using System.Collections.Generic; using System.Linq; using UnityEditor; using UnityEngine; namespace SceneProfiler.Editor.GUI { public class LightsProfilerGUI : ProfilerGUI { public LightsProfilerGUI(SceneProfiler profiler, Color defColor) : base(profiler, defColor) { InitializeColumns(); InitializeColumnHeader(); } protected override void InitializeColumns() { var columnDefinitions = new (string, float, bool)[] { ("Light", 150, false), ("Enabled", 100, false), ("Active", 100, false), ("Shadows", 100, false) }; columns = columnDefinitions.Select(def => CreateColumn(def.Item1, def.Item2, def.Item3)).ToArray(); } protected override List GetProfilerItems() { return profiler.ActiveLights; } protected override int CompareItems(LightDetails a, LightDetails b, int columnIndex) { switch (columnIndex) { case 0: return string.Compare(a.light.name, b.light.name); case 1: return a.isEnabled.CompareTo(b.isEnabled); case 2: return a.isActive.CompareTo(b.isActive); case 3: return string.Compare(a.shadowType.ToString(), b.shadowType.ToString()); default: return 0; } } public void ListLights() { if (buttonStyle == null || labelStyle == null) { InitializeStyles(); } var headerRect = GUILayoutUtility.GetRect(0, columnHeader.height, GUILayout.ExpandWidth(true)); columnHeader.OnGUI(headerRect, scrollPosition.x); scrollPosition = EditorGUILayout.BeginScrollView(scrollPosition); foreach (LightDetails lightDetails in profiler.ActiveLights) { if (lightDetails.light == null) continue; EditorGUILayout.BeginHorizontal(); for (int i = 0; i < columns.Length; i++) { Rect cellRect = EditorGUILayout.GetControlRect(GUILayout.Width(columns[i].width - 2)); switch (i) { case 0: if (UnityEngine.GUI.Button(cellRect, lightDetails.light.name, buttonStyle)) { profiler.SelectObject(lightDetails.light, profiler.ctrlPressed); } break; case 1: EditorGUI.LabelField(cellRect, lightDetails.isEnabled ? "Yes" : "No", labelStyle); break; case 2: EditorGUI.LabelField(cellRect, lightDetails.isActive ? "Yes" : "No", labelStyle); break; case 3: EditorGUI.LabelField(cellRect, lightDetails.shadowType.ToString(), labelStyle); break; } } EditorGUILayout.EndHorizontal(); } EditorGUILayout.EndScrollView(); } } }