#if !(UNITY_EDITOR_OSX || UNITY_STANDALONE_OSX || UNITY_IOS || UNITY_TVOS) using UnityEngine; //----------------------------------------------------------------------------- // Copyright 2015-2022 RenderHeads Ltd. All rights reserved. //----------------------------------------------------------------------------- namespace RenderHeads.Media.AVProVideo { public partial class MediaPlayer : MonoBehaviour { #region Application Focus and Pausing #if !UNITY_EDITOR void OnApplicationFocus(bool focusStatus) { #if !(UNITY_EDITOR_WIN || UNITY_STANDALONE_WIN) // Debug.Log("OnApplicationFocus: focusStatus: " + focusStatus); if (focusStatus && (isActiveAndEnabled && enabled)) { if (Control != null && _wasPlayingOnPause) { _wasPlayingOnPause = false; Control.Play(); Helper.LogInfo("OnApplicationFocus: playing video again"); } } #endif } void OnApplicationPause(bool pauseStatus) { #if !(UNITY_EDITOR_WIN || UNITY_STANDALONE_WIN) // Debug.Log("OnApplicationPause: pauseStatus: " + pauseStatus); if (pauseStatus) { if (_pauseMediaOnAppPause) { if (Control!= null && Control.IsPlaying()) { _wasPlayingOnPause = true; #if !UNITY_IPHONE Control.Pause(); #endif Helper.LogInfo("OnApplicationPause: pausing video"); } } } else { if (_playMediaOnAppUnpause) { // Catch coming back from power off state when no lock screen OnApplicationFocus(true); } } #endif } #endif #endregion // Application Focus and Pausing } } #endif