Tree("Root") {
	Composite (Sequence) {
		SimpleController.SetRandomTarget (0, 0, 15)
		Composite (Race) {
			SimpleController.RotateTowards (270)
			SimpleController.MoveForward (5)
			SimpleController.NearTarget (2)
		}
		Composite (Race) {
			SimpleController.RotateAway (270)
			SimpleController.MoveForward (5)
			SimpleController.Timer (5)
		}
	}
}