using UnityEngine; using UnityEngine.UI; public class ChangeButtonColors : MonoBehaviour { [Tooltip("Drag the reference Button here whose colors you want to copy.")] public Button referenceButton; // Drag & Drop the button in the inspector, that should be taken as color reference for all others // Start is called before the first frame update void Start() { if (referenceButton == null) { Debug.LogError("No reference button assigned to ButtonColorAssigner."); return; } ColorBlock referenceColors = referenceButton.colors; Button[] buttons = GetComponents