using System.Collections.Generic; using UnityEngine; #if UNITY_EDITOR using UnityEditor; #endif namespace FMODUnity { public class PlatformDefault : Platform { public const string ConstIdentifier = "default"; public PlatformDefault() { Identifier = ConstIdentifier; } internal override string DisplayName { get { return "Default"; } } internal override void DeclareRuntimePlatforms(Settings settings) { } #if UNITY_EDITOR internal override IEnumerable GetBuildTargets() { yield break; } internal override Legacy.Platform LegacyIdentifier { get { return Legacy.Platform.Default; } } protected override BinaryAssetFolderInfo GetBinaryAssetFolder(BuildTarget buildTarget) { return null; } protected override IEnumerable GetBinaryFiles(BuildTarget buildTarget, bool allVariants, string suffix) { yield break; } #endif internal override bool IsIntrinsic { get { return true; } } internal override void InitializeProperties() { base.InitializeProperties(); PropertyAccessors.Plugins.Set(this, new List()); PropertyAccessors.StaticPlugins.Set(this, new List()); } internal override void EnsurePropertiesAreValid() { base.EnsurePropertiesAreValid(); if (StaticPlugins == null) { PropertyAccessors.StaticPlugins.Set(this, new List()); } } // null means no valid output types - don't display the field in the UI #if UNITY_EDITOR internal override OutputType[] ValidOutputTypes { get { return null; } } #endif } }