using System.Collections;
using System.Collections.Generic;
using UnityEngine;
#if FMOD_AVAILABLE
using FMODUnity;
#endif

public class ChangeFMODEvent : MonoBehaviour
{
#if FMOD_AVAILABLE
    [SerializeField]
    EventReference _newSoundRef;

    [SerializeField]
    StudioEventEmitter _emitter;

    void Start()
    {
        _emitter.Stop();
        _emitter.ChangeEvent(_newSoundRef);
    }
#endif
}