DepthKit-Test from Neu-Dreh
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42
Viagg-io/Assets/VRCameraIdleMotion.cs
Normal file
42
Viagg-io/Assets/VRCameraIdleMotion.cs
Normal file
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using UnityEngine;
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public class VRCameraIdleMotion : MonoBehaviour
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{
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[Header("Position Settings")]
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public float positionAmplitude = 0.01f; // How far it moves (in meters)
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public float positionFrequency = 1.5f; // How fast it moves
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[Header("Rotation Settings")]
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private Vector3 initialPosition;
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private float timeOffset;
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void Start()
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{
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initialPosition = transform.localPosition;
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initialRotation = transform.localRotation;
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timeOffset = Random.Range(0f, 100f); // Each camera can feel slightly different
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}
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void Update()
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{
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float time = Time.time + timeOffset;
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// Subtle position drift (sinusoidal)
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float rotOffsetX = Mathf.Sin(time * rotationFrequency) * rotationAmplitude; // pitch
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float rotOffsetY = Mathf.Cos(time * rotationFrequency * 1.2f) * rotationAmplitude; // yaw
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float rotOffsetZ = Mathf.Sin(time * rotationFrequency * 0.8f) * rotationAmplitude * 0.5f; // roll
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transform.localRotation = initialRotation * Quaternion.Euler(rotOffsetX, rotOffsetY, rotOffsetZ);
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}
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}
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11
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Loading…
x
Reference in New Issue
Block a user