%YAML 1.1 %TAG !u! tag:unity3d.com,2011: --- !u!21 &2100000 Material: serializedVersion: 8 m_ObjectHideFlags: 0 m_CorrespondingSourceObject: {fileID: 0} m_PrefabInstance: {fileID: 0} m_PrefabAsset: {fileID: 0} m_Name: Glass m_Shader: {fileID: 4800000, guid: 4e1e52cea6b0d16479364955a0f6be01, type: 3} m_Parent: {fileID: 0} m_ModifiedSerializedProperties: 0 m_ValidKeywords: [] m_InvalidKeywords: - _ALPHAPREMULTIPLY_ON - _EMISSION - _SMOOTHNESS_TEXTURE_ALBEDO_CHANNEL_A m_LightmapFlags: 1 m_EnableInstancingVariants: 0 m_DoubleSidedGI: 0 m_CustomRenderQueue: -1 stringTagMap: {} disabledShaderPasses: [] m_LockedProperties: m_SavedProperties: serializedVersion: 3 m_TexEnvs: - : m_Texture: {fileID: 0} m_Scale: {x: 1, y: 1} m_Offset: {x: 0, y: 0} - _MainTex: m_Texture: {fileID: 0} m_Scale: {x: 1, y: 1} m_Offset: {x: 0, y: 0} - _Normal: m_Texture: {fileID: 0} m_Scale: {x: 1, y: 1} m_Offset: {x: 0, y: 0} - _Texture: m_Texture: {fileID: 0} m_Scale: {x: 1, y: 1} m_Offset: {x: 0, y: 0} m_Ints: [] m_Floats: - : 1 - _Cutoff: 0.5 - _Fres_Exp: 1 - _FresnelTightness: 3.18 - _Gloss: 0 - _WaveFrequency: 1 - _WaveHeight: 0.1 - _WaveSpeed: 1 - _metallic: 0 m_Colors: - : {r: 1, g: 1, b: 1, a: 1} - _Color: {r: 1, g: 1, b: 1, a: 0.522} - _TintColor: {r: 1, g: 1, b: 1, a: 0.153} m_BuildTextureStacks: []