#if UNITY_EDITOR_OSX || UNITY_STANDALONE_OSX || UNITY_IOS || UNITY_TVOS #define UNITY_PLATFORM_SUPPORTS_YPCBCR #endif using UnityEngine; //----------------------------------------------------------------------------- // Copyright 2015-2022 RenderHeads Ltd. All rights reserved. //----------------------------------------------------------------------------- namespace RenderHeads.Media.AVProVideo { /// /// Sets up a material to display the video from a MediaPlayer /// [AddComponentMenu("AVPro Video/Apply To Material", 300)] [HelpURL("https://www.renderheads.com/products/avpro-video/")] public sealed class ApplyToMaterial : ApplyToBase { [Header("Display")] [Space(8f)] [Tooltip("Default texture to display when the video texture is preparing")] [SerializeField] Texture2D _defaultTexture = null; public Texture2D DefaultTexture { get { return _defaultTexture; } set { if (_defaultTexture != value) { _defaultTexture = value; _isDirty = true; } } } [Space(8f)] [Header("Material Target")] [SerializeField] Material _material = null; public Material Material { get { return _material; } set { if (_material != value) { _material = value; _isDirty = true; } } } [SerializeField] string _texturePropertyName = Helper.UnityBaseTextureName; public string TexturePropertyName { get { return _texturePropertyName; } set { if (_texturePropertyName != value) { _texturePropertyName = value; // TODO: if the property changes, remove it from the perioud SetTexture() _propTexture = new LazyShaderProperty(_texturePropertyName); _isDirty = true; } } } [SerializeField] Vector2 _offset = Vector2.zero; public Vector2 Offset { get { return _offset; } set { if (_offset != value) { _offset = value; _isDirty = true; } } } [SerializeField] Vector2 _scale = Vector2.one; public Vector2 Scale { get { return _scale; } set { if (_scale != value) { _scale = value; _isDirty = true; } } } private Texture _lastTextureApplied; private LazyShaderProperty _propTexture; private Texture _originalTexture; private Vector2 _originalScale = Vector2.one; private Vector2 _originalOffset = Vector2.zero; // We do a LateUpdate() to allow for any changes in the texture that may have happened in Update() private void LateUpdate() { Apply(); } public override void Apply() { bool applied = false; if (_media != null && _media.TextureProducer != null) { Texture resamplerTex = _media.FrameResampler == null || _media.FrameResampler.OutputTexture == null ? null : _media.FrameResampler.OutputTexture[0]; Texture texture = _media.UseResampler ? resamplerTex : _media.TextureProducer.GetTexture(0); if (texture != null) { // Check for changing texture if (texture != _lastTextureApplied) { _isDirty = true; } if (_isDirty) { int planeCount = _media.UseResampler ? 1 : _media.TextureProducer.GetTextureCount(); for (int plane = 0; plane < planeCount; ++plane) { Texture resamplerTexPlane = _media.FrameResampler == null || _media.FrameResampler.OutputTexture == null ? null : _media.FrameResampler.OutputTexture[plane]; texture = _media.UseResampler ? resamplerTexPlane : _media.TextureProducer.GetTexture(plane); if (texture != null) { ApplyMapping(texture, _media.TextureProducer.RequiresVerticalFlip(), plane); } } } applied = true; } } // If the media didn't apply a texture, then try to apply the default texture if (!applied) { if (_defaultTexture != _lastTextureApplied) { _isDirty = true; } if (_isDirty) { #if UNITY_PLATFORM_SUPPORTS_YPCBCR if (_material != null && _material.HasProperty(VideoRender.PropUseYpCbCr.Id)) { _material.DisableKeyword(VideoRender.Keyword_UseYpCbCr); } #endif ApplyMapping(_defaultTexture, false); } } } private void ApplyMapping(Texture texture, bool requiresYFlip, int plane = 0) { if (_material != null) { _isDirty = false; if (plane == 0) { VideoRender.SetupMaterialForMedia(_material, _media, _propTexture.Id, texture, texture == _defaultTexture); _lastTextureApplied = texture; #if (!UNITY_EDITOR && UNITY_ANDROID) if (texture == _defaultTexture) { _material.EnableKeyword("USING_DEFAULT_TEXTURE"); } else { _material.DisableKeyword("USING_DEFAULT_TEXTURE"); } #endif if (texture != null) { if (requiresYFlip) { _material.SetTextureScale(_propTexture.Id, new Vector2(_scale.x, -_scale.y)); _material.SetTextureOffset(_propTexture.Id, Vector2.up + _offset); } else { _material.SetTextureScale(_propTexture.Id, _scale); _material.SetTextureOffset(_propTexture.Id, _offset); } } } else if (plane == 1) { if (texture != null) { if (requiresYFlip) { _material.SetTextureScale(VideoRender.PropChromaTex.Id, new Vector2(_scale.x, -_scale.y)); _material.SetTextureOffset(VideoRender.PropChromaTex.Id, Vector2.up + _offset); } else { _material.SetTextureScale(VideoRender.PropChromaTex.Id, _scale); _material.SetTextureOffset(VideoRender.PropChromaTex.Id, _offset); } } } } } protected override void SaveProperties() { if (_material != null) { if (string.IsNullOrEmpty(_texturePropertyName)) { _originalTexture = _material.mainTexture; _originalScale = _material.mainTextureScale; _originalOffset = _material.mainTextureOffset; } else { _originalTexture = _material.GetTexture(_texturePropertyName); _originalScale = _material.GetTextureScale(_texturePropertyName); _originalOffset = _material.GetTextureOffset(_texturePropertyName); } } _propTexture = new LazyShaderProperty(_texturePropertyName); } protected override void RestoreProperties() { if (_material != null) { if (string.IsNullOrEmpty(_texturePropertyName)) { _material.mainTexture = _originalTexture; _material.mainTextureScale = _originalScale; _material.mainTextureOffset = _originalOffset; } else { _material.SetTexture(_texturePropertyName, _originalTexture); _material.SetTextureScale(_texturePropertyName, _originalScale); _material.SetTextureOffset(_texturePropertyName, _originalOffset); } } } } }