Compare commits
2 Commits
master
...
leveldesig
Author | SHA1 | Date |
---|---|---|
Dominik Gut | e404ec8d5d | |
Dominik Gut | dbc718c004 |
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@ -5,12 +5,12 @@
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//RunTree("32_Grotto_Story_B_Grotto_Intro")
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//RunTree("32_Grotto_Story_B_Grotto_Intro")
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RunTree("32_Grotto_Kueche_Intro")
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//RunTree("32_Grotto_Kueche_Intro")
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RunTree("32_Grotto_Kueche_Zwiebeln_schneiden")
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RunTree("32_Grotto_Kueche_Zwiebeln_schneiden")
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RunTree("32_Grotto_Kueche_alles_gefunden")
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RunTree("32_Grotto_Kueche_alles_gefunden")
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//RunTree("32_Grotto_Kueche_Kochen_Anzahl")
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//RunTree("32_Grotto_Kueche_Kochen_Anzahl")
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//RunTree("32_Grotto_Kueche_Zusammen_Kochen")
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//RunTree("32_Grotto_Kueche_Zusammen_Kochen")
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//RunTree("32_Grotto_Im_Grotto_Essen_Intro")
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}
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}
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}
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}
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@ -458,13 +458,11 @@ Tree("32_Grotto_Story_B_Grotto_Antwort_Nonna_Grotto") {
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Tree("32_Grotto_Kueche_Intro") {
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Tree("32_Grotto_Kueche_Intro") {
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// --- Kueche - Intro ---
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// --- Kueche - Intro ---
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Composite(Sequence) {
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Composite(Sequence) {
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// Initialization
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BTC.Run("StudioEventEmitter.STATIC.Ambi3D")
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BTC.Run("AudioSource.AUDIO.Kueche1FIntro")
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BTC.Run("AudioSource.AUDIO.Kueche1FIntro")
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// Schuerze greifen
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// Schuerze greifen
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BTC.Run("GO/NamedGrabEvent.INTERACTABLES.Schuerze")
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BTC.Run("GO/NamedGrabEvent.INTERACTABLES.Schuerze")
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//BTC.GetKeyDown("Return")
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BTC.Hide("GO/NamedGrabEvent.INTERACTABLES.Schuerze")
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BTC.Hide("GO/NamedGrabEvent.INTERACTABLES.Schuerze")
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BTC.SynthesizeText("Lies mir bitte das Rezept vor.")
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BTC.SynthesizeText("Lies mir bitte das Rezept vor.")
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@ -564,12 +562,10 @@ Tree("32_Grotto_Kueche_Zwiebeln_schneiden") {
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// Zwiebeln schneiden
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// Zwiebeln schneiden
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BTC.Set("Collider.INTERACTABLES.ZwiebelTrigger", "otherTag", "Messer")
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BTC.Set("Collider.INTERACTABLES.ZwiebelTrigger", "otherTag", "Messer")
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BTC.Run("Collider.INTERACTABLES.ZwiebelTrigger")
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BTC.Run("Collider.INTERACTABLES.ZwiebelTrigger")
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Composite(Marathon) {
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BTC.Run("StudioEventEmitter.INTERACTABLES.ZwiebelSchneiden")
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BTC.Run("StudioEventEmitter.INTERACTABLES.ZwiebelSchneiden")
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BTC.Hide("GO.INTERACTABLES.Zwiebel01")
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BTC.Hide("GO.INTERACTABLES.Zwiebel01")
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BTC.Show("GO.INTERACTABLES.GeschnitteneZwiebe")
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BTC.Show("GO.INTERACTABLES.GeschnitteneZwiebe")
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}
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BTC.SynthesizeText("Bitte suche nun die anderen Zutaten zusammen. Ich räume in der Zwischenzeit ein bisschen auf.")
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BTC.SynthesizeText("Bitte suche nun die anderen Zutaten zusammen. Ich räume in der Zwischenzeit ein bisschen auf.")
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BTC.SpeechOutputEnded()
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BTC.SpeechOutputEnded()
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@ -791,20 +787,14 @@ Tree("32_Grotto_Kueche_alles_gefunden") {
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BTC.SynthesizeText("Super, du hast alles gefunden. Bitte gib nun etwas Olivenöl in den Topf.")
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BTC.SynthesizeText("Super, du hast alles gefunden. Bitte gib nun etwas Olivenöl in den Topf.")
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BTC.SpeechOutputEnded()
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BTC.SpeechOutputEnded()
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// Oel in Topf geben - ToDo: Particle Trigger
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// Oel in Topf geben - Particle Trigger
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BTC.Set("Collider.INTERACTABLES.Topf", "otherTag", "Olivenoel")
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// ...
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BTC.Run("Collider.INTERACTABLES.Topf")
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BTC.Run("AudioSource.AUDIO.Kueche2Fallesgefun")
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BTC.Run("AudioSource.AUDIO.Kueche2Fallesgefun")
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// Herd anstellen - ToDo: Handling in Story?
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BTC.Run("NamedGrabEvent.STATIC.Herdschalter")
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BTC.Run("StudioEventEmitter.STATIC.HerdplatteAnstelle")
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// Zwiebeln in Topf geben
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// Zwiebeln in Topf geben
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BTC.Set("Collider.INTERACTABLES.Topf", "otherTag", "Zwiebeln")
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BTC.Set("Collider.INTERACTABLES.Topf", "otherTag", "Zwiebeln")
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BTC.Run("Collider.INTERACTABLES.Topf")
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BTC.Run("Collider.INTERACTABLES.Topf")
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BTC.Run("StudioEventEmitter.INTERACTABLES.ZwiebelnInTopf")
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BTC.Start("StudioEventEmitter.STATIC.Herdplatte")
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BTC.Run("AudioSource.AUDIO.Kueche3Fallesgefun")
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BTC.Run("AudioSource.AUDIO.Kueche3Fallesgefun")
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// Frage beantworten
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// Frage beantworten
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@ -914,7 +904,6 @@ Tree("32_Grotto_Kueche_Interesse_Kochen") {
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// --- Kueche - Interesse Kochen ---
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// --- Kueche - Interesse Kochen ---
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Composite(Sequence) {
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Composite(Sequence) {
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BTC.Run("AudioSource.AUDIO.Kueche1FInteresseK")
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BTC.Run("AudioSource.AUDIO.Kueche1FInteresseK")
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// ToDo: Freie Antwort als Speech Input
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BTC.Set("TextMeshPro.HANDMENU.Option1Button", "text", "Lasagne")
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BTC.Set("TextMeshPro.HANDMENU.Option1Button", "text", "Lasagne")
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BTC.Show("GO.HANDMENU.Option1Button")
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BTC.Show("GO.HANDMENU.Option1Button")
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BTC.SetBool("32_Grotto_Kueche_Interesse_Kochen_Button_Clicked", false)
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BTC.SetBool("32_Grotto_Kueche_Interesse_Kochen_Button_Clicked", false)
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@ -1027,13 +1016,16 @@ Tree("32_Grotto_Kueche_Zusammen_Kochen") {
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BTC.Run("AudioSource.AUDIO.Kueche1FZusammenKo")
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BTC.Run("AudioSource.AUDIO.Kueche1FZusammenKo")
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// Risotto in Topf geben
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// Risotto in Topf geben
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BTC.Run("GO/NamedGrabEvent/NamedOutline.INTERACTABLES.Risotto")
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BTC.Set("Collider.INTERACTABLES.Topf", "otherTag", "Risotto")
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BTC.Set("Collider.INTERACTABLES.Topf", "otherTag", "Risotto")
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BTC.Run("Collider.INTERACTABLES.Topf")
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BTC.Run("Collider.INTERACTABLES.Topf")
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// Ruehren
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// Ruehren
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BTC.Run("NamedGrabEvent.INTERACTABLES.Loeffel")
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BTC.Set("Collider.INTERACTABLES.Topf", "otherTag", "Loeffel")
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BTC.Set("Collider.INTERACTABLES.Topf", "otherTag", "Loeffel")
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BTC.Run("Collider.INTERACTABLES.Topf")
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BTC.Run("Collider.INTERACTABLES.Topf")
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BTC.Wait(2) // Wie lange ruehren?
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// Wie lange ruehren?
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BTC.Wait(2)
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BTC.Run("AudioSource.AUDIO.Kueche2FZusammenKo")
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BTC.Run("AudioSource.AUDIO.Kueche2FZusammenKo")
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// Wein leuchtet
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// Wein leuchtet
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@ -1043,24 +1035,10 @@ Tree("32_Grotto_Kueche_Zusammen_Kochen") {
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BTC.Run("NamedGrabEvent/NamedOutline.INTERACTABLES.Weisswein")
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BTC.Run("NamedGrabEvent/NamedOutline.INTERACTABLES.Weisswein")
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BTC.Disable("NamedGrabEvent/NamedOutline.INTERACTABLES.Weisswein")
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BTC.Disable("NamedGrabEvent/NamedOutline.INTERACTABLES.Weisswein")
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// Wein in Topf giessen - Todo: Particle Trigger
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// Wein in Topf giessen
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BTC.Set("Collider.INTERACTABLES.Topf", "otherTag", "Weisswein")
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// ...
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BTC.Run("Collider.INTERACTABLES.Topf")
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BTC.Run("AudioSource.AUDIO.Kueche3FZusammenKo")
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BTC.StopSound("StudioEventEmitter.INTERACTABLES.ZwiebelnInTopf")
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BTC.Run("StudioEventEmitter.INTERACTABLES.Abloeschen")
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Composite(Marathon) {
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Composite(Sequence) {
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BTC.Wait(6)
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BTC.SetFloat("StudioEventEmitter.INTERACTABLES.Abloeschen", "blubbern.transition", 1)
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BTC.Show("GO.INTERACTABLES.ChangeSound") // Ruehren
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}
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Composite(Sequence) {
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BTC.Run("AudioSource.AUDIO.Kueche3FZusammenKo")
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}
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}
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// Bouillon leuchtet
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// Bouillon leuchtet
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BTC.Enable("NamedGrabEvent/NamedOutline.INTERACTABLES.Bouillon")
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BTC.Enable("NamedGrabEvent/NamedOutline.INTERACTABLES.Bouillon")
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@ -1068,17 +1046,16 @@ Tree("32_Grotto_Kueche_Zusammen_Kochen") {
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BTC.Run("NamedGrabEvent/NamedOutline.INTERACTABLES.Bouillon")
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BTC.Run("NamedGrabEvent/NamedOutline.INTERACTABLES.Bouillon")
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BTC.Disable("NamedGrabEvent/NamedOutline.INTERACTABLES.Bouillon")
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BTC.Disable("NamedGrabEvent/NamedOutline.INTERACTABLES.Bouillon")
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// Bouillon in Topf geben - Todo: Particle Trigger
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// Bouillon in Topf geben
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BTC.Set("Collider.INTERACTABLES.Topf", "otherTag", "Bouillon")
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// ...
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BTC.Run("Collider.INTERACTABLES.Topf")
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BTC.Run("AudioSource.AUDIO.Kueche4FZusammenKo")
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BTC.Run("AudioSource.AUDIO.Kueche4FZusammenKo")
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// Glas Wasser mit Steinpilze in Topf geben
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// Glas Wasser mit Steinpilze in Topf geben
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BTC.Run("NamedGrabEvent/NamedOutline.INTERACTABLES.Steinpilze")
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BTC.Set("Collider.INTERACTABLES.Topf", "otherTag", "Steinpilze")
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BTC.Set("Collider.INTERACTABLES.Topf", "otherTag", "Steinpilze")
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BTC.Run("Collider.INTERACTABLES.Topf")
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BTC.Run("Collider.INTERACTABLES.Topf")
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//RunTree("32_Grotto_Kueche_Parmigiano")
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RunTree("32_Grotto_Kueche_Parmigiano")
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RunTree("32_Grotto_Im_Grotto_Essen_Intro")
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}
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}
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}
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}
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@ -1183,24 +1160,7 @@ Tree("32_Grotto_Kueche_Parmigiano") {
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}
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}
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Tree("32_Grotto_Im_Grotto_Essen_Intro") {
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Tree("32_Grotto_Im_Grotto_Essen_Intro") {
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// --- Im Grotto Essen - Intro ---
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Composite(Sequence) {
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BTC.Wait(10)
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// Initialization
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Composite(Marathon) {
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BTC.SetPosition("GO.XRInteractionHandsSetup.XROrigin", -3.837, 0, -10.676)
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BTC.SetPosition("GO.HANDMENU", -3.837, 0, -10.676)
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BTC.Run("StudioEventEmitter.STATIC.KuechenAmbi")
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BTC.Run("StudioEventEmitter.AUDIO.Ambi2D")
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BTC.StopSound("StudioEventEmitter.STATIC.Ambi3D")
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BTC.StopSound("StudioEventEmitter.STATIC.HerdplatteAnstelle")
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BTC.StopSound("StudioEventEmitter.INTERACTABLES.Abloeschen")
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}
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BTC.GetKeyDown("Return")
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}
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}
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}
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Tree("32_Grotto_Kueche_Hide") {
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Tree("32_Grotto_Kueche_Hide") {
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@ -0,0 +1,142 @@
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||||||
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@ -217,18 +217,6 @@ public class BTC : MonoBehaviour {
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
[Task]
|
|
||||||
public void SetFloat(string objectName, string key, float value)
|
|
||||||
{
|
|
||||||
List<ComponentHandler> handlers = GetHandlers(objectName);
|
|
||||||
handlers.ForEach(handler => handler.SetFloat(Task.getState, key, value));
|
|
||||||
if (handlers.Count == 0)
|
|
||||||
{
|
|
||||||
Debug.LogWarning($"BTC.SetFloat: no components under the name '{objectName}'");
|
|
||||||
Task.SetSucceeded();
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
[Task]
|
[Task]
|
||||||
public void Enable(string objectName)
|
public void Enable(string objectName)
|
||||||
{
|
{
|
||||||
|
@ -290,13 +278,25 @@ public class BTC : MonoBehaviour {
|
||||||
}
|
}
|
||||||
|
|
||||||
[Task]
|
[Task]
|
||||||
public void StopSound(string objectName)
|
public void Start(string objectName)
|
||||||
{
|
{
|
||||||
List<ComponentHandler> handlers = GetHandlers(objectName);
|
List<ComponentHandler> handlers = GetHandlers(objectName);
|
||||||
handlers.ForEach(handler => handler.StopSound(Task.getState));
|
handlers.ForEach(handler => handler.Start(Task.getState));
|
||||||
if (handlers.Count == 0)
|
if (handlers.Count == 0)
|
||||||
{
|
{
|
||||||
Debug.LogWarning($"BTC.StopSound: no components under the name '{objectName}'");
|
Debug.LogWarning($"BTC.Start: no components under the name '{objectName}'");
|
||||||
|
Task.SetSucceeded();
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
[Task]
|
||||||
|
public void Stop(string objectName)
|
||||||
|
{
|
||||||
|
List<ComponentHandler> handlers = GetHandlers(objectName);
|
||||||
|
handlers.ForEach(handler => handler.Stop(Task.getState));
|
||||||
|
if (handlers.Count == 0)
|
||||||
|
{
|
||||||
|
Debug.LogWarning($"BTC.Stop: no components under the name '{objectName}'");
|
||||||
Task.SetSucceeded();
|
Task.SetSucceeded();
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
|
@ -180,15 +180,6 @@ public class ComponentHandler : MonoBehaviour {
|
||||||
Task.SetError();
|
Task.SetError();
|
||||||
}
|
}
|
||||||
|
|
||||||
public virtual void SetFloat(MyBT.NodeState nodeState, string key, float value)
|
|
||||||
{
|
|
||||||
if (Task.isDebugging)
|
|
||||||
{
|
|
||||||
Debug.LogWarning($"ComponentHandler.SetFloat: not implemented for {this.GetType()}");
|
|
||||||
}
|
|
||||||
Task.SetError();
|
|
||||||
}
|
|
||||||
|
|
||||||
public virtual void Enable(MyBT.NodeState nodeState)
|
public virtual void Enable(MyBT.NodeState nodeState)
|
||||||
{
|
{
|
||||||
if (Task.isDebugging)
|
if (Task.isDebugging)
|
||||||
|
@ -229,11 +220,19 @@ public class ComponentHandler : MonoBehaviour {
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
public virtual void StopSound(MyBT.NodeState nodeState)
|
public virtual void Start(MyBT.NodeState nodeState)
|
||||||
{
|
{
|
||||||
if (Task.isDebugging)
|
if (Task.isDebugging)
|
||||||
{
|
{
|
||||||
Debug.LogWarning($"ComponentHandler.StopSound: not implemented for {this.GetType()}");
|
Debug.LogWarning($"ComponentHandler.Start: not implemented for {this.GetType()}");
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
public virtual void Stop(MyBT.NodeState nodeState)
|
||||||
|
{
|
||||||
|
if (Task.isDebugging)
|
||||||
|
{
|
||||||
|
Debug.LogWarning($"ComponentHandler.Stop: not implemented for {this.GetType()}");
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
|
@ -71,55 +71,55 @@ public class NamedStudioEventEmitter : ComponentHandler {
|
||||||
public override void Run(MyBT.NodeState nodeState) {
|
public override void Run(MyBT.NodeState nodeState) {
|
||||||
// whan aborting
|
// whan aborting
|
||||||
if (nodeState == NodeState.Aborting) {
|
if (nodeState == NodeState.Aborting) {
|
||||||
bool isOneShot;
|
studioEventEmitter.Stop();
|
||||||
studioEventEmitter.EventDescription.isOneshot(out isOneShot);
|
|
||||||
if (isOneShot)
|
|
||||||
{
|
|
||||||
studioEventEmitter.Stop();
|
|
||||||
}
|
|
||||||
|
|
||||||
return;
|
return;
|
||||||
}
|
}
|
||||||
|
|
||||||
// at start
|
// at start
|
||||||
if (nodeState == NodeState.FirstRun) {
|
if (nodeState == NodeState.FirstRun) {
|
||||||
|
// reset event trigger
|
||||||
studioEventEmitter.Play();
|
studioEventEmitter.Play();
|
||||||
UnityEngine.Debug.Log($"NamedStudioEventEmitter: Event from {gameObject.name} start playing.");
|
|
||||||
}
|
}
|
||||||
|
|
||||||
|
// int val;
|
||||||
|
// FMOD.RESULT res = studioEventEmitter.EventInstance.getTimelinePosition(out val);
|
||||||
|
|
||||||
// during runtime
|
// during runtime
|
||||||
if (nodeState == NodeState.Running) {
|
if (nodeState == NodeState.Running) {
|
||||||
bool isOneShot;
|
|
||||||
studioEventEmitter.EventDescription.isOneshot(out isOneShot);
|
|
||||||
if (!isOneShot)
|
|
||||||
{
|
|
||||||
Task.SetSucceeded();
|
|
||||||
return;
|
|
||||||
}
|
|
||||||
if (!studioEventEmitter.IsPlaying()) {
|
if (!studioEventEmitter.IsPlaying()) {
|
||||||
|
|
||||||
Task.SetSucceeded();
|
Task.SetSucceeded();
|
||||||
return;
|
return;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
// For Looping Sounds
|
public override void Start(MyBT.NodeState nodeState)
|
||||||
public override void StopSound(MyBT.NodeState nodeState)
|
|
||||||
{
|
{
|
||||||
if (nodeState == NodeState.FirstRun)
|
if (nodeState == NodeState.Aborting)
|
||||||
{
|
{
|
||||||
studioEventEmitter.Stop();
|
studioEventEmitter.Stop();
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
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||||||
|
if (nodeState == NodeState.FirstRun)
|
||||||
|
{
|
||||||
|
studioEventEmitter.Play();
|
||||||
Task.SetSucceeded();
|
Task.SetSucceeded();
|
||||||
return;
|
return;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
public override void SetFloat(NodeState nodeState, string key, float value)
|
public override void Stop(MyBT.NodeState nodeState)
|
||||||
{
|
{
|
||||||
|
if (nodeState == NodeState.Aborting)
|
||||||
|
{
|
||||||
|
studioEventEmitter.Stop();
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
|
||||||
if (nodeState == NodeState.FirstRun)
|
if (nodeState == NodeState.FirstRun)
|
||||||
{
|
{
|
||||||
studioEventEmitter.SetParameter(key, value);
|
studioEventEmitter.Stop();
|
||||||
Task.SetSucceeded();
|
Task.SetSucceeded();
|
||||||
return;
|
return;
|
||||||
}
|
}
|
||||||
|
|
|
@ -405,12 +405,5 @@ namespace FMODUnity
|
||||||
}
|
}
|
||||||
return false;
|
return false;
|
||||||
}
|
}
|
||||||
|
|
||||||
public void ChangeEvent(EventReference eventRef)
|
|
||||||
{
|
|
||||||
Stop();
|
|
||||||
EventReference = eventRef;
|
|
||||||
Lookup();
|
|
||||||
}
|
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||||||
}
|
}
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}
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}
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@ -0,0 +1,88 @@
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