using UnityEngine; #if NETFX_CORE using Windows.Storage.Streams; #endif //----------------------------------------------------------------------------- // Copyright 2015-2022 RenderHeads Ltd. All rights reserved. //----------------------------------------------------------------------------- namespace RenderHeads.Media.AVProVideo { public partial class MediaPlayer : MonoBehaviour { #if NETFX_CORE public bool OpenVideoFromStream(IRandomAccessStream ras, string path, bool autoPlay = true) { _videoLocation = FileLocation.AbsolutePathOrURL; _videoPath = path; _autoPlayOnStart = autoPlay; if (_controlInterface == null) { Initialise(); } return OpenVideoFromStream(ras); } private bool OpenVideoFromStream(IRandomAccessStream ras) { bool result = false; // Open the video file if (_controlInterface != null) { CloseVideo(); _isVideoOpened = true; _autoPlayOnStartTriggered = !_autoPlayOnStart; // Potentially override the file location long fileOffset = GetPlatformFileOffset(); if (!Control.OpenVideoFromFile(ras, _videoPath, fileOffset, null, _manuallySetAudioSourceProperties ? _sourceAudioSampleRate : 0, _manuallySetAudioSourceProperties ? _sourceAudioChannels : 0)) { Debug.LogError("[AVProVideo] Failed to open " + _videoPath, this); } else { SetPlaybackOptions(); result = true; StartRenderCoroutine(); } } return result; } #endif } }