Update handmenu in 1.0 SBB
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				@ -22,10 +22,14 @@
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            BTC.StopSpeechIntentRecognition()
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            BTC.ClearPossbileSpeechIntents()
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            BTC.Show("GO.HANDMENU.SpeechButton")
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            BTC.Set("TextMeshPro.HANDMENU.Option1Button", "text", "Restart")
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            BTC.Show("GO.HANDMENU.Option1Button")
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            BTC.Run("NamedEventTrigger.HANDMENU.Option1Button")
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            BTC.Hide("GO.HANDMENU.Option1Button")
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            BTC.Hide("GO.HANDMENU.SpeechButton")
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            BTC.Show("GO.HANDMENU.Home")
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            BTC.Hide("GO.HANDMENU.SpeechOptions")
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        }                             
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    }
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}
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@ -323,6 +327,7 @@ Tree("10_SBB_Zugabteil_Szenenwahl") {
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                            Composite(Sequence) {
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                                // Option 2: Handmenu
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                                Composite(Marathon) {
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                                    BTC.Show("GO.HANDMENU.SpeechButton")
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                                    BTC.Set("TextMeshPro.HANDMENU.Option1Button", "text", "picnic")
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                                    BTC.Show("GO.HANDMENU.Option1Button")
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                                    BTC.Set("TextMeshPro.HANDMENU.Option2Button", "text", "grotto")
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@ -340,6 +345,9 @@ Tree("10_SBB_Zugabteil_Szenenwahl") {
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                                            BTC.Hide("GO.HANDMENU.Option1Button")
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                                            BTC.Hide("GO.HANDMENU.Option2Button")
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                                            BTC.Hide("GO.HANDMENU.Option3Button")
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                                            BTC.Hide("GO.HANDMENU.SpeechButton")
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                                            BTC.Show("GO.HANDMENU.Home")
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                                            BTC.Hide("GO.HANDMENU.SpeechOptions")
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                                        }
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                                        BTC.AbortSpeechEventListener()
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@ -358,6 +366,9 @@ Tree("10_SBB_Zugabteil_Szenenwahl") {
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                                            BTC.Hide("GO.HANDMENU.Option1Button")
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                                            BTC.Hide("GO.HANDMENU.Option2Button")
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                                            BTC.Hide("GO.HANDMENU.Option3Button")
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                                            BTC.Hide("GO.HANDMENU.SpeechButton")
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                                            BTC.Show("GO.HANDMENU.Home")
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                                            BTC.Hide("GO.HANDMENU.SpeechOptions")
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                                        }
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                                        BTC.AbortSpeechEventListener()
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@ -375,6 +386,9 @@ Tree("10_SBB_Zugabteil_Szenenwahl") {
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                                            BTC.Hide("GO.HANDMENU.Option1Button")
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                                            BTC.Hide("GO.HANDMENU.Option2Button")
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                                            BTC.Hide("GO.HANDMENU.Option3Button")
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                                            BTC.Hide("GO.HANDMENU.SpeechButton")
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                                            BTC.Show("GO.HANDMENU.Home")
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                                            BTC.Hide("GO.HANDMENU.SpeechOptions")
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                                        }
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                                        BTC.AbortSpeechEventListener()
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@ -428,6 +442,7 @@ Tree("10_SBB_Zugabteil_Szenenwahl") {
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            Composite(Sequence) {
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                BTC.CompareBool("handmenu_active")
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                Composite(Marathon) {
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                    BTC.Show("GO.HANDMENU.SpeechButton")
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                    BTC.Set("TextMeshPro.HANDMENU.Option1Button", "text", "picnic")
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                    BTC.Show("GO.HANDMENU.Option1Button")
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                    BTC.Set("TextMeshPro.HANDMENU.Option2Button", "text", "grotto")
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@ -447,6 +462,9 @@ Tree("10_SBB_Zugabteil_Szenenwahl") {
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                            BTC.Hide("GO.HANDMENU.Option1Button")
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                            BTC.Hide("GO.HANDMENU.Option2Button")
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                            BTC.Hide("GO.HANDMENU.Option3Button")
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                            BTC.Hide("GO.HANDMENU.SpeechButton")
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                            BTC.Show("GO.HANDMENU.Home")
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                            BTC.Hide("GO.HANDMENU.SpeechOptions")
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                        }
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                        BTC.AbortSpeechEventListener()
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@ -467,6 +485,9 @@ Tree("10_SBB_Zugabteil_Szenenwahl") {
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                            BTC.Hide("GO.HANDMENU.Option1Button")
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                            BTC.Hide("GO.HANDMENU.Option2Button")
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                            BTC.Hide("GO.HANDMENU.Option3Button")
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                            BTC.Hide("GO.HANDMENU.SpeechButton")
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                            BTC.Show("GO.HANDMENU.Home")
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                            BTC.Hide("GO.HANDMENU.SpeechOptions")
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                        }
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                        BTC.AbortSpeechEventListener()
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@ -486,6 +507,9 @@ Tree("10_SBB_Zugabteil_Szenenwahl") {
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                            BTC.Hide("GO.HANDMENU.Option1Button")
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                            BTC.Hide("GO.HANDMENU.Option2Button")
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                            BTC.Hide("GO.HANDMENU.Option3Button")
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                            BTC.Hide("GO.HANDMENU.SpeechButton")
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                            BTC.Show("GO.HANDMENU.Home")
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                            BTC.Hide("GO.HANDMENU.SpeechOptions")
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                        }
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                        BTC.AbortSpeechEventListener()
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@ -1187,6 +1187,17 @@ Rigidbody:
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  m_Interpolate: 0
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  m_Constraints: 0
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  m_CollisionDetection: 0
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--- !u!1001 &285859923
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PrefabInstance:
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@ -3156,6 +3167,28 @@ AudioSource:
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    m_PreInfinity: 2
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    m_PostInfinity: 2
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    m_RotationOrder: 4
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--- !u!114 &1100519244 stripped
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--- !u!1 &1148303043
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GameObject:
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@ -3792,6 +3825,14 @@ PrefabInstance:
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      propertyPath: m_Name
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      propertyPath: m_Name
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      value: NamedEventTrigger.HANDMENU.Option1Button
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@ -3804,10 +3845,18 @@ PrefabInstance:
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@ -3872,6 +3921,10 @@ PrefabInstance:
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@ -3896,6 +3949,10 @@ PrefabInstance:
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      propertyPath: m_Name
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      value: _HANDMENU
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      objectReference: {fileID: 0}
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      propertyPath: m_Name
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      value: GO.HANDMENU.Home
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      propertyPath: m_Name
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      value: TextMeshPro.HANDMENU.Option3Button
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@ -5457,10 +5514,12 @@ MonoBehaviour:
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@ -5526,7 +5589,7 @@ MonoBehaviour:
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@ -4,7 +4,6 @@
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EditorBuildSettings:
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  m_ObjectHideFlags: 0
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  serializedVersion: 2
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<<<<<<< Updated upstream
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  m_Scenes:
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  - enabled: 1
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    path: Assets/Scenes/1.0-SBB.unity
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@ -18,9 +17,7 @@ EditorBuildSettings:
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=======
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  m_Scenes: []
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>>>>>>> Stashed changes
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