//============= Copyright (c) Ludic GmbH, All rights reserved. ============== // // Purpose: Part of the My Behaviour Tree Code // //============================================================================= using UnityEditor; using UnityEngine; namespace MyBT { #if false public class BTEditorWindow : EditorWindow { string myString = "Hello World"; bool groupEnabled; bool myBool = true; float myFloat = 1.23f; // Add menu item named "My Window" to the Window menu [MenuItem("Window/BTEditor")] public static void ShowWindow() { //Show existing window instance. If one doesn't exist, make one. EditorWindow.GetWindow(typeof(BTEditorWindow)); } void OnGUI() { GUILayout.Label("Base Settings", EditorStyles.boldLabel); myString = EditorGUILayout.TextField("Text Field", myString); groupEnabled = EditorGUILayout.BeginToggleGroup("Optional Settings", groupEnabled); myBool = EditorGUILayout.Toggle("Toggle", myBool); myFloat = EditorGUILayout.Slider("Slider", myFloat, -3, 3); EditorGUILayout.EndToggleGroup(); //EditorGUI.TextField() } } #endif }