Added scenes + 3D models, TMP for Build Version, NamedLoadScene
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Tree("Root") {
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Composite(Race) {
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Composite(Sequence) {
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// Blue Cube
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BTC.GetKeyDown("Tab")
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BTC.Run("LoadScene.GletschergartenSce")
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}
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Composite(Sequence) {
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// Yellow Cube
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BTC.GetKeyDown("Space")
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BTC.Run("LoadScene.LadenScene")
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}
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}
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}
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@ -0,0 +1,61 @@
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using System.Collections;
|
||||
using System.Collections.Generic;
|
||||
using UnityEngine;
|
||||
using MyBT;
|
||||
using UnityEngine.SceneManagement;
|
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#if UNITY_EDITOR
|
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using UnityEditor;
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[CustomEditor(typeof(NamedLoadScene))]
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{
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}
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#endif
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[System.Serializable]
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{
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{
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return "LoadScene";
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}
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public override string ContentLabel()
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{
|
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UpdateComponent();
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return sceneName;
|
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}
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public override void UpdateComponent()
|
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{
|
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base.UpdateComponent();
|
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}
|
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|
||||
public string sceneName = "SBB-Zugabteil-Scene";
|
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public LoadSceneMode loadSceneMode = LoadSceneMode.Single;
|
||||
|
||||
IEnumerator LoadYourAsyncScene(string sceneName, LoadSceneMode loadSceneMode)
|
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{
|
||||
AsyncOperation asyncLoad = SceneManager.LoadSceneAsync(sceneName, loadSceneMode);
|
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while (!asyncLoad.isDone)
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}
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}
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public override void Run(NodeState nodeState)
|
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{
|
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switch (nodeState)
|
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{
|
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case NodeState.FirstRun:
|
||||
StartCoroutine(LoadYourAsyncScene(sceneName, loadSceneMode));
|
||||
break;
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case NodeState.Running:
|
||||
break;
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case NodeState.Aborting:
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}
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@ -41,7 +41,7 @@ public class NamedStereoscopicSlideshow : ComponentHandler {
|
|||
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public PhotoTransition photoTransition;
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float _timeLeft;
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float _totalTime = 5.0f;
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public float totalTime = 5.0f;
|
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public override void Run(NodeState nodeState)
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{
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@ -49,7 +49,7 @@ public class NamedStereoscopicSlideshow : ComponentHandler {
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{
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case NodeState.FirstRun:
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StartCoroutine(photoTransition.SetUp());
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break;
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case NodeState.Running:
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|
@ -57,7 +57,7 @@ public class NamedStereoscopicSlideshow : ComponentHandler {
|
|||
if (_timeLeft < 0)
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{
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StartCoroutine(photoTransition.LoadNextImage());
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_timeLeft = totalTime;
|
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}
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if (photoTransition.IsSlideshowFinished())
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|
@ -68,7 +68,7 @@ public class NamedStereoscopicSlideshow : ComponentHandler {
|
|||
break;
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m_Script: {fileID: 11500000, guid: 04127b6bcb23c4d00a2639b54db59ea2, type: 3}
|
||||
m_Name:
|
||||
m_EditorClassIdentifier:
|
||||
showHelpText: 0
|
||||
fadeInTime: 1.5
|
||||
fadeOutTime: 1.5
|
||||
photoTransition: {fileID: 1950127545}
|
||||
totalTime: 5
|
||||
--- !u!1660057539 &9223372036854775807
|
||||
SceneRoots:
|
||||
m_ObjectHideFlags: 0
|
||||
m_Roots:
|
||||
- {fileID: 452463679}
|
||||
- {fileID: 478938933}
|
File diff suppressed because it is too large
Load Diff
File diff suppressed because it is too large
Load Diff
|
@ -0,0 +1,7 @@
|
|||
fileFormatVersion: 2
|
||||
guid: 5739d873cf7d24221bea4b568b59f9c1
|
||||
DefaultImporter:
|
||||
externalObjects: {}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
|
@ -0,0 +1,133 @@
|
|||
using System.Collections;
|
||||
using System.Collections.Generic;
|
||||
using UnityEngine;
|
||||
using System.IO;
|
||||
using System;
|
||||
|
||||
#if UNITY_EDITOR
|
||||
using UnityEditor;
|
||||
using UnityEditor.Build;
|
||||
|
||||
|
||||
#if UNITY_2018_1_OR_NEWER
|
||||
using UnityEditor.Build.Reporting;
|
||||
class BuildVersionDisplayProcessor : IPreprocessBuildWithReport {
|
||||
public int callbackOrder { get { return 0; } }
|
||||
public void OnPreprocessBuild(BuildReport report) {
|
||||
Debug.Log("MyCustomBuildProcessor.OnPreprocessBuild for target " + report.summary.platform + " at path " + report.summary.outputPath);
|
||||
|
||||
BuildVersionDisplay.UpdateDateTimeFile();
|
||||
AssetDatabase.Refresh(ImportAssetOptions.ForceUpdate);
|
||||
}
|
||||
}
|
||||
#elif UNITY_2017
|
||||
class BuildVersionDisplayProcessor : IPreprocessBuild {
|
||||
public int callbackOrder { get { return 0; } }
|
||||
public void OnPreprocessBuild(BuildTarget target, string path) {
|
||||
Debug.Log("MyCustomBuildProcessor.OnPreprocessBuild");
|
||||
|
||||
BuildVersionDisplay.UpdateDateTimeFile();
|
||||
AssetDatabase.Refresh(ImportAssetOptions.ForceUpdate);
|
||||
}
|
||||
}
|
||||
#endif
|
||||
|
||||
[CustomEditor(typeof(BuildVersionDisplay))]
|
||||
public class BuildVersionInspector : Editor {
|
||||
public override void OnInspectorGUI() {
|
||||
BuildVersionDisplay myTarget = (BuildVersionDisplay)target;
|
||||
if (GUILayout.Button("Update DateTime File")) {
|
||||
// myTarget.UpdateDateTimeFile();
|
||||
BuildVersionDisplay.UpdateDateTimeFile();
|
||||
}
|
||||
DrawDefaultInspector();
|
||||
}
|
||||
}
|
||||
#endif
|
||||
|
||||
public class BuildVersionDisplay : MonoBehaviour {
|
||||
public TMPro.TextMeshPro tmProTextMesh;
|
||||
public UnityEngine.UI.Text uiText;
|
||||
public TextAsset buildVersionTextFile;
|
||||
static System.DateTime buildDateTime;
|
||||
|
||||
public float UiTextUpdateRate = 1f;
|
||||
public float ConsoleTextUpdateRate = 10f;
|
||||
|
||||
// Start is called before the first frame update
|
||||
void Awake() {
|
||||
Setup();
|
||||
|
||||
InvokeRepeating("UpdateUiText", 0.0f, UiTextUpdateRate);
|
||||
InvokeRepeating("UpdateConsoleText", 0.0f, ConsoleTextUpdateRate);
|
||||
}
|
||||
|
||||
public void Setup () {
|
||||
buildVersionTextFile = Resources.Load<TextAsset>("BuildDateTime");
|
||||
tmProTextMesh = GetComponent<TMPro.TextMeshPro>();
|
||||
uiText = GetComponent<UnityEngine.UI.Text>();
|
||||
|
||||
SetDummyUiText();
|
||||
|
||||
buildVersionTextFile = Resources.Load<TextAsset>("BuildDateTime");
|
||||
buildDateTime = System.DateTime.Parse(buildVersionTextFile.text);
|
||||
}
|
||||
|
||||
public static void UpdateDateTimeFile () {
|
||||
#if UNITY_EDITOR
|
||||
if (!AssetDatabase.IsValidFolder("Assets/Resources")) {
|
||||
AssetDatabase.CreateFolder("Assets", "Resources");
|
||||
}
|
||||
#endif
|
||||
using (StreamWriter Writer = new StreamWriter(File.Create("Assets/Resources/BuildDateTime.txt"))) {
|
||||
Writer.Write(DateTime.UtcNow.ToString("o"));
|
||||
}
|
||||
#if UNITY_EDITOR
|
||||
AssetDatabase.Refresh(ImportAssetOptions.ForceUpdate);
|
||||
#endif
|
||||
|
||||
foreach (BuildVersionDisplay bvd in GameObject.FindObjectsOfType<BuildVersionDisplay>()) {
|
||||
bvd.Setup();
|
||||
}
|
||||
}
|
||||
|
||||
void UpdateUiText () {
|
||||
if (tmProTextMesh != null) {
|
||||
tmProTextMesh.text = GetCurrentLabel();
|
||||
}
|
||||
if (uiText != null) {
|
||||
uiText.text = GetCurrentLabel();
|
||||
}
|
||||
}
|
||||
|
||||
void UpdateConsoleText () {
|
||||
Debug.Log(GetCurrentLabel().Replace('\n', ' '));
|
||||
}
|
||||
|
||||
|
||||
void SetDummyUiText () {
|
||||
if (tmProTextMesh != null) {
|
||||
tmProTextMesh.text = GetDummyLabel();
|
||||
}
|
||||
if (uiText != null) {
|
||||
uiText.text = GetDummyLabel();
|
||||
}
|
||||
}
|
||||
|
||||
string GetCurrentLabel () {
|
||||
System.TimeSpan timeSinceBuild = System.DateTime.Now.Subtract( buildDateTime );
|
||||
return GenerateText(timeSinceBuild, buildDateTime);
|
||||
}
|
||||
|
||||
string GetDummyLabel () {
|
||||
System.TimeSpan timeSinceBuild = new System.TimeSpan(0,0,0,0);
|
||||
buildDateTime = new System.DateTime(1,1,1,1,0,0);
|
||||
return GenerateText(timeSinceBuild, buildDateTime);
|
||||
}
|
||||
|
||||
string GenerateText (System.TimeSpan timeSpan, System.DateTime dateTime) {
|
||||
string datetimeString = dateTime.ToString("u");
|
||||
string timespanString = timeSpan.ToString("dd\\d\\ hh\\h\\:mm\\m\\:ss\\s");
|
||||
return ($"BuildDateTime: {datetimeString} TimeSinceBuild: {timespanString}");
|
||||
}
|
||||
}
|
|
@ -0,0 +1,11 @@
|
|||
fileFormatVersion: 2
|
||||
guid: 530f8e01bc819405bb13752499e51635
|
||||
MonoImporter:
|
||||
externalObjects: {}
|
||||
serializedVersion: 2
|
||||
defaultReferences: []
|
||||
executionOrder: 0
|
||||
icon: {instanceID: 0}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
|
@ -6,8 +6,26 @@ EditorBuildSettings:
|
|||
serializedVersion: 2
|
||||
m_Scenes:
|
||||
- enabled: 1
|
||||
path: Assets/Scenes/Grotto-Scene.unity
|
||||
path: Assets/Scenes/SBB-Zugabteil-Scene.unity
|
||||
guid: 6a1144d40bbf04513a9929856271d4e7
|
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- enabled: 1
|
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path: Assets/Scenes/Test-Scene.unity
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||||
guid: 5739d873cf7d24221bea4b568b59f9c1
|
||||
- enabled: 1
|
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path: Assets/Scenes/Stereo-Photo-Scene.unity
|
||||
guid: d30b9a945a08543918f700fd6e5cd57e
|
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- enabled: 1
|
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path: Assets/Scenes/Gletschergarten-Scene.unity
|
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guid: 83108dac4dad24ee8a98f24c14b73ff8
|
||||
- enabled: 1
|
||||
path: Assets/Scenes/Flussbett-Scene.unity
|
||||
guid: 4e93f52c6168549cbb31a1b2cb80a198
|
||||
- enabled: 1
|
||||
path: Assets/Scenes/Castello-Scene.unity
|
||||
guid: 8554de5c9e3d141a1bee7985b31e8313
|
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- enabled: 1
|
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path: Assets/Scenes/Laden-Scene.unity
|
||||
guid: 498707af75f244daa9eacd8a71c6ee5f
|
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m_configObjects:
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Unity.XR.Oculus.Settings: {fileID: 11400000, guid: bfa1182bd221b4ca89619141f66f1260, type: 2}
|
||||
Unity.XR.WindowsMR.Settings: {fileID: 11400000, guid: dc5a169419fa04987b057f65238cf3ba, type: 2}
|
||||
|
|
Loading…
Reference in New Issue