundRef, transform.position);
}
}

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@ -0,0 +1,25 @@
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.XR.Interaction.Toolkit;
using FMODUnity;
public class OnSocketSnapSound : MonoBehaviour
{
[SerializeField]
EventReference soundRef;
// Start is called before the first frame update
void Start()
{
if (GetComponent<XRSocketInteractor>())
{
GetComponent<XRSocketInteractor>().selectEntered.AddListener(SelectEnterEventHandler);
}
}
private void SelectEnterEventHandler(SelectEnterEventArgs args)
{
RuntimeManager.PlayOneShot(soundRef, transform.position);
}
}

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