using UnityEngine; using UnityEngine.Serialization; //----------------------------------------------------------------------------- // Copyright 2015-2022 RenderHeads Ltd. All rights reserved. //----------------------------------------------------------------------------- namespace RenderHeads.Media.AVProVideo { /// /// Sets up a mesh to display the video from a MediaPlayer /// [AddComponentMenu("AVPro Video/Apply To Mesh", 300)] [HelpURL("https://www.renderheads.com/products/avpro-video/")] public sealed class ApplyToMesh : ApplyToBase { // TODO: add specific material / material index to target in the mesh if there are multiple materials [Space(8f)] [Header("Display")] [Tooltip("Default texture to display when the video texture is preparing")] [SerializeField] Texture2D _defaultTexture = null; public Texture2D DefaultTexture { get { return _defaultTexture; } set { ChangeDefaultTexture(value); } } [Space(8f)] [FormerlySerializedAs("_mesh")] [Header("Renderer Target")] [SerializeField] Renderer _renderer = null; public Renderer MeshRenderer { get { return _renderer; } set { ChangeRenderer(value); } } [SerializeField] int _materialIndex = -1; public int MaterialIndex { get { return _materialIndex; } set { _materialIndex = value; } } private void ChangeDefaultTexture(Texture2D texture) { if (_defaultTexture != texture) { _defaultTexture = texture; ForceUpdate(); } } private void ChangeRenderer(Renderer renderer) { if (_renderer != renderer) { if (_renderer) { // TODO: Remove from renderer } _renderer = renderer; if (_renderer) { ForceUpdate(); } } } [SerializeField] string _texturePropertyName = Helper.UnityBaseTextureName; public string TexturePropertyName { get { return _texturePropertyName; } set { if (_texturePropertyName != value) { _texturePropertyName = value; // TODO: if the property changes, remove it from the perioud SetTexture() _propTexture = new LazyShaderProperty(_texturePropertyName); _isDirty = true; } } } [SerializeField] Vector2 _offset = Vector2.zero; public Vector2 Offset { get { return _offset; } set { if (_offset != value) { _offset = value; _isDirty = true; } } } [SerializeField] Vector2 _scale = Vector2.one; public Vector2 Scale { get { return _scale; } set { if (_scale != value) { _scale = value; _isDirty = true; } } } private Texture _lastTextureApplied; private LazyShaderProperty _propTexture; // We do a LateUpdate() to allow for any changes in the texture that may have happened in Update() private void LateUpdate() { Apply(); } public override void Apply() { bool applied = false; // Try to apply texture from media if (_media != null && _media.TextureProducer != null) { Texture resamplerTex = _media.FrameResampler == null || _media.FrameResampler.OutputTexture == null ? null : _media.FrameResampler.OutputTexture[0]; Texture texture = _media.UseResampler ? resamplerTex : _media.TextureProducer.GetTexture(0); if (texture != null) { // Check for changing texture if (texture != _lastTextureApplied) { _isDirty = true; } if (_isDirty) { int planeCount = _media.UseResampler ? 1 : _media.TextureProducer.GetTextureCount(); for (int plane = 0; plane < planeCount; plane++) { Texture resamplerTexPlane = _media.FrameResampler == null || _media.FrameResampler.OutputTexture == null ? null : _media.FrameResampler.OutputTexture[plane]; texture = _media.UseResampler ? resamplerTexPlane : _media.TextureProducer.GetTexture(plane); if (texture != null) { ApplyMapping(texture, _media.TextureProducer.RequiresVerticalFlip(), plane, _materialIndex); } } } applied = true; } } // If the media didn't apply a texture, then try to apply the default texture if (!applied) { if (_defaultTexture != _lastTextureApplied) { _isDirty = true; } if (_isDirty) { ApplyMapping(_defaultTexture, false, 0, _materialIndex); } } } private void ApplyMapping(Texture texture, bool requiresYFlip, int plane, int materialIndex = -1) { if (_renderer != null) { _isDirty = false; Material[] meshMaterials = _renderer.materials; if (meshMaterials != null) { for (int i = 0; i < meshMaterials.Length; i++) { if (_materialIndex < 0 || i == _materialIndex) { Material mat = meshMaterials[i]; if (mat != null) { if (plane == 0) { VideoRender.SetupMaterialForMedia(mat, _media, _propTexture.Id, texture, texture == _defaultTexture); _lastTextureApplied = texture; #if (!UNITY_EDITOR && UNITY_ANDROID) if(texture == _defaultTexture) { mat.EnableKeyword("USING_DEFAULT_TEXTURE"); } else { mat.DisableKeyword("USING_DEFAULT_TEXTURE"); } #endif if (texture != null) { if (requiresYFlip) { mat.SetTextureScale(_propTexture.Id, new Vector2(_scale.x, -_scale.y)); mat.SetTextureOffset(_propTexture.Id, Vector2.up + _offset); } else { mat.SetTextureScale(_propTexture.Id, _scale); mat.SetTextureOffset(_propTexture.Id, _offset); } } } else if (plane == 1) { if (texture != null) { if (requiresYFlip) { mat.SetTextureScale(VideoRender.PropChromaTex.Id, new Vector2(_scale.x, -_scale.y)); mat.SetTextureOffset(VideoRender.PropChromaTex.Id, Vector2.up + _offset); } else { mat.SetTextureScale(VideoRender.PropChromaTex.Id, _scale); mat.SetTextureOffset(VideoRender.PropChromaTex.Id, _offset); } } } } } } } } } protected override void OnEnable() { if (_renderer == null) { _renderer = this.GetComponent(); if (_renderer == null) { Debug.LogWarning("[AVProVideo] No MeshRenderer set or found in gameobject"); } } _propTexture = new LazyShaderProperty(_texturePropertyName); ForceUpdate(); } protected override void OnDisable() { ApplyMapping(_defaultTexture, false, 0, _materialIndex); } } }