2.6-Castello leveldesign update + slideshow
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					  swizzle: 50462976
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					  platformSettings:
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												File diff suppressed because it is too large
												Load Diff
											
										
									
								
							@ -109,7 +109,7 @@ Material:
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    - _DstBlend: 0
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					    - _DstBlend: 0
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    - _DstBlendAlpha: 0
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    - _EnvironmentReflections: 1
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					    - _EnvironmentReflections: 1
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    - _Exposure: 1
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    - _GlossMapScale: 0
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    - _GlossyReflections: 0
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@ -122,7 +122,7 @@ Material:
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    - _Rotation: 73
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@ -136,5 +136,5 @@ Material:
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					    - _Color: {r: 1, g: 1, b: 1, a: 1}
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			||||||
    - _Tint: {r: 0.5, g: 0.5, b: 0.5, a: 0.5}
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					    - _Tint: {r: 1, g: 1, b: 1, a: 0.59607846}
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  m_BuildTextureStacks: []
 | 
					  m_BuildTextureStacks: []
 | 
				
			||||||
 | 
				
			|||||||
							
								
								
									
										59
									
								
								Viagg-io/Assets/WorldSpaceSlideshow.cs
									
									
									
									
									
										Normal file
									
								
							
							
						
						
									
										59
									
								
								Viagg-io/Assets/WorldSpaceSlideshow.cs
									
									
									
									
									
										Normal file
									
								
							@ -0,0 +1,59 @@
 | 
				
			|||||||
 | 
					using UnityEngine;
 | 
				
			||||||
 | 
					using UnityEngine.UI;
 | 
				
			||||||
 | 
					using System.Collections;
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					public class WorldSpaceSlideshow : MonoBehaviour
 | 
				
			||||||
 | 
					{
 | 
				
			||||||
 | 
					    public Texture[] images;             // Assign your 5 images here
 | 
				
			||||||
 | 
					    public float fadeDuration = 1.5f;    // Duration of fade
 | 
				
			||||||
 | 
					    public float displayDuration = 3f;   // How long each image is shown
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					    private RawImage rawImage;
 | 
				
			||||||
 | 
					    private int currentIndex = 0;
 | 
				
			||||||
 | 
					    private int nextIndex = 1;
 | 
				
			||||||
 | 
					    private float alpha = 0f;
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					    private void Start()
 | 
				
			||||||
 | 
					    {
 | 
				
			||||||
 | 
					        rawImage = GetComponent<RawImage>();
 | 
				
			||||||
 | 
					        rawImage.color = new Color(1, 1, 1, 0);
 | 
				
			||||||
 | 
					        StartCoroutine(Slideshow());
 | 
				
			||||||
 | 
					    }
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					    IEnumerator Slideshow()
 | 
				
			||||||
 | 
					    {
 | 
				
			||||||
 | 
					        while (true)
 | 
				
			||||||
 | 
					        {
 | 
				
			||||||
 | 
					            Texture currentTex = images[currentIndex];
 | 
				
			||||||
 | 
					            Texture nextTex = images[nextIndex];
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					            // Fade in current image
 | 
				
			||||||
 | 
					            rawImage.texture = currentTex;
 | 
				
			||||||
 | 
					            yield return Fade(0, 1);
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					            // Wait while image is fully visible
 | 
				
			||||||
 | 
					            yield return new WaitForSeconds(displayDuration);
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					            // Fade out current image
 | 
				
			||||||
 | 
					            yield return Fade(1, 0);
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					            // Prepare next indices
 | 
				
			||||||
 | 
					            currentIndex = nextIndex;
 | 
				
			||||||
 | 
					            nextIndex = (nextIndex + 1) % images.Length;
 | 
				
			||||||
 | 
					        }
 | 
				
			||||||
 | 
					    }
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					    IEnumerator Fade(float from, float to)
 | 
				
			||||||
 | 
					    {
 | 
				
			||||||
 | 
					        float t = 0;
 | 
				
			||||||
 | 
					        while (t < fadeDuration)
 | 
				
			||||||
 | 
					        {
 | 
				
			||||||
 | 
					            t += Time.deltaTime;
 | 
				
			||||||
 | 
					            float normalized = t / fadeDuration;
 | 
				
			||||||
 | 
					            alpha = Mathf.Lerp(from, to, normalized);
 | 
				
			||||||
 | 
					            rawImage.color = new Color(1, 1, 1, alpha);
 | 
				
			||||||
 | 
					            yield return null;
 | 
				
			||||||
 | 
					        }
 | 
				
			||||||
 | 
					        rawImage.color = new Color(1, 1, 1, to);
 | 
				
			||||||
 | 
					    }
 | 
				
			||||||
 | 
					}
 | 
				
			||||||
							
								
								
									
										11
									
								
								Viagg-io/Assets/WorldSpaceSlideshow.cs.meta
									
									
									
									
									
										Normal file
									
								
							
							
						
						
									
										11
									
								
								Viagg-io/Assets/WorldSpaceSlideshow.cs.meta
									
									
									
									
									
										Normal file
									
								
							@ -0,0 +1,11 @@
 | 
				
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 | 
					fileFormatVersion: 2
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					guid: b8d03a693b54fa74eb04c2526a527717
 | 
				
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 | 
					MonoImporter:
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					  externalObjects: {}
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					  serializedVersion: 2
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