Merge branch 'leveldesign'
							
								
								
									
										72
									
								
								Viagg-io/Assets/Animation/Animator Tutorial Hand.controller
									
									
									
									
									
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@ -209,8 +209,8 @@ Tree("26_Castello_Castelli_di_Bellinzona_Intro") {
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Tree("26_Castello_Castelli_di_Bellinzona_Chatbot_Init") {
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// Initialization
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    Composite(Marathon) {
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        BTC.SetPosition("GO.XRInteractionHandsSetup.XROrigin", 52.99, 0, 20.4)
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        BTC.SetPosition("GO.HANDMENU", 52.99, 0, 20.4)
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        BTC.SetPosition("GO.XRInteractionHandsSetup.XROrigin", 52.097, 0, 20.562)
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        BTC.SetPosition("GO.HANDMENU", 53.319, 0, 20.829)
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        BTC.RotateToAngle("GO.XRInteractionHandsSetup.XROrigin", 90.0)
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        BTC.RotateToAngle("GO.HANDMENU", 90.0)
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										46
									
								
								Viagg-io/Assets/Materials/Rucksack Variant.mat
									
									
									
									
									
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										8
									
								
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										8
									
								
								Viagg-io/Assets/Models/Tutorial.meta
									
									
									
									
									
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@ -61,7 +61,7 @@ public class BTC : MonoBehaviour {
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    private Dictionary<int, ComponentController> namedLookup = new();
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		||||
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    private void OnEnable()
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    {
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@ -95,13 +95,13 @@ public class BTC : MonoBehaviour {
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        foreach (var ctrl in namedObjects)
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    {
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            return obj as T;
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        return null;
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@ -99,15 +99,31 @@ public class ComponentController : MonoBehaviour {
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		||||
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		||||
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    public string objectName {
 | 
			
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        get {
 | 
			
		||||
            if (string.IsNullOrEmpty(_name))
 | 
			
		||||
            {
 | 
			
		||||
                _name = name;
 | 
			
		||||
            }
 | 
			
		||||
            return name;
 | 
			
		||||
        }
 | 
			
		||||
        set {
 | 
			
		||||
            name = value;
 | 
			
		||||
            _name = value;
 | 
			
		||||
        }
 | 
			
		||||
    }
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		||||
    public int objectHash
 | 
			
		||||
    {
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		||||
        get
 | 
			
		||||
        {
 | 
			
		||||
            return name.GetHashCode();
 | 
			
		||||
        }
 | 
			
		||||
        set { }
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    public virtual void Awake () {
 | 
			
		||||
        UpdateObject();
 | 
			
		||||
    }
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		||||
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		||||
@ -125,7 +125,7 @@ MonoBehaviour:
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		||||
  handlers:
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  - {fileID: 3683687023614443753}
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		||||
  - {fileID: 2064511083813254827}
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		||||
  roomId: INTERACTABLES
 | 
			
		||||
  roomId: 
 | 
			
		||||
  uniqueId: 
 | 
			
		||||
--- !u!114 &3683687023614443753
 | 
			
		||||
MonoBehaviour:
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		||||
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		||||
@ -150,7 +150,7 @@ MonoBehaviour:
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  handlers:
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  - {fileID: 4382485557706830073}
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  roomId: INTERACTABLES
 | 
			
		||||
  roomId: 
 | 
			
		||||
  uniqueId: 
 | 
			
		||||
--- !u!114 &4382485557706830073
 | 
			
		||||
MonoBehaviour:
 | 
			
		||||
 | 
			
		||||
@ -302,7 +302,7 @@ MonoBehaviour:
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		||||
  m_EditorClassIdentifier: 
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		||||
  handlers:
 | 
			
		||||
  - {fileID: 2924111898335194130}
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		||||
  roomId: INTERACTABLES
 | 
			
		||||
  roomId: 
 | 
			
		||||
  uniqueId: 
 | 
			
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--- !u!114 &2924111898335194130
 | 
			
		||||
MonoBehaviour:
 | 
			
		||||
 | 
			
		||||
							
								
								
									
										14438
									
								
								Viagg-io/Assets/Scenes/0.5-Tutorial.unity
									
									
									
									
									
										Normal file
									
								
							
							
						
						
							
								
								
									
										7
									
								
								Viagg-io/Assets/Scenes/0.5-Tutorial.unity.meta
									
									
									
									
									
										Normal file
									
								
							
							
						
						@ -0,0 +1,7 @@
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@ -26,7 +26,7 @@ RenderSettings:
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										22
									
								
								Viagg-io/Assets/SetAnimationFrame.cs
									
									
									
									
									
										Normal file
									
								
							
							
						
						@ -0,0 +1,22 @@
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using UnityEngine;
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public class SetAnimationFrame : MonoBehaviour
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{
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    void Start()
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}
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		||||
							
								
								
									
										11
									
								
								Viagg-io/Assets/SetAnimationFrame.cs.meta
									
									
									
									
									
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		||||
							
								
								
									
										59
									
								
								Viagg-io/Assets/WorldSpaceSlideshow.cs
									
									
									
									
									
										Normal file
									
								
							
							
						
						@ -0,0 +1,59 @@
 | 
			
		||||
using UnityEngine;
 | 
			
		||||
using UnityEngine.UI;
 | 
			
		||||
using System.Collections;
 | 
			
		||||
 | 
			
		||||
public class WorldSpaceSlideshow : MonoBehaviour
 | 
			
		||||
{
 | 
			
		||||
    public Texture[] images;             // Assign your 5 images here
 | 
			
		||||
    public float fadeDuration = 1.5f;    // Duration of fade
 | 
			
		||||
    public float displayDuration = 3f;   // How long each image is shown
 | 
			
		||||
 | 
			
		||||
    private RawImage rawImage;
 | 
			
		||||
    private int currentIndex = 0;
 | 
			
		||||
    private int nextIndex = 1;
 | 
			
		||||
    private float alpha = 0f;
 | 
			
		||||
 | 
			
		||||
    private void Start()
 | 
			
		||||
    {
 | 
			
		||||
        rawImage = GetComponent<RawImage>();
 | 
			
		||||
        rawImage.color = new Color(1, 1, 1, 0);
 | 
			
		||||
        StartCoroutine(Slideshow());
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    IEnumerator Slideshow()
 | 
			
		||||
    {
 | 
			
		||||
        while (true)
 | 
			
		||||
        {
 | 
			
		||||
            Texture currentTex = images[currentIndex];
 | 
			
		||||
            Texture nextTex = images[nextIndex];
 | 
			
		||||
 | 
			
		||||
            // Fade in current image
 | 
			
		||||
            rawImage.texture = currentTex;
 | 
			
		||||
            yield return Fade(0, 1);
 | 
			
		||||
 | 
			
		||||
            // Wait while image is fully visible
 | 
			
		||||
            yield return new WaitForSeconds(displayDuration);
 | 
			
		||||
 | 
			
		||||
            // Fade out current image
 | 
			
		||||
            yield return Fade(1, 0);
 | 
			
		||||
 | 
			
		||||
            // Prepare next indices
 | 
			
		||||
            currentIndex = nextIndex;
 | 
			
		||||
            nextIndex = (nextIndex + 1) % images.Length;
 | 
			
		||||
        }
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    IEnumerator Fade(float from, float to)
 | 
			
		||||
    {
 | 
			
		||||
        float t = 0;
 | 
			
		||||
        while (t < fadeDuration)
 | 
			
		||||
        {
 | 
			
		||||
            t += Time.deltaTime;
 | 
			
		||||
            float normalized = t / fadeDuration;
 | 
			
		||||
            alpha = Mathf.Lerp(from, to, normalized);
 | 
			
		||||
            rawImage.color = new Color(1, 1, 1, alpha);
 | 
			
		||||
            yield return null;
 | 
			
		||||
        }
 | 
			
		||||
        rawImage.color = new Color(1, 1, 1, to);
 | 
			
		||||
    }
 | 
			
		||||
}
 | 
			
		||||
							
								
								
									
										11
									
								
								Viagg-io/Assets/WorldSpaceSlideshow.cs.meta
									
									
									
									
									
										Normal file
									
								
							
							
						
						@ -0,0 +1,11 @@
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