/* ---------------------------------------
* Author: Started by David Mkrtchyan, modified by Martin Pane (martintayx@gmail.com) (@martinTayx)
* Contributors: https://github.com/Tayx94/graphy/graphs/contributors
* Project: Graphy - Ultimate Stats Monitor
* Date: 18-May-18
* Studio: Tayx
*
* Git repo: https://github.com/Tayx94/graphy
*
* This project is released under the MIT license.
* Attribution is not required, but it is always welcomed!
* -------------------------------------*/
using UnityEngine;
namespace Tayx.Graphy.Utils.NumString
{
public static class G_FloatString
{
#region Variables -> Private
///
/// Float represented as a string, formatted.
///
private const string m_floatFormat = "0.0";
///
/// The currently defined, globally used decimal multiplier.
///
private static float m_decimalMultiplier = 10f;
///
/// List of negative floats casted to strings.
///
private static string[] m_negativeBuffer = new string[0];
///
/// List of positive floats casted to strings.
///
private static string[] m_positiveBuffer = new string[0];
#endregion
#region Properties -> Public
///
/// The lowest float value of the existing number buffer.
///
public static float MinValue => -(m_negativeBuffer.Length - 1).FromIndex();
///
/// The highest float value of the existing number buffer.
///
public static float MaxValue => (m_positiveBuffer.Length - 1).FromIndex();
#endregion
#region Methods -> Public
///
/// Initialize the buffers.
///
///
/// Lowest negative value allowed.
///
///
/// Highest positive value allowed.
///
public static void Init( float minNegativeValue, float maxPositiveValue )
{
int negativeLength = minNegativeValue.ToIndex();
int positiveLength = maxPositiveValue.ToIndex();
if( MinValue > minNegativeValue && negativeLength >= 0 )
{
m_negativeBuffer = new string[negativeLength];
for( int i = 0; i < negativeLength; i++ )
{
m_negativeBuffer[ i ] = (-i - 1).FromIndex().ToString( m_floatFormat );
}
}
if( MaxValue < maxPositiveValue && positiveLength >= 0 )
{
m_positiveBuffer = new string[positiveLength + 1];
for( int i = 0; i < positiveLength + 1; i++ )
{
m_positiveBuffer[ i ] = i.FromIndex().ToString( m_floatFormat );
}
}
}
public static void Dispose()
{
m_negativeBuffer = new string[0];
m_positiveBuffer = new string[0];
}
///
/// Returns this float as a cached string.
///
/// The required float.
/// A cached number string.
public static string ToStringNonAlloc( this float value )
{
int valIndex = value.ToIndex();
if( value < 0 && valIndex < m_negativeBuffer.Length )
{
return m_negativeBuffer[ valIndex ];
}
if( value >= 0 && valIndex < m_positiveBuffer.Length )
{
return m_positiveBuffer[ valIndex ];
}
return value.ToString();
}
///
/// Returns this float as a cached string.
///
/// The required float.
/// A cached number string.
public static string ToStringNonAlloc( this float value, string format )
{
int valIndex = value.ToIndex();
if( value < 0 && valIndex < m_negativeBuffer.Length )
{
return m_negativeBuffer[ valIndex ];
}
if( value >= 0 && valIndex < m_positiveBuffer.Length )
{
return m_positiveBuffer[ valIndex ];
}
return value.ToString( format );
}
///
/// Returns a float as a casted int.
///
/// The given float.
/// The given float as an int.
public static int ToInt( this float f )
{
return (int) f;
}
///
/// Returns an int as a casted float.
///
/// The given int.
/// The given int as a float.
public static float ToFloat( this int i )
{
return (float) i;
}
#endregion
#region Methods -> Private
private static int ToIndex( this float f )
{
return Mathf.Abs( (f * m_decimalMultiplier).ToInt() );
}
private static float FromIndex( this int i )
{
return (i.ToFloat() / m_decimalMultiplier);
}
#endregion
}
}