Update Kueche_Abbruch in Grotto2+Grotto1
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4d0aa99499
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@ -11,8 +11,47 @@
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BTC.SetBool("error")
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}
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RunTree("32_Grotto_Story_B_Grotto_Intro")
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//RunTree("32_Grotto_Story_B_Grotto_Antwort_Nonna_Grotto")
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Composite(Selector) {
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Composite(Sequence) {
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// Check Abbruch Kochen
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BTC.CheckEntryLevel(2)
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// Initialization
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Composite(Marathon) {
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BTC.SetPosition("GO.XRInteractionHandsSetup.XROrigin", -3.573, 0, -12.124)
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BTC.SetPosition("GO.HANDMENU", -3.573, 0, -12.124)
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BTC.RotateToAngle("GO.XRInteractionHandsSetup.XROrigin", 0.0)
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BTC.RotateToAngle("GO.HANDMENU", 0.0)
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BTC.Run("StudioEventEmitter.STATIC.KuechenAmbi")
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BTC.Run("StudioEventEmitter.STATIC.AmbiGarten")
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BTC.FadeIn("FadeScene.XRInteractionHandsSetup.Black")
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}
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BTC.Wait(5)
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BTC.ResetEntryLevel(2)
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RunTree("32_Grotto_Story_B_Grotto_Antwort_Nonna_Grotto_Teil2")
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}
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Composite(Sequence) {
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// Check Puschlav Grotto
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BTC.CheckEntryLevel(1)
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// Initialization
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Composite(Marathon) {
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BTC.SetPosition("GO.XRInteractionHandsSetup.XROrigin", -3.573, 0, -12.124)
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BTC.SetPosition("GO.HANDMENU", -3.573, 0, -12.124)
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BTC.RotateToAngle("GO.XRInteractionHandsSetup.XROrigin", 0.0)
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BTC.RotateToAngle("GO.HANDMENU", 0.0)
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BTC.Run("StudioEventEmitter.STATIC.KuechenAmbi")
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BTC.Run("StudioEventEmitter.STATIC.AmbiGarten")
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BTC.FadeIn("FadeScene.XRInteractionHandsSetup.Black")
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}
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BTC.Wait(5)
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BTC.ResetEntryLevel(1)
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RunTree("32_Grotto_Story_B_Grotto_Antwort_Nonna_Grotto_Teil2")
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}
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RunTree("32_Grotto_Story_B_Grotto_Intro")
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}
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}
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Composite(Sequence) {
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@ -503,8 +542,8 @@ Tree("32_Grotto_Story_B_Grotto_Antwort_Nonna_Grotto") {
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// Initialization
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Composite(Marathon) {
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BTC.SetPosition("GO.XRInteractionHandsSetup.XROrigin", -3.573, 0, -12.295)
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BTC.SetPosition("GO.HANDMENU", -3.573, 0, -12.295)
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BTC.SetPosition("GO.XRInteractionHandsSetup.XROrigin", -3.573, 0, -12.124)
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BTC.SetPosition("GO.HANDMENU", -3.573, 0, -12.124)
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BTC.RotateToAngle("GO.XRInteractionHandsSetup.XROrigin", 0.0)
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BTC.RotateToAngle("GO.HANDMENU", 0.0)
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BTC.Run("StudioEventEmitter.STATIC.KuechenAmbi")
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@ -527,6 +566,13 @@ Tree("32_Grotto_Story_B_Grotto_Antwort_Nonna_Grotto") {
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}
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}
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RunTree("32_Grotto_Story_B_Grotto_Antwort_Nonna_Grotto_Teil2")
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}
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}
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Tree("32_Grotto_Story_B_Grotto_Antwort_Nonna_Grotto_Teil2") {
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// --- Story B Grotto - Antwort Nonna Grotto Teil 2 ---
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Composite(Sequence) {
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BTC.Run("MediaPlayer.VIDEOS.AntwortNonnaGrotto_Teil2F2")
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BTC.Run("MediaPlayer.VIDEOS.AntwortNonnaGrotto_Teil2Fidle03")
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BTC.AddPossbileSpeechIntent("Story_B_Grotto-Antwort_Nonna_Grotto_Teil2-U-3a")
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@ -155,8 +155,16 @@ Tree("32_Grotto_Kueche_Intro") {
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Composite(Sequence) {
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// --- Kueche - Abbruch ---
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BTC.Hide("MediaPlayer.VIDEOS.ZwiebelnschneidenF_Idle02")
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BTC.Run("MediaPlayer.VIDEOS.AbbruchF1")
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// TODO: Define Jump Point to grotto 1
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Composite(Marathon) {
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BTC.Run("MediaPlayer.VIDEOS.AbbruchF1")
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Composite(Sequence) {
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BTC.Wait(7)
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BTC.FadeOut("FadeScene.XRInteractionHandsSetup.Black")
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}
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}
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BTC.SetEntryLevel(2)
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BTC.Run("LoadScene.NEXT.32Grotto1")
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}
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}
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@ -1159,13 +1159,12 @@ public class BTC : MonoBehaviour {
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#region Entry Level Point
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[Task]
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public void GoToGrottoKueche()
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public void CheckEntryLevel(int entryPoint)
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{
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if (Task.getState == NodeState.FirstRun)
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{
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if (EntryLevel.GoToGrottoKueche)
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if (EntryLevel.entries[entryPoint] == true)
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{
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Debug.Log("Go to Grotto Kueche");
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Task.SetSucceeded();
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return;
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}
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@ -1178,21 +1177,24 @@ public class BTC : MonoBehaviour {
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}
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[Task]
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public void GoToGrottoEssen()
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public void SetEntryLevel(int entryPoint)
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{
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if (Task.getState == NodeState.FirstRun)
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{
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if (EntryLevel.GoToGrottoEssen)
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{
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Debug.Log("Go to Grotto Essen");
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Task.SetSucceeded();
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return;
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}
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else
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{
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Task.SetFailed();
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return;
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}
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EntryLevel.entries[entryPoint] = true;
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Task.SetSucceeded();
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return;
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}
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}
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[Task]
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public void ResetEntryLevel(int entryPoint)
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{
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if (Task.getState == NodeState.FirstRun)
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{
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EntryLevel.entries[entryPoint] = false;
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Task.SetSucceeded();
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return;
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}
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}
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#endregion
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@ -4,6 +4,10 @@ using UnityEngine;
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public static class EntryLevel
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{
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public static bool GoToGrottoKueche = false;
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public static bool GoToGrottoEssen = false;
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/* Entry Levels:
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* 0: Minigame SBB
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* 1: Minigame Grotto
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* 2: Grotto Kochen Abbruch
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*/
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public static bool[] entries = new bool[3];
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}
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@ -12,15 +12,8 @@ public class LevelManager : MonoBehaviour
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{
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public Button levelButton;
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public string sceneName;
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public string jumpPoint;
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}
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[SerializeField]
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string jumpPointGrottoEssen;
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[SerializeField]
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string jumpPointGrottoKueche;
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[SerializeField]
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float fadeDuration = 2f;
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@ -34,10 +27,6 @@ public class LevelManager : MonoBehaviour
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private void Awake()
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{
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// Reset entry level points
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EntryLevel.GoToGrottoKueche = false;
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EntryLevel.GoToGrottoEssen = false;
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// Loop through each level entry and hook up the button to load the correct scene
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foreach (var entry in levels)
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{
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@ -48,10 +37,6 @@ public class LevelManager : MonoBehaviour
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string sceneToLoad = entry.sceneName;
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entry.levelButton.onClick.AddListener(() => OnClickLoadLevel(sceneToLoad));
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string goToJumpPoint = entry.jumpPoint;
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entry.levelButton.onClick.AddListener(() => SetEntryLevel(goToJumpPoint));
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}
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}
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@ -98,24 +83,4 @@ public class LevelManager : MonoBehaviour
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color.a = 1f;
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_fadeMaterial.color = color;
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}
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public void SetEntryLevel(string entryPoint)
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{
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if (string.IsNullOrEmpty(entryPoint))
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{
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return;
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}
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if (entryPoint == jumpPointGrottoEssen)
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{
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EntryLevel.GoToGrottoEssen = true;
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return;
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}
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if (entryPoint == jumpPointGrottoKueche)
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{
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EntryLevel.GoToGrottoKueche = true;
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return;
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}
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}
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}
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