#if UNITY_EDITOR_OSX || UNITY_STANDALONE_OSX || UNITY_IOS || UNITY_TVOS || UNITY_VISIONOS #define UNITY_PLATFORM_SUPPORTS_YPCBCR #endif #if UNITY_EDITOR || UNITY_STANDALONE_OSX || UNITY_STANDALONE_WIN || UNITY_WSA_10_0 || UNITY_IOS || UNITY_TVOS || UNITY_VISIONOS || UNITY_ANDROID || (UNITY_WEBGL && UNITY_2017_2_OR_NEWER) #define UNITY_PLATFORM_SUPPORTS_LINEAR #endif using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEngine.Rendering; //----------------------------------------------------------------------------- // Copyright 2015-2024 RenderHeads Ltd. All rights reserved. //----------------------------------------------------------------------------- namespace RenderHeads.Media.AVProVideo { #if AVPRO_FEATURE_VIDEORESOLVE [System.Serializable] public class VideoResolve : ITextureProducer { [SerializeField] VideoResolveOptions _options = VideoResolveOptions.Create(); [SerializeField] RenderTexture _targetRenderTexture = null; [SerializeField] ScaleMode _targetRenderTextureScale = ScaleMode.ScaleToFit; void SetSource(ITextureProducer textureSource) { //_commandBuffer.IssuePluginEvent(blahCallback, 0); //Graphics.ExecuteCommandBuffer(_commandBuffer); } // ITextureProducer implementation /// public int GetTextureCount() { return 1; } /// public Texture GetTexture(int index = 0) { return _texture; } /// public int GetTextureFrameCount() { return _textureSource.GetTextureFrameCount(); } /// public bool SupportsTextureFrameCount() { return _textureSource.SupportsTextureFrameCount(); } /// public long GetTextureTimeStamp() { return _textureSource.GetTextureTimeStamp(); } /// public bool RequiresVerticalFlip() { return false; } /// public StereoPacking GetTextureStereoPacking() { return StereoPacking.None; } /// public TransparencyMode GetTextureTransparency() { return TransparencyMode.Transparent; } /// public AlphaPacking GetTextureAlphaPacking() { return AlphaPacking.None; } /// public Matrix4x4 GetYpCbCrTransform() { return Matrix4x4.identity; } private ITextureProducer _textureSource; private Texture _texture; private CommandBuffer _commandBuffer; } #endif public struct LazyShaderProperty { public LazyShaderProperty(string name) { _name = name; _id = 0; } public string Name { get { return _name;} } public int Id { get { if (_id == 0) { _id = Shader.PropertyToID(_name); } return _id; } } private string _name; private int _id; } /// Helper class for everything related to setting up materials for rendering/resolving videos public class VideoRender { public const string Shader_IMGUI = "AVProVideo/Internal/IMGUI/Texture Transparent"; public const string Shader_Resolve = "AVProVideo/Internal/Resolve"; public const string Shader_ResolveOES = "AVProVideo/Internal/ResolveOES"; public const string Shader_Preview = "AVProVideo/Internal/Preview"; #if UNITY_PLATFORM_SUPPORTS_YPCBCR public const string Keyword_UseYpCbCr = "USE_YPCBCR"; #endif public const string Keyword_AlphaPackTopBottom = "ALPHAPACK_TOP_BOTTOM"; public const string Keyword_AlphaPackLeftRight = "ALPHAPACK_LEFT_RIGHT"; public const string Keyword_AlphaPackNone = "ALPHAPACK_NONE"; public const string Keyword_StereoTopBottom = "STEREO_TOP_BOTTOM"; public const string Keyword_StereoLeftRight = "STEREO_LEFT_RIGHT"; public const string Keyword_StereoCustomUV = "STEREO_CUSTOM_UV"; public const string Keyword_StereoTwoTextures = "STEREO_TWOTEXTURES"; public const string Keyword_StereoNone = "MONOSCOPIC"; public const string Keyword_StereoDebug = "STEREO_DEBUG"; public const string Keyword_LayoutEquirect180 = "LAYOUT_EQUIRECT180"; public const string Keyword_LayoutNone = "LAYOUT_NONE"; public const string Keyword_ForceEyeNone = "FORCEEYE_NONE"; public const string Keyword_ForceEyeLeft = "FORCEEYE_LEFT"; public const string Keyword_ForceEyeRight = "FORCEEYE_RIGHT"; public const string Keyword_ApplyGamma = "APPLY_GAMMA"; public static readonly LazyShaderProperty PropChromaTex = new LazyShaderProperty("_ChromaTex"); #if UNITY_PLATFORM_SUPPORTS_YPCBCR public static readonly LazyShaderProperty PropYpCbCrTransform = new LazyShaderProperty("_YpCbCrTransform"); public static readonly LazyShaderProperty PropUseYpCbCr = new LazyShaderProperty("_UseYpCbCr"); #endif public static readonly LazyShaderProperty PropVertScale = new LazyShaderProperty("_VertScale"); public static readonly LazyShaderProperty PropApplyGamma = new LazyShaderProperty("_ApplyGamma"); public static readonly LazyShaderProperty PropStereo = new LazyShaderProperty("Stereo"); public static readonly LazyShaderProperty PropAlphaPack = new LazyShaderProperty("AlphaPack"); public static readonly LazyShaderProperty PropLayout = new LazyShaderProperty("Layout"); public static readonly LazyShaderProperty PropViewMatrix = new LazyShaderProperty("_ViewMatrix"); public static readonly LazyShaderProperty PropTextureMatrix = new LazyShaderProperty("_MainTex_Xfrm"); public static string Keyword_UseHSBC = "USE_HSBC"; public static readonly LazyShaderProperty PropHue = new LazyShaderProperty("_Hue"); public static readonly LazyShaderProperty PropSaturation = new LazyShaderProperty("_Saturation"); public static readonly LazyShaderProperty PropContrast = new LazyShaderProperty("_Contrast"); public static readonly LazyShaderProperty PropBrightness = new LazyShaderProperty("_Brightness"); public static readonly LazyShaderProperty PropInvGamma = new LazyShaderProperty("_InvGamma"); public static Material CreateResolveMaterial(bool usingAndroidOES) { return new Material(Shader.Find( usingAndroidOES ? VideoRender.Shader_ResolveOES : VideoRender.Shader_Resolve )); } public static Material CreateIMGUIMaterial() { return new Material(Shader.Find(VideoRender.Shader_Preview)); } public static void SetupLayoutMaterial(Material material, VideoMapping mapping) { switch (mapping) { default: material.DisableKeyword(Keyword_LayoutEquirect180); material.EnableKeyword(Keyword_LayoutNone); break; // Only EquiRectangular180 currently does anything in the shader case VideoMapping.EquiRectangular180: material.DisableKeyword(Keyword_LayoutNone); material.EnableKeyword(Keyword_LayoutEquirect180); break; } } public static void SetupStereoEyeModeMaterial(Material material, StereoEye mode) { switch (mode) { case StereoEye.Both: material.DisableKeyword(Keyword_ForceEyeLeft); material.DisableKeyword(Keyword_ForceEyeRight); material.EnableKeyword(Keyword_ForceEyeNone); break; case StereoEye.Left: material.DisableKeyword(Keyword_ForceEyeNone); material.DisableKeyword(Keyword_ForceEyeRight); material.EnableKeyword(Keyword_ForceEyeLeft); break; case StereoEye.Right: material.DisableKeyword(Keyword_ForceEyeNone); material.DisableKeyword(Keyword_ForceEyeLeft); material.EnableKeyword(Keyword_ForceEyeRight); break; } } public static void SetupStereoMaterial(Material material, StereoPacking packing) { switch (packing) { case StereoPacking.None: material.DisableKeyword(Keyword_StereoTopBottom); material.DisableKeyword(Keyword_StereoLeftRight); material.DisableKeyword(Keyword_StereoCustomUV); material.DisableKeyword(Keyword_StereoTwoTextures); material.EnableKeyword(Keyword_StereoNone); break; case StereoPacking.TopBottom: material.DisableKeyword(Keyword_StereoNone); material.DisableKeyword(Keyword_StereoLeftRight); material.DisableKeyword(Keyword_StereoCustomUV); material.DisableKeyword(Keyword_StereoTwoTextures); material.EnableKeyword(Keyword_StereoTopBottom); break; case StereoPacking.LeftRight: material.DisableKeyword(Keyword_StereoNone); material.DisableKeyword(Keyword_StereoTopBottom); material.DisableKeyword(Keyword_StereoTwoTextures); material.DisableKeyword(Keyword_StereoCustomUV); material.EnableKeyword(Keyword_StereoLeftRight); break; case StereoPacking.CustomUV: material.DisableKeyword(Keyword_StereoNone); material.DisableKeyword(Keyword_StereoTopBottom); material.DisableKeyword(Keyword_StereoLeftRight); material.DisableKeyword(Keyword_StereoTwoTextures); material.EnableKeyword(Keyword_StereoCustomUV); break; case StereoPacking.TwoTextures: material.DisableKeyword(Keyword_StereoNone); material.DisableKeyword(Keyword_StereoTopBottom); material.DisableKeyword(Keyword_StereoLeftRight); material.DisableKeyword(Keyword_StereoCustomUV); material.EnableKeyword(Keyword_StereoTwoTextures); break; } } public static void SetupGlobalDebugStereoTinting(bool enabled) { if (enabled) { Shader.EnableKeyword(Keyword_StereoDebug); } else { Shader.DisableKeyword(Keyword_StereoDebug); } } public static void SetupAlphaPackedMaterial(Material material, AlphaPacking packing) { switch (packing) { case AlphaPacking.None: material.DisableKeyword(Keyword_AlphaPackTopBottom); material.DisableKeyword(Keyword_AlphaPackLeftRight); material.EnableKeyword(Keyword_AlphaPackNone); break; case AlphaPacking.TopBottom: material.DisableKeyword(Keyword_AlphaPackNone); material.DisableKeyword(Keyword_AlphaPackLeftRight); material.EnableKeyword(Keyword_AlphaPackTopBottom); break; case AlphaPacking.LeftRight: material.DisableKeyword(Keyword_AlphaPackNone); material.DisableKeyword(Keyword_AlphaPackTopBottom); material.EnableKeyword(Keyword_AlphaPackLeftRight); break; } } public static void SetupGammaMaterial(Material material, bool playerSupportsLinear) { #if UNITY_PLATFORM_SUPPORTS_LINEAR if (QualitySettings.activeColorSpace == ColorSpace.Linear && !playerSupportsLinear) { material.EnableKeyword(Keyword_ApplyGamma); } else { material.DisableKeyword(Keyword_ApplyGamma); } #endif } public static void SetupTextureMatrix(Material material, float[] transform) { if (material == null) return; if (transform == null || transform.Length != 6) transform = new float[6] { 1.0f, 0.0f, 0.0f, 1.0f, 0.0f, 0.0f }; Vector4 v0 = new Vector4(transform[0], transform[1], 0, 0); Vector4 v1 = new Vector4(transform[2], transform[3], 0, 0); Vector4 v2 = new Vector4(0, 0, 1, 0); Vector4 v3 = new Vector4(transform[4], transform[5], 0, 1); material.SetMatrix(PropTextureMatrix.Id, new Matrix4x4(v0, v1, v2, v3)); } public static void SetupTextureMatrix(Material material, Matrix4x4 transform) { if (material == null) return; material.SetMatrix(PropTextureMatrix.Id, transform); } #if UNITY_PLATFORM_SUPPORTS_YPCBCR public static void SetupYpCbCrMaterial(Material material, bool enable, Matrix4x4 transform, Texture texture) { if (material.HasProperty(VideoRender.PropUseYpCbCr.Id)) { if (enable) { material.EnableKeyword(VideoRender.Keyword_UseYpCbCr); material.SetMatrix(VideoRender.PropYpCbCrTransform.Id, transform); material.SetTexture(VideoRender.PropChromaTex.Id, texture); } else { material.DisableKeyword(VideoRender.Keyword_UseYpCbCr); } } } #endif public static void SetupVerticalFlipMaterial(Material material, bool flip) { material.SetFloat(VideoRender.PropVertScale.Id, flip?-1f:1f); } public static Texture GetTexture(MediaPlayer mediaPlayer, int textureIndex) { Texture result = null; if (mediaPlayer != null) { if (mediaPlayer.UseResampler && mediaPlayer.FrameResampler != null && mediaPlayer.FrameResampler.OutputTexture != null) { if ( mediaPlayer.FrameResampler.OutputTexture.Length > textureIndex) { result = mediaPlayer.FrameResampler.OutputTexture[textureIndex]; } } else if (mediaPlayer.TextureProducer != null) { if (mediaPlayer.TextureProducer.GetTextureCount() > textureIndex) { result = mediaPlayer.TextureProducer.GetTexture(textureIndex); } } } return result; } public static void SetupMaterialForMedia(Material material, MediaPlayer mediaPlayer, int texturePropId = -1, Texture fallbackTexture = null, bool forceFallbackTexture = false) { Debug.Assert(material != null); if (mediaPlayer != null) { Texture mainTexture = GetTexture(mediaPlayer, 0); Matrix4x4 textureTransform = Matrix4x4.identity; Texture yCbCrTexture = GetTexture(mediaPlayer, 1); Matrix4x4 yCbCrTransform = Matrix4x4.identity; StereoPacking stereoPacking = StereoPacking.None; AlphaPacking alphaPacking = AlphaPacking.None; bool flipY = false; bool isLinear = false; if (texturePropId != -1) { if (mainTexture == null || forceFallbackTexture) { mainTexture = fallbackTexture; } material.SetTexture(texturePropId, mainTexture); } ITextureProducer textureProducer = mediaPlayer.TextureProducer; if (textureProducer != null) { flipY = textureProducer.RequiresVerticalFlip(); yCbCrTransform = textureProducer.GetYpCbCrTransform(); stereoPacking = textureProducer.GetTextureStereoPacking(); alphaPacking = textureProducer.GetTextureAlphaPacking(); textureTransform = textureProducer.GetTextureMatrix(); } if (mediaPlayer.Info != null) { isLinear = mediaPlayer.Info.PlayerSupportsLinearColorSpace(); } SetupMaterial(material, flipY, isLinear, yCbCrTransform, yCbCrTexture, textureTransform, mediaPlayer.VideoLayoutMapping, stereoPacking, alphaPacking); } else { if (texturePropId != -1) { material.SetTexture(texturePropId, fallbackTexture); } SetupMaterial(material, false, true, Matrix4x4.identity, null, Matrix4x4.identity); } } internal static void SetupMaterial( Material material, bool flipVertically, bool playerSupportsLinear, Matrix4x4 ycbcrTransform, Texture ycbcrTexture, Matrix4x4 textureTransform, VideoMapping mapping = VideoMapping.Normal, StereoPacking stereoPacking = StereoPacking.None, AlphaPacking alphaPacking = AlphaPacking.None) { SetupVerticalFlipMaterial(material, flipVertically); // Apply changes for layout if (material.HasProperty(VideoRender.PropLayout.Id)) { VideoRender.SetupLayoutMaterial(material, mapping); } // Apply changes for stereo videos if (material.HasProperty(VideoRender.PropStereo.Id)) { VideoRender.SetupStereoMaterial(material, stereoPacking); } // Apply changes for alpha videos if (material.HasProperty(VideoRender.PropAlphaPack.Id)) { VideoRender.SetupAlphaPackedMaterial(material, alphaPacking); } // Apply gamma correction #if UNITY_PLATFORM_SUPPORTS_LINEAR if (material.HasProperty(VideoRender.PropApplyGamma.Id)) { VideoRender.SetupGammaMaterial(material, playerSupportsLinear); } #endif // Adjust for cropping/orientation (when the decoder decodes in blocks that overrun the video frame size, it pads), OES only as we apply this lower down for none-OES VideoRender.SetupTextureMatrix(material, textureTransform); #if UNITY_PLATFORM_SUPPORTS_YPCBCR VideoRender.SetupYpCbCrMaterial(material, ycbcrTexture != null, ycbcrTransform, ycbcrTexture); #endif } [System.Flags] public enum ResolveFlags : int { Mipmaps = 1 << 0, PackedAlpha = 1 << 1, StereoLeft = 1 << 2, StereoRight = 1 << 3, ColorspaceSRGB = 1 << 4, } public static void SetupResolveMaterial(Material material, VideoResolveOptions options) { if (options.IsColourAdjust()) { material.EnableKeyword(VideoRender.Keyword_UseHSBC); material.SetFloat(VideoRender.PropHue.Id, options.hue); material.SetFloat(VideoRender.PropSaturation.Id, options.saturation); material.SetFloat(VideoRender.PropBrightness.Id, options.brightness); material.SetFloat(VideoRender.PropContrast.Id, options.contrast); material.SetFloat(VideoRender.PropInvGamma.Id, 1f / options.gamma); } else { material.DisableKeyword(VideoRender.Keyword_UseHSBC); } material.color = options.tint; } public static RenderTexture ResolveVideoToRenderTexture(Material resolveMaterial, RenderTexture targetTexture, ITextureProducer texture, ResolveFlags flags, ScaleMode scaleMode = ScaleMode.StretchToFill) { int targetWidth = texture.GetTexture(0).width; int targetHeight = texture.GetTexture(0).height; StereoEye eyeMode = StereoEye.Both; if (((flags & ResolveFlags.StereoLeft) == ResolveFlags.StereoLeft) && ((flags & ResolveFlags.StereoRight) != ResolveFlags.StereoRight)) { eyeMode = StereoEye.Left; } else if (((flags & ResolveFlags.StereoLeft) != ResolveFlags.StereoLeft) && ((flags & ResolveFlags.StereoRight) == ResolveFlags.StereoRight)) { eyeMode = StereoEye.Right; } // RJT NOTE: No longer passing in PAR as combined with larger videos (e.g. 8K+) it can lead to textures >16K which most platforms don't support // - Instead, the PAR is accounted for during drawing (which is more efficient too) // - https://github.com/RenderHeads/UnityPlugin-AVProVideo/issues/1297 float pixelAspectRatio = 1.0f; // texture.GetTexturePixelAspectRatio(); GetResolveTextureSize( texture.GetTextureAlphaPacking(), texture.GetTextureStereoPacking(), eyeMode, pixelAspectRatio, texture.GetTextureMatrix(), ref targetWidth, ref targetHeight); if (targetTexture) { bool sizeChanged = (targetTexture.width != targetWidth) || (targetTexture.height != targetHeight); if (sizeChanged) { RenderTexture.ReleaseTemporary(targetTexture); targetTexture = null; } } if (!targetTexture) { RenderTextureReadWrite readWrite = ((flags & ResolveFlags.ColorspaceSRGB) == ResolveFlags.ColorspaceSRGB) ? RenderTextureReadWrite.sRGB : RenderTextureReadWrite.Linear; targetTexture = RenderTexture.GetTemporary(targetWidth, targetHeight, 0, RenderTextureFormat.ARGB32, readWrite); } // Set target mipmap generation support { bool requiresMipmap = (flags & ResolveFlags.Mipmaps) == ResolveFlags.Mipmaps; bool requiresRecreate = (targetTexture.IsCreated() && targetTexture.useMipMap != requiresMipmap); if (requiresRecreate) { targetTexture.Release(); } if (!targetTexture.IsCreated()) { targetTexture.useMipMap = targetTexture.autoGenerateMips = requiresMipmap; targetTexture.Create(); } } // Render resolve blit // TODO: combine these two paths into a single material blit { bool prevSRGB = GL.sRGBWrite; GL.sRGBWrite = targetTexture.sRGB; RenderTexture prev = RenderTexture.active; if (scaleMode == ScaleMode.StretchToFill) { Graphics.Blit(texture.GetTexture(0), targetTexture, resolveMaterial); } else { RenderTexture.active = targetTexture; bool partialAreaRender = (scaleMode == ScaleMode.ScaleToFit); if (partialAreaRender) { GL.Clear(false, true, Color.black); } VideoRender.DrawTexture(new Rect(0f, 0f, targetTexture.width, targetTexture.height), texture.GetTexture(0), scaleMode, texture.GetTextureAlphaPacking(), texture.GetTexturePixelAspectRatio(), resolveMaterial); } RenderTexture.active = prev; GL.sRGBWrite = prevSRGB; } return targetTexture; } public static void GetResolveTextureSize(AlphaPacking alphaPacking, StereoPacking stereoPacking, StereoEye eyeMode, float pixelAspectRatio, Matrix4x4 textureXfrm, ref int width, ref int height) { Vector4 size = new Vector4(width, height, 0, 0); size = textureXfrm * size; width = (int)Mathf.Abs(size.x); height = (int)Mathf.Abs(size.y); switch (alphaPacking) { case AlphaPacking.LeftRight: width /= 2; break; case AlphaPacking.TopBottom: height /= 2; break; } if (eyeMode != StereoEye.Both) { switch (stereoPacking) { case StereoPacking.LeftRight: width /= 2; break; case StereoPacking.TopBottom: height /= 2; break; } } if (pixelAspectRatio > 0f) { if (pixelAspectRatio > 1f) { width = Mathf.RoundToInt(width * pixelAspectRatio); } else if (pixelAspectRatio < 1f) { height = Mathf.RoundToInt(height / pixelAspectRatio); } } } public static bool RequiresResolve(ITextureProducer texture) { return (texture.GetTextureAlphaPacking() != AlphaPacking.None || texture.RequiresVerticalFlip() || texture.GetTextureStereoPacking() != StereoPacking.None || texture.GetTextureCount() > 1 ); } public static void DrawTexture(Rect destRect, Texture texture, ScaleMode scaleMode, AlphaPacking alphaPacking, float pixelAspectRatio, Material material) { if (Event.current == null || Event.current.type == EventType.Repaint) { int sourceWidth = texture.width; int sourceHeight = texture.height; Matrix4x4 textureXfrm = Matrix4x4.identity; GetResolveTextureSize(alphaPacking, StereoPacking.Unknown, StereoEye.Both, pixelAspectRatio, textureXfrm, ref sourceWidth, ref sourceHeight); float sourceRatio = (float)sourceWidth / (float)sourceHeight; Rect sourceRect = new Rect(0f, 0f, 1f, 1f); switch (scaleMode) { case ScaleMode.ScaleAndCrop: { float destRatio = destRect.width / destRect.height; if (destRatio > sourceRatio) { float adjust = sourceRatio / destRatio; sourceRect = new Rect(0f, (1f - adjust) * 0.5f, 1f, adjust); } else { float adjust = destRatio / sourceRatio; sourceRect = new Rect(0.5f - adjust * 0.5f, 0f, adjust, 1f); } } break; case ScaleMode.ScaleToFit: { float destRatio = destRect.width / destRect.height; if (destRatio > sourceRatio) { float adjust = sourceRatio / destRatio; destRect = new Rect(destRect.xMin + destRect.width * (1f - adjust) * 0.5f, destRect.yMin, adjust * destRect.width, destRect.height); } else { float adjust = destRatio / sourceRatio; destRect = new Rect(destRect.xMin, destRect.yMin + destRect.height * (1f - adjust) * 0.5f, destRect.width, adjust * destRect.height); } } break; case ScaleMode.StretchToFill: break; } GL.PushMatrix(); if (RenderTexture.active == null) { //GL.LoadPixelMatrix(); GL.LoadPixelMatrix(0f, Screen.width, Screen.height, 0f); } else { GL.LoadPixelMatrix(0f, RenderTexture.active.width, RenderTexture.active.height, 0f); } Graphics.DrawTexture(destRect, texture, sourceRect, 0, 0, 0, 0, GUI.color, material); GL.PopMatrix(); } } } }