Castello Update
47
Viagg-io/Assets/AutoRemapTextures.cs
Normal file
@ -0,0 +1,47 @@
|
||||
using System.Collections;
|
||||
using System.Collections.Generic;
|
||||
using UnityEditor;
|
||||
using UnityEngine;
|
||||
using System.IO; // Required for Directory.GetFiles()
|
||||
|
||||
public class AutoRemapTextures : MonoBehaviour
|
||||
{
|
||||
public string textureFolder = "Assets/Models/Materials"; // Change to your texture folder path
|
||||
|
||||
// Start is called before the first frame update
|
||||
void Start()
|
||||
{
|
||||
Renderer renderer = GetComponent<Renderer>();
|
||||
if (renderer == null)
|
||||
{
|
||||
Debug.LogError("No Renderer found on this object!");
|
||||
return;
|
||||
}
|
||||
|
||||
foreach (Material mat in renderer.sharedMaterials)
|
||||
{
|
||||
if (mat == null) continue;
|
||||
|
||||
// Try to find the texture with the same name as the material
|
||||
string[] textureFiles = Directory.GetFiles(textureFolder, mat.name + ".*");
|
||||
|
||||
foreach (string texturePath in textureFiles)
|
||||
{
|
||||
if (texturePath.EndsWith(".meta")) continue; // Ignore meta files
|
||||
|
||||
Texture2D texture = AssetDatabase.LoadAssetAtPath<Texture2D>(texturePath);
|
||||
if (texture != null)
|
||||
{
|
||||
string textureProperty = mat.HasProperty("_BaseMap") ? "_BaseMap" : "_MainTex";
|
||||
mat.SetTexture(textureProperty, texture);
|
||||
Debug.Log($"Assigned {texture.name} to {mat.name}");
|
||||
}
|
||||
else
|
||||
{
|
||||
Debug.LogWarning($"Texture not found for material: {mat.name}");
|
||||
}
|
||||
break; // Stop after first match
|
||||
}
|
||||
}
|
||||
}
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}
|
11
Viagg-io/Assets/AutoRemapTextures.cs.meta
Normal file
@ -0,0 +1,11 @@
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fileFormatVersion: 2
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guid: bb2c0a4e5704b3a4fa45c26cad3a2fdd
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assetBundleName:
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assetBundleVariant:
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@ -25,10 +25,10 @@ Material:
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m_Parent: {fileID: 0}
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m_ModifiedSerializedProperties: 0
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m_ValidKeywords:
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- _METALLICSPECGLOSSMAP
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- _NORMALMAP
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- _OCCLUSIONMAP
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- _PARALLAXMAP
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- _SPECULAR_SETUP
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m_InvalidKeywords: []
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m_LightmapFlags: 4
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@ -121,13 +121,13 @@ Material:
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- _QueueOffset: 0
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- _Smoothness: 0.5
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- _ZWrite: 1
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m_Colors:
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- _BaseColor: {r: 1, g: 1, b: 1, a: 1}
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%YAML 1.1
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m_EditorClassIdentifier:
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m_ModifiedSerializedProperties: 0
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m_ValidKeywords:
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- _NORMALMAP
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- _OCCLUSIONMAP
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- _PARALLAXMAP
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- _SPECULAR_SETUP
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m_InvalidKeywords: []
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m_LightmapFlags: 4
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m_Texture: {fileID: 2800000, guid: 0e4aad4c614d5fa458572a43c0653c47, type: 3}
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m_Scale: {x: 21.5, y: 13}
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m_Offset: {x: 0, y: 0}
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m_Ints: []
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m_Floats:
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- _Smoothness: 0.129
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m_Colors: []
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m_BuildTextureStacks: []
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@ -0,0 +1,8 @@
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fileFormatVersion: 2
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guid: 792b4b8d2c8c75e469e2fa203789fd8d
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externalObjects: {}
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mainObjectFileID: 2100000
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userData:
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assetBundleName:
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assetBundleVariant:
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@ -12,9 +12,9 @@ Material:
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m_Parent: {fileID: 0}
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m_ModifiedSerializedProperties: 0
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m_ValidKeywords:
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- _METALLICSPECGLOSSMAP
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- _NORMALMAP
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- _PARALLAXMAP
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- _SPECULAR_SETUP
|
||||
m_InvalidKeywords: []
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m_LightmapFlags: 4
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m_EnableInstancingVariants: 1
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@ -104,16 +104,16 @@ Material:
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- _GlossyReflections: 0
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- _Metallic: 0
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- _OcclusionStrength: 1
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- _Parallax: 0.005
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- _Parallax: 0.0105
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- _QueueOffset: 0
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- _ReceiveShadows: 1
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- _Smoothness: 0.5
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- _Smoothness: 0.115
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- _WorkflowMode: 1
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- _ZWrite: 1
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m_Colors:
|
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- _BaseColor: {r: 1, g: 1, b: 1, a: 1}
|
||||
|
137
Viagg-io/Assets/Materials/TCom_Wall_SovietStoneFence1.mat
Normal file
@ -0,0 +1,137 @@
|
||||
%YAML 1.1
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%TAG !u! tag:unity3d.com,2011:
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m_EditorClassIdentifier:
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--- !u!21 &2100000
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136
Viagg-io/Assets/Materials/castle_wall_slates.mat
Normal file
@ -0,0 +1,136 @@
|
||||
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