using System; using System.Collections.Generic; using UnityEngine; #if UNITY_EDITOR using UnityEditor; #endif namespace FMODUnity { #if UNITY_EDITOR [InitializeOnLoad] #endif public class PlatformMobileLow : Platform { static PlatformMobileLow() { Settings.AddPlatformTemplate("c88d16e5272a4e241b0ef0ac2e53b73d"); } internal override string DisplayName { get { return "Low-End Mobile"; } } internal override void DeclareRuntimePlatforms(Settings settings) { settings.DeclareRuntimePlatform(RuntimePlatform.IPhonePlayer, this); settings.DeclareRuntimePlatform(RuntimePlatform.Android, this); } #if UNITY_EDITOR internal override IEnumerable GetBuildTargets() { yield break; } internal override Legacy.Platform LegacyIdentifier { get { return Legacy.Platform.MobileLow; } } protected override BinaryAssetFolderInfo GetBinaryAssetFolder(BuildTarget buildTarget) { return null; } protected override IEnumerable GetBinaryFiles(BuildTarget buildTarget, bool allVariants, string suffix) { yield break; } internal override bool SupportsAdditionalCPP(BuildTarget target) { if (target == BuildTarget.iOS) { return PlatformIOS.StaticSupportsAdditionalCpp(); } else { return base.SupportsAdditionalCPP(target); } } #endif internal override float Priority { get { return DefaultPriority + 1; } } internal override bool MatchesCurrentEnvironment { get { return Active; } } #if UNITY_IOS internal override void LoadPlugins(FMOD.System coreSystem, Action reportResult) { PlatformIOS.StaticLoadPlugins(this, coreSystem, reportResult); } #elif UNITY_ANDROID internal override string GetBankFolder() { return PlatformAndroid.StaticGetBankFolder(); } internal override string GetPluginPath(string pluginName) { return PlatformAndroid.StaticGetPluginPath(pluginName); } #endif #if UNITY_EDITOR internal override OutputType[] ValidOutputTypes { get { return null; } } #endif } }