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2 Commits

Author SHA1 Message Date
Dominik Gut e404ec8d5d update grotto prefabs 2025-01-10 15:12:01 +01:00
Dominik Gut dbc718c004 update train with floor and wall coliders 2025-01-10 15:10:48 +01:00
150 changed files with 636672 additions and 652509 deletions

View File

@ -5,12 +5,12 @@
//RunTree("32_Grotto_Story_B_Grotto_Intro") //RunTree("32_Grotto_Story_B_Grotto_Intro")
RunTree("32_Grotto_Kueche_Intro") //RunTree("32_Grotto_Kueche_Intro")
RunTree("32_Grotto_Kueche_Zwiebeln_schneiden") RunTree("32_Grotto_Kueche_Zwiebeln_schneiden")
RunTree("32_Grotto_Kueche_alles_gefunden") RunTree("32_Grotto_Kueche_alles_gefunden")
//RunTree("32_Grotto_Kueche_Kochen_Anzahl") //RunTree("32_Grotto_Kueche_Kochen_Anzahl")
//RunTree("32_Grotto_Kueche_Zusammen_Kochen") //RunTree("32_Grotto_Kueche_Zusammen_Kochen")
//RunTree("32_Grotto_Im_Grotto_Essen_Intro")
} }
} }
@ -458,13 +458,11 @@ Tree("32_Grotto_Story_B_Grotto_Antwort_Nonna_Grotto") {
Tree("32_Grotto_Kueche_Intro") { Tree("32_Grotto_Kueche_Intro") {
// --- Kueche - Intro --- // --- Kueche - Intro ---
Composite(Sequence) { Composite(Sequence) {
// Initialization
BTC.Run("StudioEventEmitter.STATIC.Ambi3D")
BTC.Run("AudioSource.AUDIO.Kueche1FIntro") BTC.Run("AudioSource.AUDIO.Kueche1FIntro")
// Schuerze greifen // Schuerze greifen
BTC.Run("GO/NamedGrabEvent.INTERACTABLES.Schuerze") BTC.Run("GO/NamedGrabEvent.INTERACTABLES.Schuerze")
//BTC.GetKeyDown("Return")
BTC.Hide("GO/NamedGrabEvent.INTERACTABLES.Schuerze") BTC.Hide("GO/NamedGrabEvent.INTERACTABLES.Schuerze")
BTC.SynthesizeText("Lies mir bitte das Rezept vor.") BTC.SynthesizeText("Lies mir bitte das Rezept vor.")
@ -564,12 +562,10 @@ Tree("32_Grotto_Kueche_Zwiebeln_schneiden") {
// Zwiebeln schneiden // Zwiebeln schneiden
BTC.Set("Collider.INTERACTABLES.ZwiebelTrigger", "otherTag", "Messer") BTC.Set("Collider.INTERACTABLES.ZwiebelTrigger", "otherTag", "Messer")
BTC.Run("Collider.INTERACTABLES.ZwiebelTrigger") BTC.Run("Collider.INTERACTABLES.ZwiebelTrigger")
Composite(Marathon) { BTC.Run("StudioEventEmitter.INTERACTABLES.ZwiebelSchneiden")
BTC.Run("StudioEventEmitter.INTERACTABLES.ZwiebelSchneiden") BTC.Hide("GO.INTERACTABLES.Zwiebel01")
BTC.Hide("GO.INTERACTABLES.Zwiebel01") BTC.Show("GO.INTERACTABLES.GeschnitteneZwiebe")
BTC.Show("GO.INTERACTABLES.GeschnitteneZwiebe")
}
BTC.SynthesizeText("Bitte suche nun die anderen Zutaten zusammen. Ich räume in der Zwischenzeit ein bisschen auf.") BTC.SynthesizeText("Bitte suche nun die anderen Zutaten zusammen. Ich räume in der Zwischenzeit ein bisschen auf.")
BTC.SpeechOutputEnded() BTC.SpeechOutputEnded()
@ -791,20 +787,14 @@ Tree("32_Grotto_Kueche_alles_gefunden") {
BTC.SynthesizeText("Super, du hast alles gefunden. Bitte gib nun etwas Olivenöl in den Topf.") BTC.SynthesizeText("Super, du hast alles gefunden. Bitte gib nun etwas Olivenöl in den Topf.")
BTC.SpeechOutputEnded() BTC.SpeechOutputEnded()
// Oel in Topf geben - ToDo: Particle Trigger // Oel in Topf geben - Particle Trigger
BTC.Set("Collider.INTERACTABLES.Topf", "otherTag", "Olivenoel") // ...
BTC.Run("Collider.INTERACTABLES.Topf")
BTC.Run("AudioSource.AUDIO.Kueche2Fallesgefun") BTC.Run("AudioSource.AUDIO.Kueche2Fallesgefun")
// Herd anstellen - ToDo: Handling in Story?
BTC.Run("NamedGrabEvent.STATIC.Herdschalter")
BTC.Run("StudioEventEmitter.STATIC.HerdplatteAnstelle")
// Zwiebeln in Topf geben // Zwiebeln in Topf geben
BTC.Set("Collider.INTERACTABLES.Topf", "otherTag", "Zwiebeln") BTC.Set("Collider.INTERACTABLES.Topf", "otherTag", "Zwiebeln")
BTC.Run("Collider.INTERACTABLES.Topf") BTC.Run("Collider.INTERACTABLES.Topf")
BTC.Run("StudioEventEmitter.INTERACTABLES.ZwiebelnInTopf") BTC.Start("StudioEventEmitter.STATIC.Herdplatte")
BTC.Run("AudioSource.AUDIO.Kueche3Fallesgefun") BTC.Run("AudioSource.AUDIO.Kueche3Fallesgefun")
// Frage beantworten // Frage beantworten
@ -914,7 +904,6 @@ Tree("32_Grotto_Kueche_Interesse_Kochen") {
// --- Kueche - Interesse Kochen --- // --- Kueche - Interesse Kochen ---
Composite(Sequence) { Composite(Sequence) {
BTC.Run("AudioSource.AUDIO.Kueche1FInteresseK") BTC.Run("AudioSource.AUDIO.Kueche1FInteresseK")
// ToDo: Freie Antwort als Speech Input
BTC.Set("TextMeshPro.HANDMENU.Option1Button", "text", "Lasagne") BTC.Set("TextMeshPro.HANDMENU.Option1Button", "text", "Lasagne")
BTC.Show("GO.HANDMENU.Option1Button") BTC.Show("GO.HANDMENU.Option1Button")
BTC.SetBool("32_Grotto_Kueche_Interesse_Kochen_Button_Clicked", false) BTC.SetBool("32_Grotto_Kueche_Interesse_Kochen_Button_Clicked", false)
@ -1027,13 +1016,16 @@ Tree("32_Grotto_Kueche_Zusammen_Kochen") {
BTC.Run("AudioSource.AUDIO.Kueche1FZusammenKo") BTC.Run("AudioSource.AUDIO.Kueche1FZusammenKo")
// Risotto in Topf geben // Risotto in Topf geben
BTC.Run("GO/NamedGrabEvent/NamedOutline.INTERACTABLES.Risotto")
BTC.Set("Collider.INTERACTABLES.Topf", "otherTag", "Risotto") BTC.Set("Collider.INTERACTABLES.Topf", "otherTag", "Risotto")
BTC.Run("Collider.INTERACTABLES.Topf") BTC.Run("Collider.INTERACTABLES.Topf")
// Ruehren // Ruehren
BTC.Run("NamedGrabEvent.INTERACTABLES.Loeffel")
BTC.Set("Collider.INTERACTABLES.Topf", "otherTag", "Loeffel") BTC.Set("Collider.INTERACTABLES.Topf", "otherTag", "Loeffel")
BTC.Run("Collider.INTERACTABLES.Topf") BTC.Run("Collider.INTERACTABLES.Topf")
BTC.Wait(2) // Wie lange ruehren? // Wie lange ruehren?
BTC.Wait(2)
BTC.Run("AudioSource.AUDIO.Kueche2FZusammenKo") BTC.Run("AudioSource.AUDIO.Kueche2FZusammenKo")
// Wein leuchtet // Wein leuchtet
@ -1043,24 +1035,10 @@ Tree("32_Grotto_Kueche_Zusammen_Kochen") {
BTC.Run("NamedGrabEvent/NamedOutline.INTERACTABLES.Weisswein") BTC.Run("NamedGrabEvent/NamedOutline.INTERACTABLES.Weisswein")
BTC.Disable("NamedGrabEvent/NamedOutline.INTERACTABLES.Weisswein") BTC.Disable("NamedGrabEvent/NamedOutline.INTERACTABLES.Weisswein")
// Wein in Topf giessen - Todo: Particle Trigger // Wein in Topf giessen
BTC.Set("Collider.INTERACTABLES.Topf", "otherTag", "Weisswein") // ...
BTC.Run("Collider.INTERACTABLES.Topf") BTC.Run("AudioSource.AUDIO.Kueche3FZusammenKo")
BTC.StopSound("StudioEventEmitter.INTERACTABLES.ZwiebelnInTopf")
BTC.Run("StudioEventEmitter.INTERACTABLES.Abloeschen")
Composite(Marathon) {
Composite(Sequence) {
BTC.Wait(6)
BTC.SetFloat("StudioEventEmitter.INTERACTABLES.Abloeschen", "blubbern.transition", 1)
BTC.Show("GO.INTERACTABLES.ChangeSound") // Ruehren
}
Composite(Sequence) {
BTC.Run("AudioSource.AUDIO.Kueche3FZusammenKo")
}
}
// Bouillon leuchtet // Bouillon leuchtet
BTC.Enable("NamedGrabEvent/NamedOutline.INTERACTABLES.Bouillon") BTC.Enable("NamedGrabEvent/NamedOutline.INTERACTABLES.Bouillon")
@ -1068,17 +1046,16 @@ Tree("32_Grotto_Kueche_Zusammen_Kochen") {
BTC.Run("NamedGrabEvent/NamedOutline.INTERACTABLES.Bouillon") BTC.Run("NamedGrabEvent/NamedOutline.INTERACTABLES.Bouillon")
BTC.Disable("NamedGrabEvent/NamedOutline.INTERACTABLES.Bouillon") BTC.Disable("NamedGrabEvent/NamedOutline.INTERACTABLES.Bouillon")
// Bouillon in Topf geben - Todo: Particle Trigger // Bouillon in Topf geben
BTC.Set("Collider.INTERACTABLES.Topf", "otherTag", "Bouillon") // ...
BTC.Run("Collider.INTERACTABLES.Topf")
BTC.Run("AudioSource.AUDIO.Kueche4FZusammenKo") BTC.Run("AudioSource.AUDIO.Kueche4FZusammenKo")
// Glas Wasser mit Steinpilze in Topf geben // Glas Wasser mit Steinpilze in Topf geben
BTC.Run("NamedGrabEvent/NamedOutline.INTERACTABLES.Steinpilze")
BTC.Set("Collider.INTERACTABLES.Topf", "otherTag", "Steinpilze") BTC.Set("Collider.INTERACTABLES.Topf", "otherTag", "Steinpilze")
BTC.Run("Collider.INTERACTABLES.Topf") BTC.Run("Collider.INTERACTABLES.Topf")
//RunTree("32_Grotto_Kueche_Parmigiano") RunTree("32_Grotto_Kueche_Parmigiano")
RunTree("32_Grotto_Im_Grotto_Essen_Intro")
} }
} }
@ -1183,24 +1160,7 @@ Tree("32_Grotto_Kueche_Parmigiano") {
} }
Tree("32_Grotto_Im_Grotto_Essen_Intro") { Tree("32_Grotto_Im_Grotto_Essen_Intro") {
// --- Im Grotto Essen - Intro ---
Composite(Sequence) {
BTC.Wait(10)
// Initialization
Composite(Marathon) {
BTC.SetPosition("GO.XRInteractionHandsSetup.XROrigin", -3.837, 0, -10.676)
BTC.SetPosition("GO.HANDMENU", -3.837, 0, -10.676)
BTC.Run("StudioEventEmitter.STATIC.KuechenAmbi")
BTC.Run("StudioEventEmitter.AUDIO.Ambi2D")
BTC.StopSound("StudioEventEmitter.STATIC.Ambi3D")
BTC.StopSound("StudioEventEmitter.STATIC.HerdplatteAnstelle")
BTC.StopSound("StudioEventEmitter.INTERACTABLES.Abloeschen")
}
BTC.GetKeyDown("Return")
}
} }
Tree("32_Grotto_Kueche_Hide") { Tree("32_Grotto_Kueche_Hide") {

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@ -217,18 +217,6 @@ public class BTC : MonoBehaviour {
} }
} }
[Task]
public void SetFloat(string objectName, string key, float value)
{
List<ComponentHandler> handlers = GetHandlers(objectName);
handlers.ForEach(handler => handler.SetFloat(Task.getState, key, value));
if (handlers.Count == 0)
{
Debug.LogWarning($"BTC.SetFloat: no components under the name '{objectName}'");
Task.SetSucceeded();
}
}
[Task] [Task]
public void Enable(string objectName) public void Enable(string objectName)
{ {
@ -290,13 +278,25 @@ public class BTC : MonoBehaviour {
} }
[Task] [Task]
public void StopSound(string objectName) public void Start(string objectName)
{ {
List<ComponentHandler> handlers = GetHandlers(objectName); List<ComponentHandler> handlers = GetHandlers(objectName);
handlers.ForEach(handler => handler.StopSound(Task.getState)); handlers.ForEach(handler => handler.Start(Task.getState));
if (handlers.Count == 0) if (handlers.Count == 0)
{ {
Debug.LogWarning($"BTC.StopSound: no components under the name '{objectName}'"); Debug.LogWarning($"BTC.Start: no components under the name '{objectName}'");
Task.SetSucceeded();
}
}
[Task]
public void Stop(string objectName)
{
List<ComponentHandler> handlers = GetHandlers(objectName);
handlers.ForEach(handler => handler.Stop(Task.getState));
if (handlers.Count == 0)
{
Debug.LogWarning($"BTC.Stop: no components under the name '{objectName}'");
Task.SetSucceeded(); Task.SetSucceeded();
} }
} }

View File

@ -180,15 +180,6 @@ public class ComponentHandler : MonoBehaviour {
Task.SetError(); Task.SetError();
} }
public virtual void SetFloat(MyBT.NodeState nodeState, string key, float value)
{
if (Task.isDebugging)
{
Debug.LogWarning($"ComponentHandler.SetFloat: not implemented for {this.GetType()}");
}
Task.SetError();
}
public virtual void Enable(MyBT.NodeState nodeState) public virtual void Enable(MyBT.NodeState nodeState)
{ {
if (Task.isDebugging) if (Task.isDebugging)
@ -229,11 +220,19 @@ public class ComponentHandler : MonoBehaviour {
} }
} }
public virtual void StopSound(MyBT.NodeState nodeState) public virtual void Start(MyBT.NodeState nodeState)
{ {
if (Task.isDebugging) if (Task.isDebugging)
{ {
Debug.LogWarning($"ComponentHandler.StopSound: not implemented for {this.GetType()}"); Debug.LogWarning($"ComponentHandler.Start: not implemented for {this.GetType()}");
}
}
public virtual void Stop(MyBT.NodeState nodeState)
{
if (Task.isDebugging)
{
Debug.LogWarning($"ComponentHandler.Stop: not implemented for {this.GetType()}");
} }
} }

View File

@ -71,55 +71,55 @@ public class NamedStudioEventEmitter : ComponentHandler {
public override void Run(MyBT.NodeState nodeState) { public override void Run(MyBT.NodeState nodeState) {
// whan aborting // whan aborting
if (nodeState == NodeState.Aborting) { if (nodeState == NodeState.Aborting) {
bool isOneShot; studioEventEmitter.Stop();
studioEventEmitter.EventDescription.isOneshot(out isOneShot);
if (isOneShot)
{
studioEventEmitter.Stop();
}
return; return;
} }
// at start // at start
if (nodeState == NodeState.FirstRun) { if (nodeState == NodeState.FirstRun) {
// reset event trigger
studioEventEmitter.Play(); studioEventEmitter.Play();
UnityEngine.Debug.Log($"NamedStudioEventEmitter: Event from {gameObject.name} start playing.");
} }
// int val;
// FMOD.RESULT res = studioEventEmitter.EventInstance.getTimelinePosition(out val);
// during runtime // during runtime
if (nodeState == NodeState.Running) { if (nodeState == NodeState.Running) {
bool isOneShot;
studioEventEmitter.EventDescription.isOneshot(out isOneShot);
if (!isOneShot)
{
Task.SetSucceeded();
return;
}
if (!studioEventEmitter.IsPlaying()) { if (!studioEventEmitter.IsPlaying()) {
Task.SetSucceeded(); Task.SetSucceeded();
return; return;
} }
} }
} }
// For Looping Sounds public override void Start(MyBT.NodeState nodeState)
public override void StopSound(MyBT.NodeState nodeState)
{ {
if (nodeState == NodeState.FirstRun) if (nodeState == NodeState.Aborting)
{ {
studioEventEmitter.Stop(); studioEventEmitter.Stop();
return;
}
if (nodeState == NodeState.FirstRun)
{
studioEventEmitter.Play();
Task.SetSucceeded(); Task.SetSucceeded();
return; return;
} }
} }
public override void SetFloat(NodeState nodeState, string key, float value) public override void Stop(MyBT.NodeState nodeState)
{ {
if (nodeState == NodeState.Aborting)
{
studioEventEmitter.Stop();
return;
}
if (nodeState == NodeState.FirstRun) if (nodeState == NodeState.FirstRun)
{ {
studioEventEmitter.SetParameter(key, value); studioEventEmitter.Stop();
Task.SetSucceeded(); Task.SetSucceeded();
return; return;
} }

View File

@ -405,12 +405,5 @@ namespace FMODUnity
} }
return false; return false;
} }
public void ChangeEvent(EventReference eventRef)
{
Stop();
EventReference = eventRef;
Lookup();
}
} }
} }

View File

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